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What are your opinions on Project M?

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
In his defense, even if he didn't do that he would have looked stupid, thanks to the content of his posts.
 
Y

Yodery

Guest
So just because I don't ****ride Project M every other minute, I'm stupid? Okay.

And lol @ Strong Bad. Implying I act like I know anything, because I, again, don't d-ride PM every other minute.

But okay, I admit it, it's a good idea, and I have played it, but I'm just not a fan of it. =/
 

Shadow Huan

Smash Champion
Joined
Oct 31, 2008
Messages
2,224
Location
Springfield, MA
bowser is amazing in Project M!...

well not against the Links

but he's not a worthless character. makes me happy to be able to play one of my favorite characers and have a fighting chance against most of the characters

melee has become annoying to me with it's 5 or 6 characters, with fox and falco capable of lolstomping everything, and sheik making over half the cast unviable with a grab.

so i've only been playing project M. no more melee lol

:phone:
 

metroid1117

Smash Master
Joined
Sep 1, 2005
Messages
3,786
Location
Chester, IL
Has any Ike won a sizable PM tourney yet? I feel like even with all the hype and "brokenness" other characters still always end up winning it all.

I still don't see how people think that Ike himself is broken as opposed to him simply being easy to use. I feel that he is no different than Sheik in terms of strengths and weaknesses (in that the strengths are easily usable and the weaknesses seem difficult to exploit but in reality are pretty easy for many characters).

:phone:
I won a PM side-tournament in Illinois with 41 entrants and a PM-only tournament in California with 21 entrants (only two of which had an established Melee background though). Eli used Ike in some of his matches and won PMS, which also had 21 entrants.
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,565
So just because I don't ****ride Project M every other minute, I'm stupid? Okay.

And lol @ Strong Bad. Implying I act like I know anything, because I, again, don't d-ride PM every other minute.

But okay, I admit it, it's a good idea, and I have played it, but I'm just not a fan of it. =/
your like or dislike of Project M is irrelevant to your intelligence or lack thereof.
the reasons from which you seem to have founded your opinion are bad and/or weak, therefore you are stupid.
very simple
 

Purpletuce

Smash Lord
Joined
Jan 3, 2012
Messages
1,316
Location
Corvallis, OR
I like it, but I don't feel like it is as competitive as Melee. To me, P:M is a shake-up, for when Melee is monotonous. I think a few characters could have some buffs, and Ike could do with a nerf.

My biggest problem with it is, P:M is a DEMO.

Once the real deal comes out, players can have security that the game is solid, and don't have to worry about their character getting nerfed, a new char coming out that counters theirs hard, a char they like more, etc. P:M won't be able to develop a metagame until the game is complete.



Also, there is no Yoshi. I hope he is made as technical/more technical than in Melee.
 

ShroudedOne

Smash Hero
Premium
Joined
Mar 14, 2011
Messages
5,493
I am withholding all of my P:M judgment until Zero Suit Samus is done. Then I will become the best ZSS in the US. :p
 

GMaster171

Smash Ace
Joined
Aug 26, 2012
Messages
676
Location
Halifax, NS
If you care so much about what others think, you'll never be the best.
Pretty much the basis of playing a "low tier" character.

btw, Kirby and olimar already sorta fit in to melee playstyle (been trying them out in event mode lol) other than the fact they are still brawl-floaty, they are interesting to play, to say the least.

back to waiting (painting controller)
 

Divinokage

Smash Legend
Joined
Aug 6, 2006
Messages
16,250
Location
Montreal, Quebec
Pretty much the basis of playing a "low tier" character
?? It has nothing to do with pride, it has more something to do to find yourself and realize the truth in what you are doing. I mean playing the game the most optimal way you can, it means understanding something deeply. When you can do that, you can pretty much play any character you want.

You can't win if you think too much ~ Allegretto
Heh, ya you just gotta do what you gotta do.
 

