[FBC] ESAM
Smash Legend
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Imput from lilb93: (On the timing of the infinite grab.)Don't forget, you can turn the infinite into a chaingrab by spacing dash grabs instead of using pivots, just in case the infinite is banned wherever you are.
Also, Warios have a staple strategy in spotdodge-to-forward smash. When you see the spotdodge, stand about a half character length away (out of grab range) and either get ready to shieldgrab or prepare for a pivot grab. Or you can stand one character length away and charge a forward smash, but it's kinda slow on the release, so no guarantees.
Imput from Kiwikomix:The timing is very easy may be harder then CGing Mk but easier then lets say DK and D3.
All you have to do for CGing Wario is when he makes the "ZOMG he out of my mouth" face then grab.
Wario stuff:
- As is heavily implied by Defender's post, this match is very momentum-based in the beginning. Each character can combo (or infinite, I guess) the bejeezus out of each other. Each character has one ground-based move that completely swings the match in their favor... Yoshi's grab and Wario's fsmash.
- Eggs don't usually end up hitting Wario that much due to his great aerial speed, but at least he has to approach you. They're also good for tacking on extra damage as he recovers, although it will usually be below you.
- If Wario wants to bite you to get rid of your DJ, either DJAD or DJC with an egg toss so that you can sweetspot the ledge.
- Wario has great ground options in the forms of his fsmash and bite, but both of those are close range. As such, you should space your attacks so that your more rangy attacks will hit him from far away. This takes practice, because it's not as easy to conceptualize Yoshi spacing as it is for Marth or other disjoints.
- Grabbing Wario is harder than it looks, as both characters want to run an air game rather than a ground approach. Do your best to pivot grab any of his approaches (he really can't deal with it if he's at the right height).
- I didn't know his dair beat out Yoshi's uair... could it be true?
My strategy is is plain and simple it isOK, I can't restrain myself any longer. I have to post on the Wario match-up, so please forgive me for going out of order, but we seem to be done with the Mario match-up anyway. (Oh, and congratulations for the recent sticky-ing of the thread, Kiwikomix!)
-----Defender's Guide to Fighting Wario-----
Yoshi’s general strategy: Gain and keep the momentum. Abuse the infinite grab.
Wario’s general strategy: Gain and keep the momentum. Don’t get grabbed. Stay in the air.
Yoshi’s best moves and techniques in this match-up: Bair, jab combo, ftilt, usmash, egg toss, pivot grab, infinite grab, grab-release to usmash, grab-release to uair.
Wario’s best moves and techniques in this match-up: Dair, uair, bite, fsmash, half-waft, fully-charged waft.
Strategy:
This is a very even match except for one very important thing: Yoshi can infinite grab Wario. Because of this and the fact that Yoshi can get in a free usmash or uair on Wario after Wario breaks Yoshi‘s grab, Yoshi should seek to keep Wario in his mouth as much as possible. Yoshi’s pivot grab is a great way to help accomplish this, but don’t forget that his dash grab can be useful from time-to-time as well. As a brief note, the infinite grab is very good, but the timing is also very strict, so, especially if you feel that you do not have a good grasp on the timing, do not feel as if you have to make use of this technique to be effective against Wario. After all, the free usmash is a sure thing and still very effective.
Now that we’ve gotten past the one really big thing that Yoshi can abuse, let’s concentrate on how to fight while Wario is not in Yoshi’s mouth. First of all, this is a momentum battle as I mentioned in each character’s general strategy section. Both characters can combo really well, and so, when the fight starts to turn against you, it can be difficult to turn it back. If you have the momentum, try to keep pressing your advantage and try to prevent Wario from turning the tables on you. If, on the other hand, Wario has the advantage, remember that Wario has a short range and lacks a projectile and try to put some distance between yourself and Wario. This will momentarily prevent him from attacking you, and, hopefully, buy some time for you to chuck a few eggs and turn the tide of the battle.
