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Yoshi Match-Ups/Match-Up Chart

Who'll take the 5th spot?

  • Z'zgashi

    Votes: 11 27.5%
  • Firefly

    Votes: 18 45.0%
  • MX778

    Votes: 13 32.5%

  • Total voters
    40

Delta-cod

Smash Hero
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Phikarp
I think Falco is easier than Lucario, though. From hardest to easiest of the three we're speaking of:

MK > Lucario > Falco

Lucario requires us to outplay and read for everything we get. Falco has some autopilot stuff, like the CG, and we do some really funky stuff to him in general. Lucario is harder.
 

Z'zgashi

Smash Legend
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ZzgashiZzShy
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I was saying you agree with me on MK > Lucario, I said Falco and Lucario, while I personally think is Falco is harder, are debatable, as you can see here:

No way in hell is Lucario harder than MK. Falco is debatable, but Lucario really isnt anywhere near as hard as we used to think he is.
I actually just now noticed that Burntsocks said MK > Lucario though. I misread it as he though Lucario > MK, which was what I was actually talking about. So yeah, that's my bad. I dont have a problem thinking Lucario > Falco, just my personal opinion is Falco slightly > Lucario.

So yeah, my bad on this misread.
 

Flayl

Smash Hero
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So there's nothing specific to Yoshi that I'm unaware of? Like a grab release option or an egglay trick? It's -1 because you juggle?
 

Delta-cod

Smash Hero
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Phikarp
It's -1 because of our speed, weight, and ability to keep momentum on Snake.

Snake just wins because he hits us with an Ftilt or two and it evens out all the strings we pull off on him. That and he's stupidly heavy.
 

Sharky

Smash Master
Joined
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So there's nothing specific to Yoshi that I'm unaware of? Like a grab release option or an egglay trick? It's -1 because you juggle?
oh you were wondering why it's not worse, AND want a serious answer, ok.

We can outcamp him, hugely outmaneuver him, and hardly ever let him land. He kills quicker than we do. That's pretty much it. Why do you think it's worse?

edit: both panels agreed to -1 with no discussion.
 
D

Deleted member

Guest
and also dash attack is like yoshis worst enemy. So broken
 

Delta-cod

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I really do hate dealing with that move.

Although I've found that spacing at a range where I can pivot grab it on reaction provides good pressure and is a pretty nice spot to be in.
 
D

Deleted member

Guest
Yea i mean if they arent good at abusing it against yoshi it backfires cuz at certain ranges yoshi ***s that move with pivot grab.
But like as a ******** mixup at mid range and on landing, its retardedly good and tough to punish.
 

Luigisama

Smash Champion
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Luigi's dash attack is godlike on yoshi because he can't powershield it. :troll:
jk he can sdi it.
 

Z'zgashi

Smash Legend
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Well, it's not really too hard to shield in the middle of the attack. I dont know how many times ive taken the first 2 or 3 hits just to shield the last couple and punish lol.
 

Delta-cod

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Phikarp
Olimar MU related:

Reasons not to CP Olimar to Frigate:

1) He gets more Purples and Yellows on this stage. These pikmin are what destroy opponents, because they just have so much priority and strength. Watching Apex matches, Nietono was counterpicked to Frigate and had FOUR Purples in the first 30 seconds.

2) Olimar LOVES the second transformation. Slants are really good for him. He is extremely powerful when he nestles himself at the bottom little dip under the platform there, and people take ridiculous amounts of punishment trying to get him out of there. Not to mention that at this part of the stage, there are ledges and the moving platforms to help his recovery. Second stage Frigate is amazing for Olimar.

3) Olimar doesn't get gimped as often as he used to. Player have figured out how to recover as him more safely, making the ledgeless right side a non issue. There are so many ways he can get around it, and since one of the apparent benefits to this stage was being able to mess with his recovery, it's not really applicable anymore.

Watching Nietono destroy our players on Frigate was pretty painful.

I also think FD is our best stage against him.
 
D

Deleted member

Guest
I never take Oli to frigate. I think hes always been good there haha. He gets great stage positioning and kills early.

Nietono is gdlike, watching the stream i was like O_o
 

Delta-cod

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Phikarp
I never would have taken him there either. The first I heard of him getting more purples there it was done. Purples are gay.

FD is so good because he has no platform coverage to limit our options or to cover his landings with.

Castle Siege for amazing Falco CP. ;D
 

Z'zgashi

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I just ledge camp during that part and spam the platforms the come from the sides.
 

Delta-cod

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You'd lose to the LGL.

Real talk, slants screw us over, especially ones with heavy platform coverage. This is why I HATE YI and Frigate. Halberd can occasionally be stupid with it as well.
 

Mr. game and watch

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I like CS a lot, I'm pretty sure it's the least visited stage though. I NEVER play there, despite really enjoying it.

Honestly, I hate Frigate as a stage. I like YI though.
 

Z'zgashi

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My favorite legal stages are SV, PS1, and Frigate.

My least favorites are Halberd, CS, and Lylat, (although I dont mind Halberd and Lylat tbh, CS is literally the only legal stage I legitimately dislike)
 

Z'zgashi

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Juggle him and stay in his face, but dont get tilted. Camp him until you see an opening in his own camping, and then approach. Dont try to kill him cuz he's too heavy and wont die, plus it's too risky. Just keep building up damage and eventually the kills with just happen.
 
D

Deleted member

Guest
Well snakes that know how can outcamp yoshi. H4v0k camped the fk out of me haha. Requires good cooking and timing. Try to be out of tilt range and then pivot grab or egg. You wanna bait his roll or dash attack. Juggle alot like ZZ said, try to live forever, try to get lots of egg lays.
 

Jet300

Smash Ace
Joined
Oct 14, 2011
Messages
707
Yoshi must stay in snake close range.
Instant air throw is a way to deal
with his grenades and to approach him. Watch out for his disjointed attacks like utilt. Killing him will take
a long time because he so heavy.
Counter pick snake with brainstar.
:phone:
 

Aurablast

Smash Cadet
Joined
Sep 23, 2011
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Near Paris (France)
Oh good to find this thought, I was just wondering today.

I have just got one big problem on that MU, killing a snake which is just protecting himself with a tilt spam... How shoud I proceed to counter that ? Because I usually got comebacked when I want to kill him because I really fail approching him safely. I generally try to dash grab/Bair him and then punish him with Uair or Usmash landing, but I think I do that in a wrong way.
 

Delta-cod

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I think the best way to kill Snake is to not force the kill. If you're REALLY worried about killing him, you do unsafe things and lose the stock.

I personally try to just grab him and the grab release him, since it puts him at a bad angle. Then I go for a punish.
 

Aurablast

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I think the best way to kill Snake is to not force the kill. If you're REALLY worried about killing him, you do unsafe things and lose the stock.

I personally try to just grab him and the grab release him, since it puts him at a bad angle. Then I go for a punish.
Great thanks, this would help me a lot (honestly)
 
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