Did a little investigation today and posted this in the main BBrawl thread, thought I'd share here. For those who don't know Balanced Brawl is an unofficial patch for Brawl that can be loaded on any Wii, with the purpose of balancing the matchups. One interesting benefit for Yoshi is that side-b doesn't put him helpless falling anymore, but actually gives him his double jump back. This let's Yoshi "Egg Brake" (like G&W) to live at extreme levels of damage.
Hope someone found this interesting.I just did some DI testing. Lots of numbers:
Vertical Test
% required to KO with back hitbox of Mario fully charged u-smash from center of FD in training mode.
No DI: No input.
DI: Simple DI to the side, away from Mario, starting on frame of hit.
Aerial: Same, but adds a specified aerial on the first available frame.
Special: Same, but adds given special move after aerial.
Jigglypuff
No DI- 56
DI- 62
Uair- 65
Mr. Game & Watch
No DI- 60
DI- 66
Nair- 71
Bucket- 73
Yoshi
No DI- 75
DI- 83
Uair- 90
Egg- 91
King Dedede
No DI- 86
DI- 95
Nair- 104
Horizontal Test
% required to KO with inner hitbox of fully charged Mario f-smash from the center of FD in training mode. Simple DI inward always assumed, starting on first frame of hit.
Jigglypuff
Uair- 78
Mr. Game & Watch
Nair- 84
Bucket- 99
Yoshi
Uair- 98
Egg- 111
Bowser
Fair- 111
Long Range Test
% required to KO with inner hitbox of uncharged Mario f-smash from the opposite edge of FD in training mode. No DI allowed.
Jigglypuff
Uair- 123
Mr. Game & Watch
Nair- 133
Bucket- 165
Yoshi
Uair- 162
Egg- 186
Bowser
Fair- 166
Conclusion:
Yoshi is now the best character in the game for surviving long horizontal hits. Yoshi may wish to maximize this advantage by picking large stages. This should affirm Norfair as a great Yoshi stage.