ShroudedOne

Smash Hero
Premium
Joined
Mar 14, 2011
Messages
5,493
Challenge accepted. She's probably the only enjoyable thing about that game, and I feel you...but I'm definitely not going to take that from you. ;)
 

ItalianStallion

Smash Journeyman
Joined
Jan 2, 2011
Messages
380
Location
Springville, CA
For everyone saying Ike's recovery needs a nerf, I have this to say. Although his recovery seems way too good, it has a big weakness. While the sword he throws up first is annoying as heck, it also does something good for you: indicates that he's recovering. Unlike most recoveries, Ike's basically gives you a signal that Ike will be recovering. This means you know exactly when Ike himself will be moving (Following up the sword), and therefore can time accordingly. As for what to do against it, it varies on the character, but I would say the best option involves going offstage and hitting him from behind as he comes up, which is easy to time because Ike's sword gives you the signal. It's things like this that we have to realize may completely effect how broken a character seems to be. I'll be the first to admit that some characters need buffs(I could be wrong though), but I don't think anybody needs nerfs at this point in time. We have to let the game mature a bit.

And I can almost guarantee that the people saying that the game feels slower are feeling the effects of the 1 frame delay. They are right in saying that the game feels slower because the game IS slower. The 1 frame delay effects a lot more than some might think. It's really noticeable on space animals, and on a person's melee main (Especially if they are a technical melee player transitioning to PM). Once the 1 frame delay is fixed though, people will play it again and realize that that was the main reason why they were turned off before. Then we will have less of people saying the game is slower because then the physics will be 1:1. It's something to look forward to.
 

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
For everyone saying Ike's recovery needs a nerf, I have this to say. Although his recovery seems way too good, it has a big weakness. While the sword he throws up first is annoying as heck, it also does something good for you: indicates that he's recovering. Unlike most recoveries, Ike's basically gives you a signal that Ike will be recovering. This means you know exactly when Ike himself will be moving (Following up the sword), and therefore can time accordingly. As for what to do against it, it varies on the character, but I would say the best option involves going offstage and hitting him from behind as he comes up, which is easy to time because Ike's sword gives you the signal. It's things like this that we have to realize may completely effect how broken a character seems to be. I'll be the first to admit that some characters need buffs(I could be wrong though), but I don't think anybody needs nerfs at this point in time. We have to let the game mature a bit.

And I can almost guarantee that the people saying that the game feels slower are feeling the effects of the 1 frame delay. They are right in saying that the game feels slower because the game IS slower. The 1 frame delay effects a lot more than some might think. It's really noticeable on space animals, and on a person's melee main (Especially if they are a technical melee player transitioning to PM). Once the 1 frame delay is fixed though, people will play it again and realize that that was the main reason why they were turned off before. Then we will have less of people saying the game is slower because then the physics will be 1:1. It's something to look forward to.
I would agree, but no one is complaining about that aspect of Ike's recovery. The main issue with Ike is that even if you hit him, he can just QD into the wall and wash, rinse and repeat the same garbage over and over again. Also, you take a huge risk with some characters running offstage to deal with Ike. It's like trying to edgeguard metaknight in Brawl or Sheik in Melee with that tactic. The QD recovery is the main issue not the Up-B. I agree with everything else.
 

ShroudedOne

Smash Hero
Premium
Joined
Mar 14, 2011
Messages
5,493
Well, for me it's because I loved playing ZSS in Brawl, and I hope she's even more fun in P:M. I'm still skeptical about her fall speed though. :ohwell:
Pretty much this.

Too much competition. Dunno if I can handle this.
 

MikeHaggarTHAKJB

Smash Master
Joined
Apr 12, 2008
Messages
3,186
Location
Göteborg, Sweden
It attracts the interest of Brawl players who played it just for being "the new Smash game".

I think this game affects the Melee community on favor.
I agree with this by alot.
Also remember there was a PM article on IGN a while back, I think this will do alot of good for the community.

Somebody ought to send this project to some modding competition, what these people have managed to do without any tools is mindblowing to say the least.
 

PB&J

Smash Hero
Joined
Apr 25, 2007
Messages
5,758
Location
lawrenceville, GA
I like it, but I don't feel like it is as competitive as Melee. To me, P:M is a shake-up, for when Melee is monotonous. I think a few characters could have some buffs, and Ike could do with a nerf.

