Vortok
Smash Journeyman
Ya know... those two comments sums it up far better than anything else I've read. In slightly different words...Well that's the best explanation of what I've been trying to say ever. GG.
The weird thing about Halo 1 is that the weapons were overpowerd, but they all were, so it was a wierd kind of balance. They did mess this up in Halo 2 a bit, and the random grenade/melee deaths are annoying as well. This is why I have high hopes for Halo 3, because they should have ha enough experience to do it near perfect this time around.
The Halo series is to FPSs like Tales of Symphonia is to RPGs - not much is new, but it's all implemented very well (which is why I called it -ultimate generic fps- earlier; notice I at least said ultimate ). The second bit of enlightenment is that Halo 2 suffers from "the middle game out of a trilogy is always the worst one" syndrome, just like practically every other video game series out there. No wonder I've had a bad taste from playing it in recent years - my friends just play Halo 2 nowadays. I didn't exactly love the first Halo, but it didn't seem as bad as it does now. Should've put it together, as far as it being the middle game and all.
The weapon selection has still been annoying, but from what I read in the actual Halo 3 topic in the Light House before smashboards crashed the other day, it looks like they're putting a couple of interesting weapons/items into Halo 3 (mancannon and the gravity thing are the two I can remember - the force shield bubble and spiky grenade I've already seen in Resistance). Guess I'll actually bother picking up a controller at a friend's house after they buy it. Give the series another shot.
Doubt I'll buy it, as I already tried to buy a 360 right after the price drop and I had four defective bundles (2 systems, 2 controllers) in 1 week, which is why I own a PS3.