Since we are on the subject of eggs, I might as well talk about them briefly. Your eggs can be useful in this fight in several ways. First, although camping with them is not that easy against Wario, they will force Wario to approach you instead of the other way around. Second, because of their unique trajectory, they are great for targeting him while he is in the air. Third, they help Yoshi to rack up some damage against Wario while he is off of the stage.
Speaking of Wario being off of the stage, Yoshi’s only real option for edgeguarding Wario is his eggs, because of Wario’s insane recovery. When Yoshi is off of the stage, however, beware of Wario coming after you, as his many recovery options allow him to pursue you to great lengths. If he does come out after you, consider trying to hit him with an egg or using your egg lay to buy a few seconds for you to make it to the stage. Alternatively, you can try to DJ through his attacks. Oh, and be careful of his bite as it can be used to gimp your recovery.
Wario’s bite is quite annoying, so I will go ahead and address it here. First, as you may already know, Wario’s bite cannot be defended against by shields; he will bite you through your shield. Second, although he will take damage if you hit him in the mouth with an attack, he will still bite you. Third, he cannot eat your eggs, so chuck one if Wario decides to hold his mouth open for a second. Fourth, his back is completely vulnerable, so do your best to hit him there if he gives you the opportunity. Fifth, remember that Yoshi’s egg lay and, in certain situations, his bair go through Wario’s bite.
Yoshi’s range is something that you should try to take advantage of, as it is much greater than Wario’s poor range. While you are on the ground, moves like your ftilt and your jab are great for keeping Wario at bay; while in the air, you should try to use your bair to keep Wario away from you. This is especially important to do when you know that Wario has not used his waft in a while, as Wario cannot hit you with his waft unless he is basically touching you. Speaking of the waft, beware of Wario trying to come down on your head with it, as this is often one of the best ways for him to try to pull it off. Just as a brief note, if you ever get hit with a fully charged waft, you will take 42% damage, though it does not have as much knock back as a half-waft.
On the ground, Yoshi is better than Wario, but a good Wario player will know that the ground is not where he excels and will probably try to stay in the air quite a bit. This will often lead to a grounded Yoshi fighting an airborne Wario. In this situation, there are several things to keep in mind. First, Wario is very maneuverable in the air. I have repeatedly been hit because I tried to attack Wario after he has jumped only once. He then double jumped, avoiding my attack, and hit me. So, before you try to attack an airborne Wario, remember that he can all too easily change his plans before his second jump, so try to make him use his second jump before attacking him or letting him approach you. Second, Wario has some pretty decent aerial approaches, namely, his dair, his fast fall uair, his fair, and, sometimes, his waft. You have several options if Wario is approaching you, one of the best of which is your pivot grab, so use your best judgment as to how to counter his approaches, but, once again, beware his aerial maneuverability.
Fighting Wario in the air, however, can be more difficult. In that situation, it is a good idea to remember that, generally, your bair will beat out his lateral options, but his dair and uair will beat our your vertical options. The fact that Yoshi’s vertical aerial game is not as strong as Wario’s makes it difficult for Yoshi to land after Wario knocks him into the air. In that situation, try to air dodge through Wario when he comes up to attack you, Yoshi bomb down onto the edge of the stage, or, if the stage is large enough, try to use your great aerial speed to get away from him horizontally.
Lastly, Wario has a much easier time KO’ing Yoshi than Yoshi has of KO’ing Wario, but Yoshi’s grab-release to uair or usmash really helps with that, though you first have to get Wario in your mouth, and you can be sure that Wario is going to do all in his power to prevent that. In order to keep from being KO’d by Wario, watch out for his uair and his fsmash, especially his fsmash, since it comes out fast and has super armor frames. Also, his half-waft can KO you at low percentages, so be very careful of that. In order to KO Wario, make use of the grab-release combos that I have already mentioned plus Yoshi’s usmash, and, if you can pull it off, his fsmash. Remember that stutter stepping can help you prey on Wario’s short range and nail him with a fsmash.
