So? Why is that a bad thing? Is there something wrong with having to react quickly, with having to be able to make decisions very rapidly and input commands at a high rate of succession and precisely? In your last post, you said that 64 is simpler and that it's easier to get to know every nuance and trick of it. By saying that, you're implying that Melee has a lot more options, and it's important for you to get a read on somebody, to adapt to the player's specific traps and movement, and to change up your game to avoid becoming predictable yourself.
Now, as to the whole "easy to get good at" thing, you know that's bull****. There's always another level of skill to obtain; having knowledge of the matchup does not mean that the matchup becomes boring. It means that you need to focus on the little things; a certain combo, a slightly different approach, a new mindgame, et cetera. It makes the game deeper, not more superficial.
No offense, but to me that translates into you saying that Melee just takes too much work. That it's too complicated and beyond your capabilities of succeeding at, that you have limit yourself to a game where combos and kills are set in stone (because of the lack of DI), where there are so few options and things occur at such a slow speed that you're not forced to be particularly clever or accurate to net your opponent into your foolproof, immutable snare, where movement and spacing rarely has to be changed up because the same stuff works every time, against any playstyle.
Melee's a very fast game, and what I tried and failed to say is that while 64 is all about getting the hit, comboing with it, then edgeguarding or whatever if they get off of the stage, melee seems to have more back-and-forth. As an example, let's take the first smash vid that comes up when I youtube "melee"- Shiz vs M2K in a loser's final. M2K gets lasered around a little and then there's some 45% combo; a couple of grabs from the marth and an ineffective edgeguard, they dance around a little, there's a throw, a couple of dairs and a fsmash that kills. In 64, that would have gone more "laser laser grab combo edgeguard death" or something only slightly more protracted. stocks can take a while, but there's still a satisfying aspect of 'I pwnt u" instead of a bunch of damage-dealing on both sides followed by a three-hit 'combo' that everyone oohs and aahs at.
It's seems to me that you're oversimplifying Melee and 64 a bit. Not all hits in 64 result in a kill or an edgeguard situation. I mean get real. A lot of characters only get small chunks of damage at a time, whereupon the game gets reset into a neutral position and the spacing and mindgames resume. Samus and DK are good examples of this - neither of them combo very well. A lot of their game revolves around getting the opponent up to a critical percent such that they have an opportunity for a KO. Similarly, a lot of characters have projectiles which don't lend themselves significantly well to combos. Projectiles don't exactly fit into your system of "get a hit, combo, edgeguard". Projectiles are a means of accumulating damage in such a fashion as to avoid taking damage yourself, to get the opponent to a point where he is easier to kill while you remain alive.
Moreover, Melee is not all back-and-forth! It is largely about momentum, and it isn't exactly easy to get the momentum to switch in your favor. There are combos in Melee. In the video that you used for your example, Shiz's last two stocks were zero to death combos. The fact that he had options for getting out of the combos made the "pwnage" that much crazier.
As to your second point, if you're really as pro as you're making yourself out to be (no offense, but you were kind of snarky) you should know that obviously not all combos are easy to learn and unrewarding. I said that even unskilled people could pull sick combos, not that all combos are pullable by unskilled people. There are plenty of combos that are rewarding- I do one almost every time I play, and you see them in every video you watch. And of course facileness =/= goodness- I was merely pointing out that the game's noob-friendliness is a point in it's favor. PLEASE don't respond with a "brawl is easy on noobs too"- I know that, and that's one of brawl's (few) recommending factors.
I never said I was a pro. I don't think anything I said should have given you the impression that I was representing myself as one, either.
I have no problem with 64 being noob-friendly. If a beginner can pull of death combos, then good for him. I still think Melee combos are more rewarding because they're much much harder to do, due to DI, wall teching, and less hitstun (which means you have to move fast).
I can completely understand you liking 64 more than Melee. That's fine by me. But it's kind of silly for you to like Brawl more than Melee. Brawl has no combos. Brawl is all camping, all back and forth. There is no hit -> combo -> edgeguard. Instead, it's hit -> get hit -> hit -> get hit ..... -> hit with finisher for KO. Brawl isn't simpler. It's just gayer.