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first of all, there is mindgames, u mindgame them into attacking u wen they think their safe then bam power shieldgrab, it only takes oneframe to powershield. second im not arguing necessarily for marth, all i said is a high damage up b is NOT going to work that way smash di isnt as effective as it was in melee, or we'd have bowsers who can survive a falcon punch at 83% damage from the edge of fd with easy... and thats only in regular matches... i have hacks on my wii smash di in brawl is NOT that good although u can cut ur distance to about 1/3 or 1/4 rather than the godly immense amounts that could be done in meleeAll Pit needs is that one hit and then just to play frame perfect defense all day. You don't even NEED ledge games, because Marth doesn't have any 1 frame moves (and thus every attack he does will be powershielded on reaction). Suprisingly, frame perfect play has NO mindgames because powershielding only requires that you have a single frame of anticipation (i.e., requires that the other move is not instantaneous).
Pit will NEVER get to high damage because Marth has no means of getting him there. EVERY match in perfect play will be time out because there are no reliable means of killing. Unless your character has an infinite that can be landed against an opponent who has 1 frame reaction time, THERE WILL BE NO KILLS. The only combos in the game will be those that are SDI proof i.e throw->hit (since throws cannot be SDI'd).
Also, you far underestimate the power of SDI my friend. The correct SDI for getting the absolute most horizontal distance is:
up and away, away, down and away, away, up and away (since the game will not let you SDI in the same direction on consecutive frames). The majority of moves have 4 frames+ of hitlag, meaning the amount of distance traveled in such time will be MASSIVE.
Also, you forgot the most vital detail of the arrow loops. The SPACING of the arrows. The arrows would follow directly behind each other, making it only possible to powershield THE FIRST ONE. THe second one would HAVE to be shielded or spotdodged, and if you shielded, Pit got a free grab. The third arrow is for SPECIFICALLY if you spotdodge, or even jump and airdodge, as Pit can aim the arrows freely (that and airdodges have enough lag for Pit to catch even after his grab lag is over). "Moving out of the trajectory of the arrows" just puts you in the air, which is a disadvantageous position in perfect play due to your 2 frames of default landing lag that you have no control over. The next time you land, YOU WILL BE HIT. Even if you attack through me, at such low percentages that means I SDI a couple of times and hit you back. We'd repeat this until my arrows come back around and hit you, ultimately giving me my damage lead to go powershield camp for 8 minutes.
Firing the actual arrows would be a simple task. Pit can mearly fire two at the very begining of the match (the first and third of the required setup), and the third by ledge camping, using the arrows as a shield for his return.
lol infinite predictive dthrows, ganon could do this too with gerudoI think Snake would be the best character because he could cg every charakter with his down throw when played frame perfectly.
Well, it's banned competitively, and it makes FFAs boring as hell, so why would anyone use it?When I use Metaknight, I simply use the infinite cape "glitch" to transport all over the stage. Once my opponent is completely confused, I then warp out of it and attack. It's very simple, really. I'm surprised more of you humans don't use this technique.
Why do people keep saying thisuhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...............
if the game is played 100% perfectly, then there would be no mistakes at all, nobody would get hit, and a stock match would last forever
Quoted for failProb ike, just because he could perfectly deflect every attack and damage the opponent at the same time. also, he could hit hard and AAEEIITTHHEERR!!!!
Lesson 1 of perfect play. Don't attack unless it's 100% guranteed to land with less reprecusions for landing it than the damage dealt by the attack. Basically, there will be no mindgames, because I will not attack without a guranteed opening. I repeat, I WILL NOT ATTACK UNLESS IT IS SAFE. There is no mindgaming me into thinking it is safe, you're either in lag or you're not.first of all, there is mindgames, u mindgame them into attacking u wen they think their safe then bam power shieldgrab
I just said that. In fact, I said it in the very post you quoted.it only takes oneframe to powershield.