So, to recap, this is a pretty even match in most areas, but you should do well if you use your eggs, your long range, and your grab game to gain and keep the momentum.
That will work, but the timing is very hard, so it's not something that I want to place all of my faith in. Also, like you said, some Wario's are very hard to grab, and you can be sure that they will do everything in their power to avoid getting grabbed. So, instead of writing a guide that focused only on one small (though important) portion of the fight, I attempted to write a guide that gives advice on all aspects of the Wario fight in order to allow you to fight Wario even when he is not in your mouth.My strategy is is plain and simple it is
-infinite him to 130% then up smash
-and thats it but its hard to grab some Wario's like G-Reg's for example from my experience.
Yes, that is true, lol. We have had literally hundreds of matches against each other, and, although I forgot to mention it in the guide, I want to extend a special thanks to you for helping me to compile all of the data.I am Wario Nut, and I approve this message.
How can I not? He gathered this data by fighting me. Well I hope this didn't help you guys fight Wario.
The timing is very easy may be harder then CGing Mk but easier then lets say DK and D3.That will work, but the timing is very hard, so it's not something that I want to place all of my faith in. Also, like you said, some Wario's are very hard to grab, and you can be sure that they will do everything in their power to avoid getting grabbed. So, instead of writing a guide that focused only on one small (though important) portion of the fight, I attempted to write a guide that gives advice on all aspects of the Wario fight in order to allow you to fight Wario even when he is not in your mouth.
I think you just said shieldgrab. I wish.Very nice.
Don't forget, you can turn the infinite into a chaingrab by spacing dash grabs instead of using pivots, just in case the infinite is banned wherever you are.
Also, just in case I missed it, Warios have a staple strategy in spotdodge-to-forward smash. When you see the spotdodge, stand about a half character length away (out of grab range) and either get ready to shieldgrab or prepare for a pivot grab. Or you can stand one character length away and charge a forward smash, but it's kinda slow on the release, so no guarantees.
Thanks very much. I'll be sure to add something about those things to my guide.Very nice.
Don't forget, you can turn the infinite into a chaingrab by spacing dash grabs instead of using pivots, just in case the infinite is banned wherever you are.
Also, just in case I missed it, Warios have a staple strategy in spotdodge-to-forward smash. When you see the spotdodge, stand about a half character length away (out of grab range) and either get ready to shieldgrab or prepare for a pivot grab. Or you can stand one character length away and charge a forward smash, but it's kinda slow on the release, so no guarantees.
Hmm... I was unaware of that until very recently, so thanks.The timing is very easy may be harder then CGing Mk but easier then lets say DK and D3.
All you have to do for CGing Wario is when he makes the "ZOMG he out of my mouth" face then grab.
You can just check the Official CG List for all the updates it is stickied and it has a cool picture on the first post to bad people don't like to look at stickied threads.Hmm... I was unaware of that until very recently, so thanks.
In the quote. Good stuff thoughDedede stuff:
- I didn't think you could really outspam him. Waddle Dees do come out faster than and outprioritize eggs, and if Dedede walks -> Waddle throw he can approach Yoshi pretty easily.
Fairly positive that eggs come out faster but in any case, eggs have greater range and you can ETS. You can totally outspam DDD.
- While Dedede is definitely not lacking in aerials, your bair-WOPs are unbelievable because he has no good forward move to break your combo.
Ftilt breaks it pretty easily.
The good thing about Dedede's air game is that each aerial moves in that direction and that direction only (except for his fair, which has approximately 10 years of windup lag). By this I mean that his bair only hits right behind him, his dair only hits right below him, and his uair only hits right above him.
Fair, although it has lag, when spammed, is extremely hard to punish. Just think of Ike's Fair
ooooo gotcha, in that case, it is harder for him. I agree! lolI must be spamming my eggs wrong then. T_T
Also, for bair-WOPs I mean when Dedede is in the air. He doesn't have a forward-facing move that comes out quickly enough or has enough range. When he's grounded, no, it's not as easy.
