Project M Lucario is pretty much... the pinnacle of why I don't like project M... take a perfectly unique character/playstyle and make him a ryu clone... cool. now he's just so out of place he's hardly a smash character :/
So they gave him a better looking uppercut, changed his N air to a spin kick, and suddenly he is a Ryu clone?
Aside from these silly aesthetic, surface-deep similarities, the new Lucario is nothing like Ryu. If anything he looks more in
in place now than
he ever was. That of course though is just my opnion. Everything about Lucario's animations in Brawl would suggest they were trying to fix Mewtwo's shortcomings by making him faster and with more potential to link attacks. The problem is the Brawl engine doesn't exactly lend itself well to the later. The pacing of his play-style, as a result, actually is still pretty close to Mewtwo. Both have attacks that linger with slightly off timing. Sure his move-set changed, but I wouldn't call him a completely unique character, definately not a
perfectly unique one.
and when he already had a working moveset that was unique....
Because Project M is not Brawl. It is a new game, so it plays differently. It's the same reason they tweaked some attacks going from Melee to Brawl or 64 to Melee. To give them move-sets that fit, as well as improve the balance. It's not like they are abandoning his play style completely, just trying to find other unique ways to make him up to par with the quicker pacing of the game.
I do understand though change can be scary. Especially when you have invested so much time in learning a character. What you are feeling right now is the same hesitation many Melee players felt about Brawl. You have to make a choice, be open and positive, or dismissive. All I can say is if you choose the later with Project M, don't expect the next Smash installment to be any easier.
and there are actual combos in melee (and brawl)... you don't need on hit cancels for that. personally, I'd rather have to read DI after each hit rather than just mash it out... that's a concept that smash is built on...
That is of course assuming you can't DI out of it. It's one thing to show a combo on a still player at a low percent, it's another to put it into action. Take Shiek for instance and do the same, it
looks equally unfair and broken.