Facepalmesecond im not arguing necessarily for marth, all i said is a high damage up b is NOT going to work that way smash di isnt as effective as it was in melee, or we'd have bowsers who can survive a falcon punch at 83% damage from the edge of fd with easy... and thats only in regular matches... i have hacks on my wii smash di in brawl is NOT that good although u can cut ur distance to about 1/3 or 1/4 rather than the godly immense amounts that could be done in melee
Powershield the aerial->dash grab (or dash attack if you can't reach them before they grab the ledge) during lag ON REACTION! ALL AERIALS ARE SLOWER THAN 1 FRAME! THERE IS NO MINDGAMING HERE!third of all i NEVER said ANYTHING about powershielding those arrows, but if u jump over them and such, u could land on the stage ledges after doing an arial on pit while out of grab range (above him lol)
And then my arrows are still going around (in fact I've shot another one due to the time it takes for you to get on the stage) and we have the same predicament, but wih me having +1 arrows to control perfectlyand get back on stage with a few invincible frames remaining (yes it is possible u can have 2 or 3 i think) by taping back the frame that u connect to the stage and jumping onto the stage which solves the lag problem.
I won't get hit. What part of "unless the attack comes out in 1 frame it will be powershielded on pure reaction" don't you get? Any attack you do WILL be powershieled, and I will never willingly attack you (that's what my arrows are for).once ur hit once at close range the arrows bcome semi useless u can hit with them but then it just carrys on with the sdi>attack
Step 1. Shoot a single arrowpits arrows, arent even possible to line up to be single frames apart even in prefect frames becuase the always move at constant speed and u cant move them independantly or itd work that pits arrows will always be parrallel and how ever many frames it took for the next shot to come out apart from each other so u actually could perfect shield them every chance it happens so really, those arent as good here as u think
If it requires prediction then it is not infnite. Only reactionary techs can be infinite. Snake's d-throw is only a reactionary infinite when done on small platforms (where Snake is able to grab in both directions from the center of the platform), but Snake has no guranteed method of forcing his opponent into this position.lol infinite predictive dthrows, ganon could do this too with gerudo
Shadow13.I think there are enough frame traps that not everything can be shielded and/or dodged.
i am not talking about game codingShadow13.
Read the above.
Shut up.
Then proceed to get out.
powershield can take up 4 frames so.... arrows will still get ps'dLesson 1 of perfect play. Don't attack unless it's 100% guranteed to land with less reprecusions for landing it than the damage dealt by the attack. Basically, there will be no mindgames, because I will not attack without a guranteed opening. I repeat, I WILL NOT ATTACK UNLESS IT IS SAFE. There is no mindgaming me into thinking it is safe, you're either in lag or you're not.
I just said that. In fact, I said it in the very post you quoted.
Facepalme
Smash DI does not reduce the damage you're sent, it MOVES YOUR CHARACTER. For significant examples of smash DI, just smash DI a smartbomb over and over and you'll be able to get out with 4 or 5 taps. Ironically, most attacks in brawl have more than 5 frames of hitlag. In otherwords, perfect smash DI on every single frame will move you THAT far, BEFORE you're launched. Then you use normal DI to adjust you trajectory to send you by your opponent. Then you use MOMENTUM CANCELING to your advantage by hitting your opponent while you're passing by them (due to being able to attack almost immediately after being launched in brawl). It's actually a very simple process.
Powershield the aerial->dash grab (or dash attack if you can't reach them before they grab the ledge) during lag ON REACTION! ALL AERIALS ARE SLOWER THAN 1 FRAME! THERE IS NO MINDGAMING HERE!
And then my arrows are still going around (in fact I've shot another one due to the time it takes for you to get on the stage) and we have the same predicament, but wih me having +1 arrows to control perfectly
I won't get hit. What part of "unless the attack comes out in 1 frame it will be powershielded on pure reaction" don't you get? Any attack you do WILL be powershieled, and I will never willingly attack you (that's what my arrows are for).
Step 1. Shoot a single arrow
Step 2. Loop the arrow and make sure it passes by Pit (EXACTLY by where Pit's arrows shoot from).
