- Joined
- Sep 6, 2010
- Messages
- 3,655
- NNID
- WarioLand
How much is the bike affected by this?
I can't really test anything right now.
I can't really test anything right now.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
^why wouldn't you just up-air?but I'd say you'd better start practicing your fullhop F-Air -> fastfall -> N-Air timings.
U-Air requires you to be directly above someone and is slower to come out ("it's less safe") and is physically impossible to hit some characters with due to being too short. If U-Air is powershielded you're right next to them, while a well-spaced N-Air keeps a bit of distance. It's not a bad option (and is great against tall characters without great defensive tools), but N-Air is safer and more reliable across the whole cast.^why wouldn't you just up-air?
Dair has better hitboxes that make it scarier to challenge but I see your point. So you do full hop nair fast fall then nair? Or full hop> nair fast fall? Or is the fast falling part just a mix up?Fullhop D-Air ends two frames earlier than fullhop N-Air, so a buffered N-Air follow-up doesn't put you as close to the ground. Also, D-Air has 28 frames of endlag whereas N-Air has 11. You can fastfall that fullhop N-Air to give people a reason not to chase, which you can't do for D-Air.
Yeah, and even if you don't manage to kill your foe... Well watch the % rise. Rose is extremely good in the bike set up and it is great even when you don't use the set up (for example when you have Speedy Bike).I have officially fallen in love with Rose Waft. The range on it makes it an absolutely ridiculous edgeguarding tool.
It is by far the best variation of the Waft and possibly the best special in the game.I have officially fallen in love with Rose Waft. The range on it makes it an absolutely ridiculous edgeguarding tool.
Still, if the glitch does activate, we can't Chomp him and that's not good at allThe fact that Diddy can't shield at all if he wants to preserve the glitch doesn't really make it that big of an issue for characters who aren't dependent on their grabs for combo setups.
Not really.Hey is their anyplace I can see wario's hit and hurt boxes on his moves?
Throwing the bike seem to work well against pikachu because his hurtbox freaks out when he up Bs.It's all character-dependent. Some characters are basically impervious offstage while others are relatively easy to intercept.
To clarify, when you say N-air timings at the end of this sentence, you mean using the sweetspot or the sourspot of N-air?Fullhop immediate N-Air -> buffer N-Air is at the perfect height, but I'd say you'd better start practicing your fullhop F-Air -> fastfall -> N-Air timings.