Choice
Smash Champion
- Joined
- Apr 28, 2010
- Messages
- 2,578
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My brother was a male cheerleader at UNL and he just looked at girls butts all day when he held them above his head. Also he's christian and crazy. But not gay in the least. My cousin however, spent the entire weekend trying to shove his hand up my/brother/cousin/inlaw's *****, and that's not acceptable. Incest and homosexuality are both perfectly normal, but not together.Male cheerleaders get ALL the *****esbecause they think he's gay
I am 6 foot tall and 220, balding and 25. I'm probably the fattest wolf main. I'm chubby but if I actually moved more than 6 times a day I would probably be super sex \/Are there any fat Wolf players?
I'd like to spend this moment and say, first off, thank you for picking me up in Baltimore and taking me to the fest. 2nd, thanks for the **** and feces. 3rd of all, I'm disappointed, you are way better than that. 4th of all I go (2 or 3) and 2 in every tournament I enter OOS :/ But I usually get bracket fyqde33rd is bad.
I've been beggin the people in North Carolina to host something while I'm here in Greenville, NC. You should attend something that is voluntery.you should go to the fest tekkie, what's the deal?!
It rains gorgeous asian girls in UCLA. That's more important than your engineering program. And being an engineer sucks.to all of this ;D
Indeed. Shame, Tekkie
<3
I haven't played against a Falco in a long time unfortunately :/ but I don't usually try to break their Side B. I usually either just try to edgehog so they have to recover on stage or powershield it and punish when they land. I didn't know Nair could break it.Speaking of Falco - what move do you use to intercept his sideB? I've been using SH Nair for it but recently out local Falco player has started to predict it more and Nair has 10 frames of start-up, which is pretty slow. Even if you predict his sideB correctly I find myself missing a lot of hits I "should" have gotten in.
Utilt comes out on frame 7-8. It's too slow to be useful against Marth or Falco. Rob and Snake it can work out to someone's advantage sometimes, but it really isn't that good of a Wolf. It's really good in Wolf dittos though.I think I found a somewhat legit set-up for utilt. I don't know why this didn't occur to anybody earlier - and if it did idk why nobody shared it yet - but auto-canceled bair frametraps all airdodges for a guaranteed utilt. Utilt hits on the 6th frame I believe and the difference between an airdodge and an auto-canceled bair is WAY more than just 6 frames.
Of course this all depends on our position ... but the frame advantage should be enough for either dsmash or utilt to hit.
Against Snake dsmash *****. It hits under grenades at the moment he pulls them out, punishes all his tilts and has big enough a hitbox to hit Snake's falling bair without having Wolf get hit himself. It's possibly Wolf's best ground move and I feel like in certain match-ups you should use it more as a move for grounded zoning and punishment. The overall utility of the move outshines it's utility as a mere kill move in these match-ups. The match-ups I'm mainly referring to are the one's where you need to put a lot of focus on a strong ground game - Snake, ROB, Marth and Falco [imo it's a bit too slow in the Diddy match-up where I come to value dtilt more].
Speaking of Falco - what move do you use to intercept his sideB? I've been using SH Nair for it but recently out local Falco player has started to predict it more and Nair has 10 frames of start-up, which is pretty slow. Even if you predict his sideB correctly I find myself missing a lot of hits I "should" have gotten in.
It isn't even a juggle move. Wolf's boost grab is underused. It goes farther then his normal grab by a good distance.Lol, so Wolf's boost grab is lulzy, and I usually do it whenever I input DACUS incorrectly, but does Wolf's boost grab distance lend itself to be actually functional, like Sheik, Falco, Marth, and Snake's? Also, I haven't looked extensively into Wolf's frame data, but is it safe to say that Wolf's dair has a lot of autocancel frames in the beginning of the move? (when I say autocancel, I mean true autocancel, not low lag aerials like Wolf's FF bair).
Also, I heard a long time ago that Wolf utilt is useful, I'm having a hard time seeing it, seeing as how the move seems so situational and the hitbox is kinda small, and doesn't do a whole lot besides being a juggle starter. Is there something I'm missing out on?
It's the best move to utilize when you're being juggled. It's safer then shine. It also frame traps.Nair hits on the 5th frame but you also have to make the jump input to even gain access to it. That's another +7 frames. Way too much to be practical.
Man, I missed it :<
;DDon't quote me on that.
Idk man, idk... it's a tough call lol. And being an engineer seems to be pretty awesome, from what I can tell ;D The workload is nowhere near as bad as people like to say, it's not nearly as hard as people like to say, there are internships out the wazoo, and I'm basically guaranteed a job with a pretty tasty starting salary. What's not to like?It rains gorgeous asian girls in UCLA. That's more important than your engineering program. And being an engineer sucks.
I'd think that uair would work a bit better than bair, but my main question is, why not just grab them or usmash their landing instead? And interesting @ dsmash, I'll really need to try that out more. It's a good ground move but sometimes I feel like the cooldown is just a tad too much :x I usually try to nair Falco's sideB, I find it more reliable than jab/shine since the hitbox is constantly active :x can we hit him out with fsmash's first hitbox? Not that it's much faster than nair though... pivot grabI think I found a somewhat legit set-up for utilt. I don't know why this didn't occur to anybody earlier - and if it did idk why nobody shared it yet - but auto-canceled bair frametraps all airdodges for a guaranteed utilt. Utilt hits on the 6th frame I believe and the difference between an airdodge and an auto-canceled bair is WAY more than just 6 frames.