Step 3. Fire second arrow dirrectly behind the first arrow as it passes in the desired frame window (dropping a shield takes 9 frames, so having 2 arrows within 10 frames of each other will prevent the opponent from being able to powershield them both. The perfect arrows would be 4 frames appart, as to be 1 frame too far to both be powershielded in the same window)
Step 4. Loop both arrows again like before (they will be following NEARLY identical paths, with no more than 4-5 frames of deviation along the steep curves. You can easily line them up again on straightaways)
Step 5. Fire the third arrow so it is shot *insert opposing character spotdodge invulnerability*+1 frames.
This is a very simple method for getting 3+ arrows to follow the same line at very defined intervals, forming the arrow trap that you blew off as "impossible." This may be beyond HUMAN limits, as you can't feasibly loop the arrow to come back to line up perfectly with Pit's bow again (to make the next arrow follow in the EXACT same path when on a straight line), but with frame perfection and complete knowledge of the frame speed of every move...you can.
If it requires prediction then it is not infnite. Only reactionary techs can be infinite. Snake's d-throw is only a reactionary infinite when done on small platforms (where Snake is able to grab in both directions from the center of the platform), but Snake has no guranteed method of forcing his opponent into this position.
Also, you will never land the gerudo as Ganon has no means of forcing an approach (thus he has nothing to punish), and side B is too slow as a stand alone move to ever be landed in perfect play.
What you don't realize is that mindgames simply DO NOT WORK in frame perfect play, as the defense is simply too strong when done perfectly. You will never actually directly land any attacks that are slower than 1 frame, because said attack will be powershielded. And if your attack is not safe ON POWERSHIELD, then you will be punished for it. Thus your attacks MUST either be 1 frame (ZSS and Squirtle's jabs are the only such attacks in the entire game), or MUST have a way to force a situation where you'd land a hit EVEN ON POWERSHIELD.
Since it's quite feasible for someone to stay out of ZSS's and Squitle's jab range for an entire match in perfect play (ledge camping), my argument focuses on the latter, and Pit has brought forth an example of such a situation. It requires a setup, which is the only shaky area, but the rest is true in theory (that's all that matters here, mindgames don't apply when you react in 1 frame and know the counter for each attack).
Powershielding is 3 frames, not 4 (meaning arrows that are 4 frames apart cannot both be powershielded).powershield can take up 4 frames so.... arrows will still get ps'd
dude, i just mean "perfectly" isn't the word to useI tried to help.
But I'm one of those **** 08'ers.
And I don't like it any more than you do.
i am not talking about game coding
perfect means without flaw
getting hit is a flaw
missing is a flaw
a perfect game is impossible
for example, unless a person does nothing, they can't be perfect, because nobody can do something 100% perfectly
quoted for the truthif every character was player perfectly without any blemishes, they would all be perfectly equal.
otherwise, they wouldnt be perfect.
QFT, dude actually put some thought into this topic. He should write a novel on the subject.Dark Sonic makes this thread an interesting read.
Would you guys please take the time to actually read what he's saying -_-
If they powershield the item, you grab them. The reason it has to be a weak toss is so that you are close enough to punish.Weak glide toss doesn't seem viable due to powershield to either spotdodge or grab on reaction. Remember, there are no mix-ups, so you're actually putting yourself in danger by using a weak Glide Toss.
If they shield, they get grabbed. If they spotdodge, punish w/ an attack, handily canceling the catch as well.Toon Link's set-up doesn't seem viable either, since you can powershield, stay in shield (or drop it if he does nothing), and then react to his action. Not to mention, if TL isn't performing another action while the boomerang comes back to him, he goes through the catch animation which leaves him wide open for punishment.
Where in my post did I mention nana ever having to powershield? If you mean that she can't PS approach, it doesn't matter because popo leads and PSs every projectile before it reaches her, and if they attack her Popo can PS and punish.ICs seem viable at first, but Nana lags six frames behind Popo, making it impossible for her to powershield. IIRC, damage incurred by Nana is counted by the game, so even if the main climber has no damage, if Nana has even taken a single hit, the IC player loses to a perfect camping game.
He grenade strips, I guess. Or sets it up while you are on the ledge. It is certainly hard to setup, but I hope a perfect snake knows how.Snake shouldn't be able to set up grenades that close, else you could punish the start-up/shield drop time. And if he tries to set them up from afar, he can't punish your movements. Tell me if I'm missing something here.