I think I found a way how to always punish MKs tornado even if you get hit by it. Apparently the japanese have already been doing this as meep found out over at the IC boards:
http://www.smashboards.com/showthread.php?p=10807444#post10807444
I also came to this conclusion but through my own testings. Even if MK does an aerial tornado you can DI + SDI towards the center which gives you time to airdodge through it. Wolf however actually can shine MK out of the tornado as soon as he manages to just get a single free frame which is enough to trigger Shine's invincibility. You can even combo it into either AAA or dtilt with AAA being the better option imo.
JJ told me some time ago on aim that you can't DI out of an aerial tornado but this should work with most characters. At least I know Wolf can get a free shine even if MK actually hits Wolf with the aerial tornado. Grounded Tornados are very easy to DI out of anyway.
If you look at the video meep posted you'll see at 0:40 that 9B manages to only take 7% with the ICs. That means even a fresh, successfully executed tornado will do 7%, whereas the guaranteed Shine -> AAA afterwards does 12%. In other words: If MK uses his Tornado
successfully it gives you a 5% advantage not considering that Wolf has a stronger weight / KO power ratio than MK.
You guys shoud seriously implement this. If you can do it there is no situation in which you can NOT punish a Tornado - even if he hits you "perfectly" with it. You can usmash shielded tornados and even if he fully retreats it you can catch him with DACUS (I actually stole that from TKD's Fox - he did a dashin usmash). Now you can punish him with 12% for using the tornado in the best possible manner.