The_NZA
Smash Lord
- Joined
- Apr 7, 2007
- Messages
- 1,979
I know Mods don't get thrilled about these conversations but I think it's pretty productive in a game that is still in its development life time. I think most people feel Link is a very "complete" character and does not have glaring weaknesses that need to be addressed. Nevertheless, maybe more options could make Link more interesting. Afterall, one of the goal's of PM is to have a more balanced cast, and is Link really on that fox level yet?
I think the one thing I feel Link could benefit from is having his bomb's sitting on platforms to be more useful. The bomb was clearly designed as a projectile moreso than a trap, but I'd like to see it be more versatile (just like Link is supposed to be). I wish that "sitting" bombs would be more powerful than their aerial variants. I don't know if that is codeable, but making it so that the bomb explodes differently if it is touching the ground when it times out. One way to change that is to just make the bomb WAY stronger if it times out––that way cooking a bomb in your hand has an advantage and laying bomb traps would be way better.
Also, I know some have expressed giving the boomerang a better hit trajectory would be nice.
I think the one thing I feel Link could benefit from is having his bomb's sitting on platforms to be more useful. The bomb was clearly designed as a projectile moreso than a trap, but I'd like to see it be more versatile (just like Link is supposed to be). I wish that "sitting" bombs would be more powerful than their aerial variants. I don't know if that is codeable, but making it so that the bomb explodes differently if it is touching the ground when it times out. One way to change that is to just make the bomb WAY stronger if it times out––that way cooking a bomb in your hand has an advantage and laying bomb traps would be way better.
Also, I know some have expressed giving the boomerang a better hit trajectory would be nice.