[FBC] ESAM
Smash Legend
I would say ZSS has the slight advantage, 5.5 4.5. Even with our egg her range is very very irritating. First hand exp from my bro.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Alright, let us begin.Mario seems fine... and good idea Kress, the whole "down-the-roster" thing will be a good way to get an alternate order.
I'ma go have a peek on other character-specific boards to see how they do their analyses.
Edit: All right, here's things to potentially keep in mind:
- Threatening moves
- Edgeguarding (you and them)
- General Strategies
- Stage Choices
- Enemy thoughts on the matchup (if possible)
- Videos?
Yoshi's eggs are faster then you think also I have played a friendly against boss before and he did not cape all the eggs nor did he try because its easier to dodge. But, he did combo me even though I got a few combos he still comboed me a lot more.From the perspective of a mario main: Fireballs are definitely something that I'd use to initiate a combo or start my approach. Eggs definitely wouldn't be a worry of mine because they're slow enough to see coming and have time enough to cape.
You're probably right; Luigi's utilt is better than Mario's. Utilt chains are a bad spot also because it's a good trap. I could release the chain early if I think you'd nair and shieldgrab it, or utilt -> Usmash instead of continuous tilts. The fact that it's relatively easy to set up this chain is bad for Yoshi.I think Yoshi can escape Mario's Utilt lock. He can escape Luigi's with a Nair, So I wouldn't be surprised if it was the same deal here.
The only thing I see Is that Yoshi is different than ROB. Yoshi's DJ is like the equivalent of 2.5 ROB Jumps. Since the Cape Doubles the momentum of the Vertical momentum, I think that would make Yoshi too high for Mario to re-intercept in most cases. Plus Yoshi has a better turning speed than ROB, and has the best Horizontal Movement in the game, not to mention the Egg's can stall him in the air, so I don't think it would be so easy for Mario.
Also FLUDD doesn't Hinder Yoshi at all. It actually Helps him!
How do you figure? Mario's jab game and grabs both lead to combos, and he can do shorthopped aerials which makes for difficult approaching. Both of us can Bair WoP, though yoshi's is infinitely better, and Fsmash has serious range/disjointed hitbox.Of course, once you approach mario, he's not that hard. Youre better on da grond, just avoid his FSmash, attack him with tilts. Youre better on da air too, just avoid his Uair.
That's all of what I can think now.
I meant that the cape was a problem if youre coming to the stage with your egg toss, with your second jump the cape can be airdodged. That's why I said "use your egg toss jump before the second jump"Uhhh id have to disagree with mario edgeguarding yoshi, he can just airdodge the cape =/
Fireballs are amazing against yoshi, no pivot grabs or reverse bairs to defend against those. Uhh im kinda lazy, i think its 4.5-5.5 marios advantage, maybe a lil more =/
Indeed, I see what you mean. That'd be a problem, I agree. I still believe Mario can edgeguard him, but I'll argue there's no clear-cut way to do it like you would Kirby or Luigi.Yoshi can airdodge the cape during his double jump, so hes invincible for most of it. I time my airdodge depending on where mario is, if hes jumpin out i dodge early, if hes waiting on the stage, i do it a lil later. Nobody else recovers like yoshi, and my point is that mario usually cant edgeguard yoshi if the yoshi is smart with his airdodge.
Also, close up, yoshi's jabs do pretty well against mario (and most characters for that matter).
I think we already covered that Yoshi can escape Mario's Utilt lock by Nair'ing. Though I think it's true that he can juggle Yoshi with Uair, but can probably also easily escape compare to the other characters.Because of Yoshi's weight, Utilts work petty well on him as well as Uair juggles.
Fair rips through Yoshi's DJ super armor when sweet spotter with the spike.
Dair outprioritizes a lot of Yoshi's moves
Mario can jab lock Yoshi
Maybe in Mario's advantage or barely even.I think we already covered that Yoshi can escape Mario's Utilt lock by Nair'ing. Though I think it's true that he can juggle Yoshi with Uair, but can probably also easily escape compare to the other characters.
Mario can do a series of Utilts. A lot of Mario players know when his Ultilt juggling ends. If I expect Nuetral Air there is somthing called shield grabbing.
Fair I think is just too slow to work. Yoshi can easily Airdodge in time.
It may be slow but yoshi can't dodge during the begginging of his jump. besides Ike still hits with Fsmash. Mario can connect with Fair.
Probably, But I think Yoshi Uair can beat it.
Yeah, when below him. Yoshi's Uair has a limited Hitbox above him.
And Jab lock? Explain!
http://www.youtube.com/watch?v=wIP7QY0anuw
Although I agree that the matchup is still pretty much even.
Uh... yes he can >_>It may be slow but yoshi can't dodge during the begginging of his jump
Yoshi can not jab lockUh... yes he can >_>
......
my bad just tested it out.. now and Fair doesn't break it either... until Yoshi's percent is high enough. Actually when his percent is high enough a lot of Mario's aerials can break through it.
And can't Yoshi just Jab Lock Mario Back if he gets the chance?
i don't see how, everytime i try to jab lock with yoshi it does't work.The video said he can <_<
Maybe online... XPBO X7 said:Ike still hits with Fsmash.
Maybe online... XP
Also, I forgot that Mario outkills Yoshi pretty badly.
This is how it's doneWow, I love this whole, get the marios to discuss the matchup with us, idea. Pretty awesome, guys. Keep it up!
Badgey, Killa, and some other people u don't know..And what yoshi do you play against BO X7?