deepseadiva
Bodybuilding Magical Girl
Below are my personal impressions of (soon-to-be) every Peach player I've seen play. These are my personal opinions, so take them with a grain of salt, and most of these are based off the most current videos. It's all about influence - so get better and stop sucking so I can watch one of your videos and actually enjoy myself.
Dark.Pch
Dark's approach relies on incredibly precise control of Peach. Very calculated, very confident, and very patient. The guy doesn't jump at every opportunity to land a fair or bair, and funnily enough, it's a surprise when he actually does - making for a very interesting playstyle. At the same time this "I'm going to use fsmash like it's jab" style occasionally ends up failing, resulting in some particularly gruesome mistakes.
Illmatic
Dair spam, fsmash charging - the kid has blatant habits, but at the same time he avoids making large mistakes. Sure every single punish might be float dair, but it's rarely a poor choice. The accumulation of safe choices like that results in a very safe and effective Peach. Unimpressive, yes, but ineffective? Never. Though higher tier players are always gonna be a wall here - habits and a lack of reads are fatal when playing a mid tier. The raw character cannot be piloted that far.
KB
I've always considered KB to be one of the higher-up examples of what to base a good Peach around. Very tight control of the character, very jump focused with limited float usage, and recently, an emphasis on "flashiness" and "spontaneity". It's cool, for sure - with tricks like z-dropping and dtilt usage being instantly integrated in my own game - but it seems that the concentration on "unpredictable variety" ends up being ineffective at times. You end up with weird artifacts like b-reverse Toad, which only serve to highlight the wish of unpredictability, and not the legitimate result.
Kyon
Kyon manages to combine consistent reads with strong punishes - which is very scary. He understands the opponent's urge to move and he covers that space. "He's about to jump into an aerial. I'll just throw this bair into his face. Oh look, he wants to roll. I'll just leave this nice dair here." He'll encounter problems when higher tier opponents don't move in the way he wants, or read his reads, but when he does manage to detect larger mistakes: it's essentially over. But then he'll jab, so nevermind.
Silly Kyle
Space, punish, and react with dair. Kyle spams dair because ultimately, despite SDI concerns, it's a very good move. It's a strong punish, eats through a lot of things, and covers so much space. While this could result in a stale or even "typical pch" playstyle, Kyle makes up for it with an explosive and innovative close quarters play - particularly his signature groundfloat bairs. He tho thilly.
Peachkid
PK's play is based on reaction, caution, and resets. He uses float like a watch tower - always out of the way, but close enough to get in when capitalizing on that flinch. Sometimes it's just stretches of PK floating out of the way, waiting on a move. His camp game works in the same way: throw something out, see if it hits, back off and reset if it didn't. He gets zoned though if his reads start getting punished, and you can see the caution collapse unto itself into desperation, but when those reads work and the hesitance gets rewarded - the punishes and combo strings are ridiculous.
Nicole
Nicole punishes everything, avoids a lot of funny things, and just plays a slow game of counteracting. The whole "use their strength against them" thing. While she doesn't make any of the common ones, her mistakes are really just bad when she makes them - desperation Toads, "please leave me alone" fairs, some of the offstage errors are just sad. But the Peach here is very reminiscent of Edrees - maybe not exceptionally fast, or even campy, but remarkably smart when working.
Leon
Europe always goes for the combo video and Leon exemplifies that with his Peach. Confident as hell, technical, and always a step ahead, his absurd reads come from always being where the opponent is going to be. The guy combos fair into fair. Interestingly though, and a possible explanation for the common aggressive European playstyle - Leon almost doesn't care about being hit. You can almost hear his thoughts of "I'll make it up." It's BA, but in the end it seems to be literally damaging.
Dark.Pch
Dark's approach relies on incredibly precise control of Peach. Very calculated, very confident, and very patient. The guy doesn't jump at every opportunity to land a fair or bair, and funnily enough, it's a surprise when he actually does - making for a very interesting playstyle. At the same time this "I'm going to use fsmash like it's jab" style occasionally ends up failing, resulting in some particularly gruesome mistakes.
Illmatic
Dair spam, fsmash charging - the kid has blatant habits, but at the same time he avoids making large mistakes. Sure every single punish might be float dair, but it's rarely a poor choice. The accumulation of safe choices like that results in a very safe and effective Peach. Unimpressive, yes, but ineffective? Never. Though higher tier players are always gonna be a wall here - habits and a lack of reads are fatal when playing a mid tier. The raw character cannot be piloted that far.
KB
I've always considered KB to be one of the higher-up examples of what to base a good Peach around. Very tight control of the character, very jump focused with limited float usage, and recently, an emphasis on "flashiness" and "spontaneity". It's cool, for sure - with tricks like z-dropping and dtilt usage being instantly integrated in my own game - but it seems that the concentration on "unpredictable variety" ends up being ineffective at times. You end up with weird artifacts like b-reverse Toad, which only serve to highlight the wish of unpredictability, and not the legitimate result.
Kyon
Kyon manages to combine consistent reads with strong punishes - which is very scary. He understands the opponent's urge to move and he covers that space. "He's about to jump into an aerial. I'll just throw this bair into his face. Oh look, he wants to roll. I'll just leave this nice dair here." He'll encounter problems when higher tier opponents don't move in the way he wants, or read his reads, but when he does manage to detect larger mistakes: it's essentially over. But then he'll jab, so nevermind.
Silly Kyle
Space, punish, and react with dair. Kyle spams dair because ultimately, despite SDI concerns, it's a very good move. It's a strong punish, eats through a lot of things, and covers so much space. While this could result in a stale or even "typical pch" playstyle, Kyle makes up for it with an explosive and innovative close quarters play - particularly his signature groundfloat bairs. He tho thilly.
Peachkid
PK's play is based on reaction, caution, and resets. He uses float like a watch tower - always out of the way, but close enough to get in when capitalizing on that flinch. Sometimes it's just stretches of PK floating out of the way, waiting on a move. His camp game works in the same way: throw something out, see if it hits, back off and reset if it didn't. He gets zoned though if his reads start getting punished, and you can see the caution collapse unto itself into desperation, but when those reads work and the hesitance gets rewarded - the punishes and combo strings are ridiculous.
Nicole
Nicole punishes everything, avoids a lot of funny things, and just plays a slow game of counteracting. The whole "use their strength against them" thing. While she doesn't make any of the common ones, her mistakes are really just bad when she makes them - desperation Toads, "please leave me alone" fairs, some of the offstage errors are just sad. But the Peach here is very reminiscent of Edrees - maybe not exceptionally fast, or even campy, but remarkably smart when working.
Leon
Europe always goes for the combo video and Leon exemplifies that with his Peach. Confident as hell, technical, and always a step ahead, his absurd reads come from always being where the opponent is going to be. The guy combos fair into fair. Interestingly though, and a possible explanation for the common aggressive European playstyle - Leon almost doesn't care about being hit. You can almost hear his thoughts of "I'll make it up." It's BA, but in the end it seems to be literally damaging.
I'll get around to the rest of people later when I'm not bored with this anymore.