Depends on the MU, imo. We're more solid defensively on the ground, but we transition from air to ground and ground to air well. Our SH isn't too bad, either. The problem is that we don't have a good aerial to wall with; Bair is multihit with low priority, Nair is only worthwhile for the initial hitbox, Fair has too much startup, Dair and Uair only hit below and above, respectively. Our aerials work well for combos, chains, and juggles, but we tend to lose fighting most good characters head-to-head with them. Our ground game is more solid in that respect. On the flipside, I'd say our ground game doesn't really combo too well, and it's better use is to set up for our aerial chaining/juggling game.