Shroomed
Smash Master
What game are you guys playing where Zelda isn't complete and total ***?
I play Doc and fox makes me want to quit this game sometimes.
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I play Doc and fox makes me want to quit this game sometimes.
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Dash dancing does cripple her because she can't interact with it that much (most of the time her only real option is to wait for her opponents to attack her out of dash dance and guess when they're gonna do that). She doesn't have even mediocre tools like Mario's fireballs to force the opposing character to do something. She can approach (risky), or fake approach (bait). That's it.Dash dancing in a of itself does not harm Zelda that much. The disadvantages you state of her are true, but you forget to mention that she has an extremely powerful move that has little lag. If you watch Cosmo play, he is put in very little danger from whiffing a kick. In fact you'll often seem he short hop, whiff the kick, opponent tries to counter attack, and gets hit by the second kick of that same short hop. You're making a gross overexaggeration of Fox's abilities if you think that dash dancing is all he needs to do to win the match up.
I never said laser camping done right is invincible. I said that in a lot of MUs Fox is best played to control certain positions that rob the opponent of their ability to interact with him in a meaningful way. This does not necessarily involve lasers. They're relevant in Zelda's case because, well, Zelda has no approach. And terrible zoning. All she can do it bait. Once you realize this, and realize she can bait in a lot of situations that other characters cannot bait in, her abilities decline sharply.I also feel to stress that part of the reason we still have this fallacious thinking that Fox is clearly number one is because people seem to think laser camping if done right is nearly invincible. You'd think after watching enough of Axe vs Jman, people would see the error in this thinking but I guess not. The problem with laser camping in this matchup(any match up really) is that it forces Fox to the EDGE. If Zelda kicks him at the edge he is as good as done for. Zelda's dsmash is great for edge guarding Fox because it will beat his up B everytime(Cosmo's words, not mine) so it just isn't that much of a problem. Laser camping isn't that effective which is why you don't see to many foxes commit to it(except vs Puff) you may notice the one player that pioneers that style is Jman who also happens to be the best Fox playe rin the country. The reason he is able to make it work(sometimes) is because he is the best fox main out there, it's an extremely risk strategy that needs to be done right to be effective.
I am open to the idea that I have some bias against her, but I think you're also latching onto extremely limited aspects of the argument and not paying attention to everything else. Including alternative strategies, easy transitions between strategies, and important zones. This is particularly evident when you bust out AXE vs Jman and try to use that as a means to explain why Zelda might be underrated. Pikachu and Zelda fare very differently versus that strategy (and are extremely different in general), and it has a lot to do with speed and Pikachu's up air being massive.Honestly KK it seems as if you just want to believe that Zelda is an awful character instead, of making a fair analysis.
Very shortly after advanced tactics come into play. Without ATs available the best character would arguably be Sheik.At which point do tiers begin to matter?
Yes, it becomes apparent very quickly once you have reached the level of incorporating wavedashes and l-cancels into the game. Characters like Fox or Falco will be getting what seem like easy KOs while you will feel like you're working a lot harder to get them with the lower-tiered characters.Does the average person even reach a state where the lower tier characters are completely outclassed by the top tiers?
Nope, not any large tournaments. I can't even think of one where a DK main was top 10.Are there any examples of DK players who have won respected tournaments?
It's hard to forget when you've never even heard of them.Hmm.. I guess you forgot Bum and Pkm.
LOL I love you MassivePractice real hard and your DK will one day be as good as... Strong Bad, lol.
With low tiers they're easier to play from a technical standpoint (minus Yoshi) and have a narrower range of options to master but on the same note they are harder to play mentally it seems because they require you to play fundamentally better than your opponent to hide your own weaknesses. This requires more guess work and knowledge of your opponent's character and how they are going to try and use their character's advantages in the matchup and getting around their advantages over you and turning them on themselves.It's easier to reach the max potential of lower tiers because they are more limited imo. There's simply less to understand to master. lol. For example, being consistent with Ganon tech skill is much easier than Fox technical (Of course) There's just less things to worry about.
If you and your opponent are of the same skill level though and he plays Fox and you play a low tier how are you gonna beat him without some trickery or a well thought out strategy coming into the set how are you going to win since you're taking two players of even skill and giving one more tools to win?Hmm I don't think so because regardless for example Fox is Fox and he's going to throw things at you, so if you understand your character then you'll know how to counter-attack and do things in a way to deceive him.