MaxThunder
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i feel tempted to post a vid of norwegian guy playing ivy's bair=P...
we'll see when it gets uploaded...
we'll see when it gets uploaded...
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I don't find fighting GW annoying or irritating. The worst part is him UpBing out of everything. But once you adjust to that and don't overextend your combos it's not that bad. He's still light and you can force him into bad situations when he's coming down.
If he does bacon in neutral just attack him. Those little things have low priority.
Also despite having long lasting hitboxes, GW commits pretty hard to his actions. (His low commit options aren't that great.) So rolling and evasive play works well.
Preach...
this is hilariousAnyone wearing a hat with a letter on it is annoying.
If your getting so throughly demolished no matter what options you choose... hate to say it, but you're probably just getting outplayed and/or your playing the matchup like a robot, and need to rethink the way you play the matchup.I played a lot of sets against an Ivysaur today, mostly as Captain Falcon, and I've concluded that Razor Leaf is the most frustrating thing in this game by a wide margin. He kept throwing it at around my head height, so it would hit me in a short hop and on the ground. My only option, as near as I could tell, was to Nair or Uair the thing. If I full hopped over it, I got baired, if I shielded it I got grabbed, if I took the hit or CC'd, I got a smacked while in hitstun. And when I kill it with an aerial (assuming it was thrown slowly or from far enough away that I can react with one), I get punished for the aerial.
Someone please tell me I'm missing something here
Thank you for the write up and advice. To clarify, I was winning 2/3 of the games, I just got very frustrated by razor leaf and made too-angry a post over it. I'm used to beating that player much more handily. That isn't the point though. I don't care if I lose every game if I'm able to understand my mistakes and work to improve them. I was frustrated because I could not come up with a good method for fighting Razor Leaf, so was struggling to actually improve myself.snip.
Seriously, it's not even that bad. Not to mention Falco's jab can clank with the damn thing. Ridiculous.Razor leaf is not comparable to Falco laser's in even the broadest sense. It's much more like a strictly better Luigi fireball than anything.
What bothers me about Razor Leaf (I want to talk about that move because it's really the only thing that I find to create a bad experience with the character, along with maybe not knowing which Seed Bomb trajectory was chosen) is that it doesn't just limit my ability to dash dance, but it also makes shielding, crouchcancelling, running away (the distance it goes is quite far), and (depending on where it's thrown) jumping or not jumping all invalid options. I really wish Razor Leaf felt like something that creative and crafty play could help me deal with, but instead it feels like "Now you have no choice but to clash with this projectile". I'm not very good compared to many people here, so maybe there's a crafty way to beat it, but to me it is frustrating not because it limits some options, but because it limits almost every option.I like the road this thread is taking.
It's my opinion that any opponent that can effortlessly force you to a "craftier" opening is considered annoying.
No wonder everyone is hating on the new stylish Ivy.
But while I've heard some complaints from friends, they still rather face my Ivy to my Jiggs because floaties are the true annoying race
I main Ivy and ZSS. I am now the most hated player ever.I'm a Zelda/Ivy main............
Going out on a limb here but am I the only one who just despises playing against ZSS!??!
Isn't this the purpose of a character having a projectile?What bothers me about Razor Leaf (I want to talk about that move because it's really the only thing that I find to create a bad experience with the character, along with maybe not knowing which Seed Bomb trajectory was chosen) is that it doesn't just limit my ability to dash dance, but it also makes shielding, crouchcancelling, running away (the distance it goes is quite far), and (depending on where it's thrown) jumping or not jumping all invalid options. I really wish Razor Leaf felt like something that creative and crafty play could help me deal with, but instead it feels like "Now you have no choice but to clash with this projectile". I'm not very good compared to many people here, so maybe there's a crafty way to beat it, but to me it is frustrating not because it limits some options, but because it limits almost every option.
Her design is intentionally void of a movement game and, depending on the matchup, revolves around getting two setups into superkicks or really, really slow, dreadful U-smash combos.I REALLY don't understand the Zelda salt, how is she annoying in the slightest?.
Her design is intentionally void of a movement game and, depending on the matchup, revolves around getting two setups into superkicks or really, really slow, dreadful U-smash combos.
Like imagine if Marth's U-throw had a super obnoxious animation that took a full second and a half off the clock every time he used the move, and it still retained its chain grab on spacies.
Essentially the most annoying attributes about Zelda are the kinds of things that contradict smash's appeal in the first place: The ability to constantly change interaction with quick moves and split second spacing, none of which Zelda has. Meanwhile the aspects of Zelda that ARE strong are directly against the model and involve arduous, slow, mundane combos that mostly involve Zelda standing nearly stationary or moving just barely enough to run U-smash again or superkick her opponent after they've bounced off a mine. That she threw them into. From a grab. Landed from a stationary position.
Basically Zelda's a fat sedentary *****.