lijero13ss
Banned via Warnings
I thought we were done with customs now that we got evo out of the way?
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I'm looking at the poll literally two posts above you.to the ppl who say banning some customs is a complicated algorithm......
I bet the entire community agrees that
Tornado Up B, Heavyskull bash, trip sapling, hammer spindash should get banned in the banlist for customs
Missed this post oops.Static Manny placed 9th at CEO (no customs) and 9th at EVO (customs). He camped players out equally effectively in both tournaments, placed exactly the same, and somehow you think that customs are the only reason he was able to place well. You even seem to think that Gravitational Charge is worth complaining about, purely because of the fact that the move was used at all. And your "best proof" is completely incorrect, Manny was actually using customs against FOW, lost, and then switched to default and took a game. There is absolutely zero evidence supporting the statement that customs help Sonic's camping game.
ESAM actually placed worse at EVO than he did at CEO. Saying that he only lost because of "matchup inexperience" is a joke when you can't seem to realize that CaptAwesum was the one who was only winning because of matchup inexperience. And there's absolutely no way of knowing whether or not he would have lost to Regi, if anything he might've had a better chance of winning since ESAM seems to play worse when he uses customs.
Calling Helicopter Kick "broken", while not even knowing the correct NAME of the move, is even more evidence that you don't have the slightest clue what you're talking about.
I think one way to absolve this problem is to have two separate tier lists -- one for default, and one for customs. That way if someone does organise a tournament with no custom sets allowed, they can have a fairly accurate reflection on how each character will perform. It doesn't seem fair to have a character be higher then they would with their default set just because they have a phenomenal custom set.People also brings up that customs just make good characters better, low characters mid tier, and a lot of mid and low tier characters worst. Many characters just get weird bad wind boxes, or slight KB direction change, and adding good specials to other characters just make them better, as some characters still have their normal kit, because that's all they really have. This then widens the tier gap between characters. I feel like just because characters were given bad customs, doesn't mean they should be banned. Banning something for being underwhelming is a bad escuse. I main Jigglypuff, and I know with customs Jigglypuff goes down in the tier list. But I believe that it is biased to think that because a small margin of characters lack good custom moves, they don't deserve to be in the sm4sh metagame.
The only thing with that is it forces people to mainly practice without customs, because no one wants to gets comfortable with customs and then at some tournament not have their preferred way of play. One unified ruleset fixes that fear of putting time into a character you might not ever use.Is there really something that speaks against having two separate rulesets for Customs ON and Customs OFF and then letting TOs decide what to host as well as players decide what to attend? I am indifferent to customs balance/gameplay-wise but logistics make me worry.
Does anyone have any info on how the logistics for Customs went in EVO? All we've seen was the tournament setup, but were customs running well and without problems on the other setups, i.e. during pools? I'd really love to know, but I can't find out anything about that.
The new "Smashville?", then? Just substitute the personal distaste (or inexperience) with temporary walkoffs/hazards for custom move mechanics! Ignorance is bliss.One could consider it widespread colluding when the honour code is "if you don't use customs I won't either"...
Well.. shofu has one.So what are the arguments now?
ok
Dabuz has repeatedly expressed that he's against customs as of recent weeks. Don't call people out if you don't know what you're talking about.
OP =/= easy, and I didn't say they weren't tournament viable with customs. That's just being facetious and ignoring the point. Maybe I messed up the wording, but I think it's very clear that I think Palutena and Mii Brawler are tournament viable with customs. Perhaps a wording misstep (that I don't think exists), but it doesn't justify this rant in your post. That's just a distraction from the point. You don't have to win the tournament for a custom move to be broken or overcentralizing. Broken tactics do not ensure success in any game. Broken tactics increase the chance of success greatly, but they do not ensure success. If winning the tournament is your only metric of a tactic being broken, you're looking at it the wrong way. Also, Luigi can't kill with a grab at 80%. Maybe on Jigglypuff? Sheik killing with a grab at 80%? Maybe on the middle platform on Halberd. Apart from that? Please. You're gonna need some rage to be killing any earlier than like 110%, and it's a 50/50 mixup regardless as in it isn't guaranteed. Zero Suit Samus has grab confirms at that percent, this is true, but at the same time she's working with a tether grab. The balance difference is pretty obviously skewed between Palutena and these 3 characters. You have a character that gets the best mobility in the game, of any character, with a normal grab that true combos into a kill at 80%. Nothing like this exists in the game. It would all be fine if infinite Lightweight didn't exist because there would be actual drawbacks, but it does and there's literally nothing you can do about Lightweight because they can just ban Final Destination and have a field day.
Did you watch ESAM play? He used the Thunder Wave infinite a lot. It wasn't technically the infinite setup (no Meteor Quick Attack), sure, but that's not the point because it's inescapable and means automatic death. Did you watch ESAM vs Regi? It's pretty damn clear that the only reason ESAM won that set was because he was able to land Thunder Waves and get the easy Heavy Skull Bash confirm. Outside of those dumb early kills, Regi was mopping the floor with him. There's no tourney vods up yet afaik and if you haven't watched it you'll have to take my word for it, but anyone could see it. ESAM was playing sloppy the whole tournament and barely made Top 8 with the help of Pikachu's janky customs. He's capable of it without customs, but he wasn't playing up to par at EVO in such a way to deserve it.
