Fortress
Smash Master
Ahhh that makes more sense. Thanks.
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I don't understand the reasoning as to why they weren't changed, the hitboxes don't reach the full length of the sword, I can pause the game doing a D-air and the sword can be sticking right through my opponents head and it doesn't hit, it looks atrociousyes
i very clearly explained to you why link's uair/dair hitboxes were not changed to "actually match the length of the sword"
after which you went into a tirade about how we made link's nair make sense but won't make uair/dair make less sense.
Yes, thisI believe thief's point is that regardless of the move's properties, the animation still does not match the placement of the hitbox, and because of the standard set by changing his nair, it should apply to dair and uair as well. At least thats what I get from his responses to your post. If the animation clearly demonstrates that it has physically connected the opponent, and nothing happens, then something needs to be adjusted on the move. Whether it be a change in the animation, or the hitbox itself. Now whether or not that this applies to link's uair and dair, well because of how they hit, I'm unsure of that. Lol I'd have to test that out, but it merits looking into.
lmbo that looks dumbit's not really something i think link would benefit from but I do think it would be pretty funny to have implemented
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