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He seems like he has potential but feels limited all the same.
This.Bowser - Buffing up his grab game and/or his tilts' size would probably benefit him. He needs to relieve pressure and take people the ledge quick, which is where he starts to **** people. That seems to be the general idea anyway.
Blasphemy!If anyone cares, another idea is to shrink his hurtbox either by making him smaller
The basic concept of trading consistency for forced diversity is what makes this character... a character really. Switching should not be safe for the above reasons, I think it should be somewhat faster, but the idea of a safer entrance is terrible.If you wanna play PT, learn all 3, not just the two who do the best against most of the people you have to play. That's like playing "indy pokes +" you have all the anti-CPing of multiple characters, and no downside. Fight with squirtle, die, KO with Char, skip back to squirtle. We may as well not even have Indies >_>.
Yup. That's about it. Ganon is mad fun, and he isn't meant to be a defensive character. He gets the s*** comboed out of him, then lands like a 3-hit combo, and the person is half dead already. The side-b must be brought back though. When people tech out of that move a little piece of me dies.Ganondorf - He has terrible defensive options, but it is offset by the fact that he can wrack up damage quick. Giving him his Side-B would bring back a core of his vB game and support his image in Brawl+.
uh....Fox?Well I got my low votes in, and as for my top 10 it'd probably go:
Marth
ROB
MK
Shiek
Diddy
Pikachu
Falco
Squirtle
ZSS
We don't necessarily have to reset anything, just add our votes to the current total. Since its all saved and all.
ZSS has just as many setups, combos and kill moves with better ranged options and recovery. Fox was close behind though.uh....Fox?
I think a good Marth that always combos into tippers and spaces well can clean up most the cast. There are only a few characters I'd say have an advantage against him, those being Snake and ROB. Though he probably has a few even matchups too.Marth is overrated. He's probably borderline mid/high tier.
And Fox's isn't? Diddy can save his jump, jump with airdodge, has a decent side-B, can still arc his rockets to sweetspot, and overall he still goes farther then a lot of characters. His recovery just takes smarts.Diddy's recovery is too horrible to be top ten.
Like Yeroc said, that isn't really a problem. Most her moves can combo into a RAR'd Bair, she has a few combos with Side-B, and of course her armor is always useful for quick stock leads.ZSS has nice combos but can't kill.
Pikachu is amazing, I'd say hes better then Squirtle easily. His combos are just as if not more devestating, he has better range, easier kill setups, better recovery, and a projectile.idk enough about pika but I haven't been impressed by any to date.
I think ROB's projectile and punishment game is what makes him. Really he doesn't get combo'd any easier then Fox, and he does have good follow-ups too.ROB is meh because he gets combo'd easily. His offstage game is nice but that's about it.
Her DACUS and gimps are great for killing. She really doesn't have trouble comboing or getting people off-stage either.Sheik would be up there if she could kill.
I didn't know this was the back room for vBrawl, my badYes!
You keep assuming that Marth has to kill to win. Spaced fair and sideB makes approaching nearly impossible for the opponent if used correctly. If Marth can take an early lead with a gimp or lucky F smash then its game over since its very hard to approach him. You keep making the assumption that Marth has to kill someone to win, instead of running out the clock. Thats my biggest argument on him.
Marth in melee could either camp or be aggressive. That choice depends on the player's style. Dash dance camping was very powerful. I've heard Lord Knight does it a lot. Marth was able to overwhelm opponents with his aggressive style as well if he wanted.Thing is, you dont HAVE to be aggressive to win. It may be one of his best strats as it forces the enemy to approach. Marth has always been a campy little **** and always will be. Its just how his moveset it.
The most Fox has to help with approaching is his speed though. ZSS has speed, range, and really I think her Dtilt is a great approach. It leads in to most her bread and butter.Like yeroc said, zss can't approach. Fox can. SHDL's, shff'd nairs, amazing speed, and he has combos that can kill. Dair upsmash?
His tippers are all great kill moves, and being able to combo into them period is worth mentioning. He really doesn't need to capitalize too much on combos, hes hard to combo himself and hard to approach too.Marth is borderline mid/high tier. His combos are weak, has no safe kill moves, and has a terrible recovery. Speed and range are all he has.
I disagree. Diddy's pressure and setups, with or without banana just wrecks people now that he can capitalize with a combo. Diddy's Fair helps him kill better now that he has momentum with it, and Diddy never had trouble with his weak kill moves before and now he can setup better for them. Diddy's recovery is better then you give credit, and I'd arguably say him and Fox are a little short of being equal in that regard so long as the Diddy is good at recovering.Fox is much much much better than diddy both onstage and off. diddy still has trouble killing, and diddy offstage is pretty much a dead diddy, while the same doesn't apply for fox.
I don't understand what Squirtle has over Pika, elaborate?Pikachu might be good but he's not top tier like squirtle is. .
Fox is a fast faller, so size doesn't make a bit of difference. ROB's a bigger target, but thats not really relevant as far as comboing him goes.He gets combo'd easier than fox because of his size.
Her combos are amazing if you techchase and read right, as far as gimps go she still racks up damage really fast off-stage and I fail to see how her recovery is really that bad. The chain is pretty good when both players are off-stage. So it doesn't affect her edgeguarding abilities. Like I said, DACUS or just Usmash in general is great for killing. Techchase or combo into it and she has no problems in that area. Fair really isn't bad either.Her gimps are good vs bad recoveries. Sheik's recovery sucks so being offstage isn't safe for her. Her combos are meh and her killing is abysmal.
Diddy is amazing. Easily some of the best combo's in the game. Easily. Add that with some of the most **** projectiles, which can be comb'd into, camped with, etc and you see how well he can play. Also, it isn't that hard to recover as diddy. At all. Any diddy who says that just hasn't practiced enough diddy+. Hell I barely even play diddy and I can sweetspot it pretty easily.uh....Fox?
Marth is overrated. He's probably borderline mid/high tier.
Diddy's recovery is too horrible to be top ten.
ZSS has nice combos but can't kill.
idk enough about pika but I haven't been impressed by any to date.
ROB is meh because he gets combo'd easily. His offstage game is nice but that's about it.
Sheik would be up there if she could kill.
This.Not top 10 doesn't necessarily mean mediocre.
doesn't matter, jab regrab... it works now on characters who can't be CGed at low %We've tried adjusting it with semi nerfs, but its still can CG for a while, just starting at higher percents!
If you mean using a throw modifier... that could be acceptable (I'd still like to see utilt, though), but if you're talking about using the tools we currently have available, then that would be impossible without also enabling the regrab. It takes longer to jump and perform an aerial than it does to grab.On a lot of FF'ers, so long as Pikachu can Dthrow into Utilt he could just regrab them after the Utilt. Dthrow > Utilt > DAC Reverse grab even works. Honestly, I would be happy if Pikachu could just still combo Dthrow into Nair or Uair.
Yes, I mean using a throw modifier if/when we get one.If you mean using a throw modifier... that could be acceptable (I'd still like to see utilt, though), but if you're talking about using the tools we currently have available, then that would be impossible without also enabling the regrab. It takes longer to jump and perform an aerial than it does to grab.