Purpletuce
Smash Lord
Read my first post about the mu
Edit: After a crazy expedition of frame data, I have learned many things and gained access to tools, very exciting!
I have found that when Link throws Yoshi at 0%, with Link not having any stale Queue, Frame 1-4 after release Yoshi is in hitlag, while frame 1-19 after release Link is in lag. One frame 5 Yoshi is in hitstun for 27 frames (until frame 32). Link can Start his U-tilt on frame 20, making it come out on frame 29, meaning at 0%, Link can combo D-throw -> U-tilt, except when Yoshi hits the ground. Also, unless Yoshi hits the ground Up-B (8 frames) and U-smash (11 frames) should also be combos. . .
Edit: After a crazy expedition of frame data, I have learned many things and gained access to tools, very exciting!
I have found that when Link throws Yoshi at 0%, with Link not having any stale Queue, Frame 1-4 after release Yoshi is in hitlag, while frame 1-19 after release Link is in lag. One frame 5 Yoshi is in hitstun for 27 frames (until frame 32). Link can Start his U-tilt on frame 20, making it come out on frame 29, meaning at 0%, Link can combo D-throw -> U-tilt, except when Yoshi hits the ground. Also, unless Yoshi hits the ground Up-B (8 frames) and U-smash (11 frames) should also be combos. . .