Of course this all depends on our position ... but the frame advantage should be enough for either dsmash or utilt to hit.
Against Snake dsmash *****. It hits under grenades at the moment he pulls them out, punishes all his tilts and has big enough a hitbox to hit Snake's falling bair without having Wolf get hit himself. It's possibly Wolf's best ground move and I feel like in certain match-ups you should use it more as a move for grounded zoning and punishment. The overall utility of the move outshines it's utility as a mere kill move in these match-ups. The match-ups I'm mainly referring to are the one's where you need to put a lot of focus on a strong ground game - Snake, ROB, Marth and Falco [imo it's a bit too slow in the Diddy match-up where I come to value dtilt more].
Speaking of Falco - what move do you use to intercept his sideB? I've been using SH Nair for it but recently out local Falco player has started to predict it more and Nair has 10 frames of start-up, which is pretty slow. Even if you predict his sideB correctly I find myself missing a lot of hits I "should" have gotten in.
The only possible use I see for boost grab is if you want to be a bit quicker on dthrow chases, but I don't use it much nor know of anything combo-like that comes out of it :/ Dair, idk sometimes I think it has AC frames before Wolf starts to move his hands downwards, but I'm leaning towards just a few short frames of landing lag.Lol, so Wolf's boost grab is lulzy, and I usually do it whenever I input DACUS incorrectly, but does Wolf's boost grab distance lend itself to be actually functional, like Sheik, Falco, Marth, and Snake's? Also, I haven't looked extensively into Wolf's frame data, but is it safe to say that Wolf's dair has a lot of autocancel frames in the beginning of the move? (when I say autocancel, I mean true autocancel, not low lag aerials like Wolf's FF bair).
Also, I heard a long time ago that Wolf utilt is useful, I'm having a hard time seeing it, seeing as how the move seems so situational and the hitbox is kinda small, and doesn't do a whole lot besides being a juggle starter. Is there something I'm missing out on?
FML
ichu: ichu: ichu: ichu: ichu: ichu: ichu: ichu: ichu: ichu: ichu: ichu: ichu:
I mess up DACUS so badly that I end up fsmashing in the opposite direction, just ask Choice lolHow do you mess up DACUS so badly that you end up doing a boost grab instead? o.O
Laser>Shine (If they don't buffer another side b).What the **** am I reading.
I'm asking about INTERCEPTING Falco's side-B! What moves are practical? Recently I found that Nair isn't because it's too slow. Does dtilt work?
EZHow do you mess up DACUS so badly that you end up doing a boost grab instead? o.O
Yeah you did, Choice and I talked about food mostly. I was also trying to convince him to make a blueberry cake after talking about Blueberry Muffin Tops Cereal (Greatest Cereal in the World imo) There was other stuff we talked about but that was to sum up most of it.Man, I missed it :<
you should use an attack input instead of a grab input.EZ
You put in the "up" part of DACUS too late. I'm really used to Sheik's timing where it's really weird, so it ends up ignoring the up and the input acts like dash -> c-down -> grab.
Yeah I use Sheik too and I'm used to her DACUS timing, but pressing Up too late should still just result in a dash attack since you press C-stick down before pressing whatever you use for attack or grab.EZ
You put in the "up" part of DACUS too late. I'm really used to Sheik's timing where it's really weird, so it ends up ignoring the up and the input acts like dash -> c-down -> grab.
Is there any downside to using Grab for it instead? I use A because I'm used to Sheik's where you have to use attack instead of grab for hers to work, unless you turn off jumptap which I don't see much of a point in doing.you should use an attack input instead of a grab input.
I use the uair -> usmash thing a lot on characters like Marth. If you do it right and they airdodge your uair, you get a free usmash out of it.Ish, usmash is most likely too slow to hit within the frame time window that the airdodge of the opponent leaves. It has twice the amount of windup lag that utilt has. I feel like the overall frame time of auto-cancelled bair is not only shorter than uair but I also found that you end up in a safer position to punish the air-dodge afterwards. Probably a personal impression of mine, I'm sure uair would work just as well.
Haha, yeah sheik's I have to set R to attack, but w/ Wolf's I've gotten the timing down, the time between the DA and the cancel to the usmash isn't too hard compared to sheik's, just really short/not as lenient as Snake's.Yeah I use Sheik too and I'm used to her DACUS timing, but pressing Up too late should still just result in a dash attack since you press C-stick down before pressing whatever you use for attack or grab.
Is there any downside to using Grab for it instead? I use A because I'm used to Sheik's where you have to use attack instead of grab for hers to work, unless you turn off jumptap which I don't see much of a point in doing.
uh..
for dacus it's better to use attack because the first cancelable frames of dash attack are also cancelable by grab so if you use "Z" for dacus you'll always have to delay the Z press if you want to upsmash. Sheiks dash attack isn't even cancelable by an upsmash with Z because her grab-cancelable frames are completly occupied with her attack cancelable frames.
E: I'm so tired I hope this is understandable x__x
Super Smash Brothers Melee 2What am I looking at?
It's a leaked image from Nintendo is all I know. Not a fan projectWhat fan project is this? I thought that was Project M.