Purpletuce
Smash Lord
One thing should be noted, all of my claims are based off of videos. Vman, you haven't uploaded a whole bunch lately, although still much more than me (I've yet to be recorded :\ ) and that is all I have to go by. All I was saying is that from what I've seen, parrying seems way too limited to be a gamebreaking technique. Also add in if your opponent uses mixups, you're almost certainly going to mess it up. Once Yoshi parries, he has to be put in a worse position if he misses, even if it is just a WD our of parry, you're vulnerable for twice as long as you're parrying, assuming you parry perfectly. So, I think parrying is theoretically amazing, but much more limited in practical use.
I think the biggest use of parrying is that is gives Yoshi something defensive, in his -relatively- bad defensive game. Although I think something like shield dropping has more to bring to the table, and should be a higher priority to become proficient at, although I don't think it should be a reason to not try parrying. Parrying is still an amazing technique.
I also think that parrying by buffering to the side then moving down to a 45 deg angle is only going to pay out if you're in habit of always buffering it. I like the slowly moving down method, as you can do it at any time. I think one measure of consistency is being able to do it in a match with enough precision that you can platform cancel an up air out of it. (This requires you to be certain within 1 or 2 frames of when you'll shield drop) Also, shield drop -> platform cancel U-air is pretty slick looking.
I think the biggest use of parrying is that is gives Yoshi something defensive, in his -relatively- bad defensive game. Although I think something like shield dropping has more to bring to the table, and should be a higher priority to become proficient at, although I don't think it should be a reason to not try parrying. Parrying is still an amazing technique.
I also think that parrying by buffering to the side then moving down to a 45 deg angle is only going to pay out if you're in habit of always buffering it. I like the slowly moving down method, as you can do it at any time. I think one measure of consistency is being able to do it in a match with enough precision that you can platform cancel an up air out of it. (This requires you to be certain within 1 or 2 frames of when you'll shield drop) Also, shield drop -> platform cancel U-air is pretty slick looking.