Delta-cod
Smash Hero
I'll only use Yoshi to ditto other Yoshis with. Gotta keep my streak of knocking on Yoshi players in the ditto.
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I've come way to far as Lucario to want to switch. I'll probably play around as WFT and Yoshi as secondaries, but imma stay with home doge regardless of how good he is next game. And he's looking good, lol. I have a feeling A LOT of the characters that havn't changed much are gonna dominate early game tournaments until people figure out what the other characters have to offer.So how many of you guys are planning on playing Yoshi (assuming hes in) and/or another predetermined character(s) in Smash 4 and how many of you are basically just going to wait until the game is out to decide? Personally, Im looking at my main 3 (Yoshi/Bowser/Mario) and probably Samus + other possible unconfirmed additions (Wonder Red pls) and will decide between my favorites dependent on which has the playstyle I prefer best.
Assuming they'll know that.Not if theyre Bowser dittos. Literally just grab release infiniting each other into dtilt over and over.
Rematch. I'll Dtilt you into denial, AND I still won't let you gimp me in SSB4I'll only use Yoshi to ditto other Yoshis with. Gotta keep my streak of knocking on Yoshi players in the ditto.
Such Lucario. Many auras. Much furry. So DBZ. Wow.I've come way to far as Lucario to want to switch. I'll probably play around as WFT and Yoshi as secondaries, but imma stay with home doge regardless of how good he is next game. And he's looking good, lol. I have a feeling A LOT of the characters that havn't changed much are gonna dominate early game tournaments until people figure out what the other characters have to offer.
Btw Colorado's power rankings have finally been determined. I made it in at 7. ;D Bought damn time~
If this happens, I will instantly drop Yoshi from my entire mind and delete everything about him from my belongings.I'm still gonna use Yoshi.
If rumors are true with Baby Mario on him, then prolly drop him for Lucario or Luigi depending how they feel whenever I get a hold of the game.
I can certainly understand that, but he was getting no knockback whatsoever in the trailer even with Bowser staying in his face with jabs.Mac's 1HKO requires like a full 2 second charge lol. It's basically just a 'oh, you missed Rest/I broke your shield? Well, you're dead', it's even too slow for hard reads, unless theyre REALLY hard reads lol. Unless of course this gets changed seeing as the game isnt out yet lol.
Nah, they mislead ya in the video. They do a jump cut, and before Mac fires off his punch Bowsers suddenly at like, 300 percent. I always thought because of the jump cut Macs OHKO was gonna work like Lucario's aurasphere, but with ridiculous charge up time. Missing it, would feel like missing a Wario waft or something. All the jump cuts make it irritating to see how he's fireing it off though.And Im guessing it does around 150%. Bowser was getting hit by Megaman when it panned away, and that seems like nice round number they would put something like that at.
I actually sort of play a similiar game myself.Another thing to consider in the Snake MU: Snake cannot handle mobile characters very well at all.
He may be able to live until the cows come home (wherever they ran off too), but once Yoshi has the momentum, he can juggle Snake for days. Though here's the thing:
"Once Yoshi has momentum" is eternally vague and will set people up to not even know what to do haha. So by momentum, it's pretty much how Raptor put it. It's quite simple if you think about it, really. Snake's mobility (outside of his mortar slide) is terribly buns, but Yoshi's Air Mobility is the best in the game. Sure, the acceleration isn't perfect, but it's more than enough to cause trouble for Snake. Let me put this another way:
Since there's no other real reliable candidate for this type of play, I want you all to envision yourself playing very similiar to Raptor; You're (full) hopping around all over the place throwing out these unbelievably random Fair's that seem to hit Snake 96% of the time as well as any flies that may have been near him. Half the time, they jump into this because they think that there is no possible way that thing is going to connect, but it DOES and majority of the time it will. The reason being is because Snake CAN'T hit you in these zones in any way shape or form. At these weird angles you can pressure Snake and majority of characters into defense corners. The pressure in today's Yoshi metagame doesn't come from how well you can chuck eggs at him, but it's how well you can spontaneously get in his face using his best quality; his air mobility. The cool thing is that Yoshi's Oos game is nonexistant, but Yoshi's momentum game is unbelievably destructive. By that I mean: If Yoshi gets rewarded from a bait, this Raptor (huehue) will chase you to the end of freaking time. 90% of the time, there is no escape. While other characters like Captain Falcon, Jigglypuff, Wario etc. also share this quality, it's also present in Yoshi, unlike the other examples, Yoshi has the defensive game to make up for what he can't do out of shield. So basically what I'm getting at is...
If you get rewarded from a bait, your follows up will be nearly impossible to evade as Yoshi (in this style) can play both offensive and defensive at the same time. Their stock should be gone as a result. It's a very nifty style of baiting that takes advantage of Yoshi's best and somewhat underrated character quality.
Funny cause' we all thought Raptor was just throwing out moves for the longest time LOL. But what he actually did.....
Was accidentally discover the missing loophole in Yoshi's metagame in general. Combine this with the robotic outcomes of Scatz's DR efficiency.... (I'm not being biased this time) and Delta's tent of Egg Shells
You'll have what I'm theorizing as an Ultimate Yoshi.
Good luck.Dude this helped out so much. I have a pool with MVD today .
Yea you did that like three times in a row out of panicNah man theres a method to all my madness. Seriously though, the mu really isn't bad at all delta. I played with Dekillsage plenty of times who knows the mu and he also thinks it isn't bad. -1 at worst.
@courage That sounds really unsafe :x Rolling towards the ledge with Yoshis bad roll is risky. Did I do that in the video out of panick or something or are you saying I should have done that at some point?
I'll avenge you.Btw umm, MVD beat me. He went all MK. Not really mad though, hes just way better.