BigHairyFart
Salty Supreme
I think his boomerang could use a bit more distance, & maybe a touch more KB. I realize it's main purpose is to force the enemy to go where you want them to, but it feels kinda weak.
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Because he isn't supposed to be totally identical?Why do people insist that T.Link's isn't idential to Y.Link's?
You think?Wow, I think I played The Song of ****storms with that boomerang comment.
The trajectory of TL's Boomerang isn't exactly the same as Young Link's. Trajectory meaning distance + angle.I mean his boomerangs. People are constantly saying "they're not the same angle" and other stuff.
T.Link's Boomerang is Y.Link's Boomerang but better in many ways.
The distance he throws the boomerang is farther than Y.Link's from Melee, but the angles going up/down are the same, but the boomerang is bigger in comparison to Melee's.The trajectory of TL's Boomerang isn't exactly the same as Young Link's. Trajectory meaning distance + angle.
Notice how close the tilt boomerang ends up close to his body: YL Extended Recovery
Course, this isn't to say you're wrong or right or anything. It's just basically saying that I want boomerang cancels in Project M.
Looks like I didn't read the front page well enough. >.>
Is the timing different from 2.1 or am I just doing something wrong?
Yeah, but I used to be able to get them about 75% of the time. I still haven't gotten a single one yet :/ I'll keep trying though.Well, controllers are now accurate so I say maybe that's what happens.