Yeah, same here. The game I mentioned was played through Steam.
Exactly. But this generation is all about giving meaningless achievements to players as "rewards" hoping they will like it and play their games even more, right? So I guess we are forced to deal with it if they don't want us to disable it in Steam. :/
Ahh, all I ask for are well-thought achievements. I want game developers to be smart and decide what could be considered an achievement, and when should it be displayed.
As the example you gave, survival horror games shouldn't notify you unlocked an achievement at all. You could check it later on your profile, sure. But as long as they don't pop-up in-game.
Imagine how funny, you have the lights off playing ZombieU, you are running for your life because you are running out of ammo. You manage to outrun the zombies, and just when you are "safe", there's an achievement pop-up: [bing bing] "I live for another day: Outrun a horde of zombies" [bing bing]
One day I was playing SC2 as Zerg, and since I was new there but actually learning pretty fast, there was a match that I opened like 3 or 4 achievements. And everytime I would read them, and for a few seconds get distracted from what I am doing. If I didn't get distracted and read those, I think I could focus more and win the match. Gladly, we are able to turn them off, so that's what I did after this match. <3