I wouldn't really be happy with #1 either, just because it gives the people deciding the legal custom sets too much power. You could try to be democratic about it but I really, really don't want to entrust the responsibility of balancing this game to the online community.Based on the general sentiments of the vast majority of the players I've talked to, I think customs are dead in the water. The only possible chance customs have rely on Amazing Ampharos' set list doing one of two things: 1) Simply don't have sets with "OP" custom moves OR 2) Any time an "OP" custom is used, a lesser custom to weaken the character must also be used in the set.
I personally think #1 is the only real chance customs have... and even then its just a chance.
Rosalina does. Ban her.either we have a full on debate about which customs are ok -- or we don't use them. I think it's pretty simple and I don't think the slippery slope thing is worrying. we would just ask ourselves "which custom combos break the meta / make for campy playstyles."
It's a shame.Based on the general sentiments of the vast majority of the players I've talked to, I think customs are dead in the water. The only possible chance customs have rely on Amazing Ampharos' set list doing one of two things: 1) Simply don't have sets with "OP" custom moves OR 2) Any time an "OP" custom is used, a lesser custom to weaken the character must also be used in the set.
I personally think #1 is the only real chance customs have... and even then its just a chance.
...So, you only watched Cap. Awesum play then? Watch Nairo vs any Sheik, ESAM vs Abadango/Ally/Reggi, and Abadango's Wario vs Mr. R. You really aren't gettinn the whole story.Okay, first of all I'm going to say that I think the pro-customs people are making a horrible argument for customs in this thread. Saying "look, Customs didn't break EVO" or "look, Customs didn't change the outcome at all" doesn't make a strong argument for Customs, it sounds like you already know that Customs are jank and you're desperately trying to prove that they aren't TOO jank. Where's the "Customs made X match much more interesting" or what not?
Anyway, as you can probably already tell, I'm not really in favour of them. It's not so much that they break the game, but I feel that they make the game less interesting by shifting the focus away from fundamentals to more runaway and spam. Admittedly, I didn't watch all of EVO, only a handful of matches, but every one I saw that involved customs was basically one player spamming 1-2 custom moves ad nauseum while the other player tried to find a way around it. Whether they found a way around it or not, it was still kind of tiresome to watch.
I do agree that there are some custom moves that make the game better, but unfortunately there's at least as many that make the game worse, and the ones that make it worse tend to have more of an effect on the metagame since broken stuff tends to be what wins. I wish they had just taken some of the good customs and made them the defaults instead.
Incidentally, my preferred ruleset would be Mii Fighters can use all Customs, no one else can use any. Excluding the Mii Fighters from the customs-off environment even though the game doesn't prohibit them from being used is just dumb.
I mostly watched on Friday, which was earlier in the tournament where there were more customs. I saw Manny, ESAM, some villagers, and a few others....So, you only watched Cap. Awesum play then? Watch Nairo vs any Sheik, ESAM vs Abadango/Ally/Reggi, and Abadango's Wario vs Mr. R. You really aren't gettinn the whole story.
the poll isnt the entire community. and the poll has limited options to choose from. so this result youre basing on isnt 100% accurate. ive heard top players even say while these custom moves are beatable, and i agree they are there. they require a drastic change in a playstyle to deal with them.I'm looking at the poll literally two posts above you.
That's the stupidest bet I've ever seen.
Regardless, not a lot happened with customs.
They weren't the game changer people expected them to be.
They're just kind of there.
We're all giving this more importance than it actually warrants.
Abadango used Speedy Bike very interestingly in a non-spammy way.Okay, first of all I'm going to say that I think the pro-customs people are making a horrible argument for customs in this thread. Saying "look, Customs didn't break EVO" or "look, Customs didn't change the outcome at all" doesn't make a strong argument for Customs, it sounds like you already know that Customs are jank and you're desperately trying to prove that they aren't TOO jank. Where's the "Customs made X match much more interesting" or what not?
Anyway, as you can probably already tell, I'm not really in favour of them. It's not so much that they break the game, but I feel that they make the game less interesting by shifting the focus away from fundamentals to more runaway and spam. Admittedly, I didn't watch all of EVO, only a handful of matches, but every one I saw that involved customs was basically one player spamming 1-2 custom moves ad nauseum while the other player tried to find a way around it. Whether they found a way around it or not, it was still kind of tiresome to watch.
I do agree that there are some custom moves that make the game better, but unfortunately there's at least as many that make the game worse, and the ones that make it worse tend to have more of an effect on the metagame since broken stuff tends to be what wins. I wish they had just taken some of the good customs and made them the defaults instead.
Incidentally, my preferred ruleset would be Mii Fighters can use all Customs, no one else can use any. Excluding the Mii Fighters from the customs-off environment even though the game doesn't prohibit them from being used is just dumb.
