Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
cheap?? lolI used to main him when I was a n00b. I didn't know how cheap he is. Sry sonic fans out there.
That's why I only play Sonic in Brawl >_>people like melee coz it was fast
sonic is faster than melee
sonic is in brawl
brawl faster than melee?
lrn2Lcancel?at least it seems that way when you only play as sonic lol. seriously i played melee a bit at my last tourney and it really felt too slow :/ besides everyone dying at silly %'s coz no one except jiggs, peach or samus could actually recover properly, hence games going quicker, everything else felt slow lol (is it just me or is melee Marth's fair a lot slower than brawl marth)
/flameshield activate
And this is why, you are still a noob. Sonic is not a cheap character, he's acutally a bad character. Only people who don't know how to shield and airdodge think Sonic is cheap. Or if they just play with Final Smashes.I used to main him when I was a n00b. I didn't know how cheap he is. Sry sonic fans out there.
but all that crap used in melee wasn't meant to be in the game, so how can you call it a better game when half of the stuff people think is good about it are glitches?EDIT @ SF- Melee is better because the amount of skill that took to play that game is greater than in Brawl. Someone who rocks at Melee could wipe the floor with a scrub. In Brawl, a scrub has better chances of beating a better player simply because of the lesser skill needed in Brawl. Also add in things like tripping, easier to grab ledges, and how godly everyone's recovery is compared to Melee.
![]()
They're not glitches.but all that crap used in melee wasn't meant to be in the game, so how can you call it a better game when half of the stuff people think is good about it are glitches?
but with no combos, that makes one fight more cautiously and, therefore, shouldn't brawl be more of a strategic game because of it?They're not glitches.
alkdjfaklfj
I'm afraid to get into this, because it doesn't belong here, but I'm going to anyway.
It's all just a matter of GAME PHYSICS. If you airdodge diagonally into the ground really fast, you're going to do a wavedash. Simple as that. Just because something wasn't included into the instruction manual, it doesn't mean it wasn't meant to be in the game. I forget the physics behind L-canceling, but that's still not a glitch either. I'll have to do some research on that.
Heck, even if you got rid of L-canceling and wavedashing, it would STILL be better because it has REAL hitstun, and REAL combos.
![]()
That's an aspect I sometimes enjoy, but at the same time it's much more rewarding to be able to actually do something like, I dunno, THE WOMBO COMBO which would never happen in as shallow of a game as Brawl. Brawl rewards campers because it's TOO defensive. That's why characters like Snake, ROB, Falco etc. are so good (amongst other reasons).but with no combos, that makes one fight more cautiously and, therefore, shouldn't brawl be more of a strategic game because of it?
–noun 1.as for the "glitches" taking advantage of the game's physics engine in a way not intended is a glitch in my book, plus if they were meant to be there,
Fix'd.why did sakurai opt for another engine and remove all the "tricks" in melee? BECUASE THEY ARE NOT GLITCHES BUT THEY HELPED SEPERATE THE SKILL BETWEEN PLAYERS SO HE GOT RID OF THEM SO SCRUBS COULD HAVE A BETTER CHANCE OF WINNING. HE DON'T RIKE COMPETITION.
exactly, it's a DEFECT, that they did not find/anticipate while making the game, thus is was found and exploited.–noun 1.
a defect or malfunction in a machine or plan.
![]()
I <3 mah boi KinzerYeah I gotta admit, Camal is right on the part that Sakurai went out of his way to turn Brawl into the least competitive game out in the market to date.
No really, what kind of fighting game has something about as random as tripping? Even Powerstone is better in terms of competitiveness than Brawl.
At least we only play Brawl because Sonic is in it, because without him I don't think I would be wasting my time, not even Ike is worth this, and Meta Knight for as overpowered as he is just isn't my true playstyle.
FEINE.I <3 mah boi Kinzer
These are pretty much all my thoughts, wrapped up in a real quick short post.
Now let's end this discussion before we all get banned.
![]()
Yes.Actually, it said somewhere that some of the "bugs" in the game, were intentional.
I'm pretty sure Wavedash was left in there on purpose, it was just that it took a while for somebody to actually figure it out it existed, because we all were scrub scrub scrubs back then.
Actually, Smash 64 was even more broken then Melee. It had Z-Canceling instead of L-Canceling. Z-canceling removed like, 3/4 of landing lag, and L-canceling removes only 1/2. 64 also had RIDICULOUS amounts of hitstun. There were actually some 0-death combos. 64 didn't have airdodging, so wavedashing wasn't present.According to my knowledge, Smash 64 had a similiar engine to Melee, which leads me to think that some things could've been in there, though I don't have the game with me anymore/ I never played it enough to figure it out.
lolol.I know it was Tool-assisted, and screw you being up in my posts, making slight edits to my words.
aimed at me???i feel like remaking my old thread (http://www.smashboards.com/showthread.php?t=210139) with posts from this thread.
this is rediculous.
and just to show how broken 64 was.
http://www.youtube.com/watch?v=AgUM-fbPnnE
I did fancier, nastier **** to you on Yoshi's island with my falco.