My biggest problem with it is, P:M is a DEMO.

Once the real deal comes out, players can have security that the game is solid, and don't have to worry about their character getting nerfed, a new char coming out that counters theirs hard, a char they like more, etc. P:M won't be able to develop a metagame until the game is complete.



Also, there is no Yoshi. I hope he is made as technical/more technical than in Melee.
These are my exact thoughts tbh and i hope that for the very first time they make yoshi jump out of shield. Please :)
 

Purpletuce

Smash Lord
Joined
Jan 3, 2012
Messages
1,316
Location
Corvallis, OR
I hope Yoshi can't jump out of shield. Yoshi has always been a unique character with unique options, and not being able to jump out of shield was always one of his limitations, I would rather see him get more obscure things. ATM I've been practicing shield drop - > platform cancel U-air, and shield drop - > DJL onto platform -> punish. Yoshi can't jump out of shield, so I learned to shield drop.

I think Melee characters should remain true to how they were, and be balanced from there, not reset to play more like the top tier.
 

The Star King

Smash Hero
Joined
Nov 6, 2007
Messages
9,681
I believe he was referring to PB&J saying "for the very first time they make Yoshi jump out of shield".

I personally want him to be able to jump OoS. But then, I pretty much want Smash 64 Yoshi in the game so yeah :troll:

Give him his 64 bair
 

phish-it

Smash Champion
Joined
Apr 4, 2004
Messages
2,096
Location
Mahopac, NY
I like the ******** tail wag. Isn't it kind of boring when every char has a similar/generic back kick for a back air?
 

Shadow Huan

Smash Champion
Joined
Oct 31, 2008
Messages
2,224
Location
Springfield, MA
i'm with Phish-It lol, the tail wag is fine imo

it would need to be reworked a bit tho lol

oh and star king is right, i was replying to pb&j's post lol

:phone:
 

Purpletuce

Smash Lord
Joined
Jan 3, 2012
Messages
1,316
Location
Corvallis, OR
I love the tail wag, it is an awesome combo move. Also, I feel like the point of Yoshi is "different isn't worse", so tail wag works IMO.

Then again, I'm not PMBR.
 
D

Deleted member

Guest
I hope Yoshi can't jump out of shield. Yoshi has always been a unique character with unique options, and not being able to jump out of shield was always one of his limitations, I would rather see him get more obscure things. ATM I've been practicing shield drop - > platform cancel U-air, and shield drop - > DJL onto platform -> punish. Yoshi can't jump out of shield, so I learned to shield drop.

I think Melee characters should remain true to how they were, and be balanced from there, not reset to play more like the top tier.
same deal with falcon, everyone says I should like falcon more because side-b grabs edge, no landing lag w/e, BUT I like falcon better BECAUSE of his flaws. Being able to edgecancel up-bs to avoid landing lag was pretty sick
 

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
same deal with falcon, everyone says I should like falcon more because side-b grabs edge, no landing lag w/e, BUT I like falcon better BECAUSE of his flaws. Being able to edgecancel up-bs to avoid landing lag was pretty sick
I think that is exactly what the PMBR is doing giving characters that were high tier in Melee subtle changes. Falcon got destroyed in Melee because of his recovery. Imagine that vs Ike sword you would be crying for a buff. I think Falcon is pretty much the same in P:M as he was in Melee, he didn't get a serious boost only some stuff to not allow the new competition to put him down all the way, still hard as **** to use in high level play. I just hate that scarf and stupid running/kicking sfx.

All the people that complain about P:M gameplay wise just realize the PMBR needs you to playtest the characters to see if they have the tools to compete at a high level, so do them a favor and win tournies with your favorite, if you do, they might get put on the nerf train or just left alone in future builds and release just the same in the final built.
 

Twinkles

Smash Lord
Joined
Mar 5, 2011
Messages
1,022
Location
SoCal
PM Wolf is incredibly, incredibly fun and has a lot of potential for super interesting, super janky play styles.
 
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