Please start grab-hitting the instant your opponent gets in your mouth, and continue to grabhit consistently. If you don't do so, your opponent can land on most platforms and they can also escape easier.To give you an idea of accuracy, I still don't feel that Meta Knight is 100% chained by Yoshi's grab release. I found out about it sometime in early...April (back when everybody here was discovering how good grab release was)? I went the next night to my buddy's place at tried it on him when he had no idea of what I was wanting to do and jumped out every time.
Thanks for helping me to understand the timing, lilb93. I'll add this to my guide.The timing is very easy may be harder then CGing Mk but easier then lets say DK and D3.
All you have to do for CGing Wario is when he makes the "ZOMG he out of my mouth" face then grab.
Thanks, I'll add your coments to the guide as well. That way my guide will be even better, and everything will be located in one easy to find place for when you go to write your summary.Wario stuff:
- As is heavily implied by Defender's post, this match is very momentum-based in the beginning. Each character can combo (or infinite, I guess) the bejeezus out of each other. Each character has one ground-based move that completely swings the match in their favor... Yoshi's grab and Wario's fsmash.
Yes.
- Eggs don't usually end up hitting Wario that much due to his great aerial speed, but at least he has to approach you. They're also good for tacking on extra damage as he recovers, although it will usually be below you.
Yes again; however, the Wario I face will immediately use his bike to get as much height as he possibly can when he gets hit off of the stage, so he's usually well above me, not below me. Most other Wario's may not do this, but this certainly makes it hard to gimp him with your eggs.
- If Wario wants to bite you to get rid of your DJ, either DJAD or DJC with an egg toss so that you can sweetspot the ledge.
Excellent point.
- Wario has great ground options in the forms of his fsmash and bite, but both of those are close range. As such, you should space your attacks so that your more rangy attacks will hit him from far away. This takes practice, because it's not as easy to conceptualize Yoshi spacing as it is for Marth or other disjoints.
Definitely beware of the bite, though, as he will bite you if you touch him with your body, and it has a longer range than it seems like it should. (See those blue lines that appear in front of his mouth when he opens it? He will bite you if the second line, which happens to be the one that is farthest from his mouth, touches your body.) This can make it somewhat harder to attack him because it goes through most of your moves. The only move that I find consistently goes through his bite is your egg lay, though, I have to confess, I don't use my tilts near enough, so I can't really speak for them as well as I would like to.
- Grabbing Wario is harder than it looks, as both characters want to run an air game rather than a ground approach. Do your best to pivot grab any of his approaches (he really can't deal with it if he's at the right height).
I'm not sure that Yoshi should attempt to run an aerial game in this fight, due to the fact that his bair and nair are his only real options. As to pivot grabbing Wario's approaches, that is easier said than done. When I first started using the pivot grab against Wario Nut, I could catch him with it quite a bit, but he soon got wary. What he then started doing was saving his second jump when he went for an approach. If I made the slightest sign of going for a pivot grab, he would instantly double jump and retreat or fly over me and hit me while my tongue was still out. Also note that Wario's dair is a great approach, so remember that he may try to come at you from above. Wario Nut personally believes that from above is the best way to approach Yoshi.
- I didn't know his dair beat out Yoshi's uair... could it be true?
Unfortunately, this is all too true. Plus, I believe that it has a longer range than Yoshi's uair, which may be part of the reason that Yoshi's uair gets beat by Wario's dair.
Good analysis to Bwett and Defender. Definitely using some of this stuff in the summary.
I would like to see some more opinions on these characters from other poasters. Comments?
Dedede can be CG'ed, but it's extremely difficult to do because you need a frame perfect dash and grab on release. So much so that it's actually practically impossible to do onlineHere's something I have to clear up:
I'm writing the summary for Dedede right now, and Bwett explicitly says that Dedede can't be CG'ed. However, LilB's CG chart explicitly says that he can be. What's going on?