Like I said, the tragedy of Custom Moves is that there's a few custom moves that are really cool, but they get overshadowed by the janky ones. I think the concept has potential, it's just not implemented very well. Too many custom moves are just straight up superior to their defaults, which tends to result in those moves centralizing the character's movesets. I wish Sakurai had a bit more of an eye for balance when designing these things.Abadango used Speedy Bike very interestingly in a non-spammy way.
I think you might be over-extrapolating. Customs aren't so jank that the best players in the world can't beat them, but the fact remains that CaptainAwesum, a player who apparently doesn't even win his own locals, got to top 32 at EVO purely because of custom villager.I think the biggest takeaway from EVO is that custom moves on does not cause players of lesser skill to win matches they don't deserve to, nor does it cause so much jank that the game becomes unplayable or over centralize the metagame around a few broken characters. Indeed, the top two characters were default Diddy and default Sheik.
That's good then, because neither do those customs.lol she doesn't really break the metagame, is light as a feather, and has some bad MUs
He's obviously talking about Sheik.
As a Customs player who's literally been using them since the 3DS launched (and even moreso once the moveset project was under way), I must disagree. Others may be doing exactly what you're saying ("No look it's not THAT jank!"), but quite frankly, if pro-customs players become broken records about that, it's because very vocal anti-customs players are broken records that they ARE jank. If we say anything BUT "No, they aren't jank, and EVO proved it," then anti-customs players will keep spouting "ban cyclone too janky" and "ban counter timber too janky," even though both of these strategies flopped. The point is to prove that those claims are incorrect, and no amount of other valid points have seemed to get it through some people's thick skulls that Kong Cyclone is, at best, weird, and not actually good.Okay, first of all I'm going to say that I think the pro-customs people are making a horrible argument for customs in this thread. Saying "look, Customs didn't break EVO" or "look, Customs didn't change the outcome at all" doesn't make a strong argument for Customs, it sounds like you already know that Customs are jank and you're desperately trying to prove that they aren't TOO jank. Where's the "Customs made X match much more interesting" or what not?
Anyway, as you can probably already tell, I'm not really in favour of them. It's not so much that they break the game, but I feel that they make the game less interesting by shifting the focus away from fundamentals to more runaway and spam. Admittedly, I didn't watch all of EVO, only a handful of matches, but every one I saw that involved customs was basically one player spamming 1-2 custom moves ad nauseum while the other player tried to find a way around it. Whether they found a way around it or not, it was still kind of tiresome to watch.
I do agree that there are some custom moves that make the game better, but unfortunately there's at least as many that make the game worse, and the ones that make it worse tend to have more of an effect on the metagame since broken stuff tends to be what wins. I wish they had just taken some of the good customs and made them the defaults instead.
Incidentally, my preferred ruleset would be Mii Fighters can use all Customs, no one else can use any. Excluding the Mii Fighters from the customs-off environment even though the game doesn't prohibit them from being used is just dumb.
What're your thoughts on using customs to directly nerf, say, Sheik, for instance by requiring her to use Paralyzing Needles?Now that we've had some time to play with them and learn what's what, I think it's time to start narrowing our custom sets down to maybe 2 or 3 legal sets. There are already 55 different (and more or less viable) characters in this game, and with even just 2 custom sets, that turns into an amount of matchups that is virtually impossible to prepare for, regardless of how much time you spend in the lab. People are still trying to negotiate the Melee matchups, and there are only about 10 viable characters in that game.
Not only that, but I think we need to start reevaluating custom sets from the lens of overall balance and quality of play instead of optimization. For instance, Pikachu, Rosalina and Sheik don't need optimal sets. They are extremely good characters with enough versatility built into their core designs to handle virtually any MU. There's just no reason to make these characters any better than they already are, from a balance perspective. I'm not opposed to giving them tools to handle certain scenarios differently, but HSB and the custom star bits are just straight upgrades for top tier characters, and that's just not a great idea.
On the other side of things, Static Manny is tragic enough to watch in a no-customs environment, we don't need to add to the pile of spectator-garbage with the combination of trip sapling and explosive balloons. Unless you want to start keeping tabs on ledge grabs again like we did in Brawl (and you don't). Honestly, I'm not even opposed to trip sapling, since it helps keep villager from getting absolutely steamrolled by rushdown. The exploding balloons, though, are just a ridiculous move by design. Some people scoff at the notion that we should appeal to casual spectators, but this is how a game survives (and prize pools grow) in the competitive scene, ultimately. It has to be just as watchable as it is playable.
Kong Cyclone and the big-*** hula-hoops are great, but they're not killing the community's hard-on instantly or winning any major events as far as I can tell, so no harm, no foul.
Sometimes they DO adapt. Zero was pretty vocal about Sheik being nonsense up until he won almost all of EVO with her.Really? Top sm4sh players are still going at it with their anti customs tweets? Whatever happened to top players just adapting to new features in fighting games rather than waste time and energy telling the rest of us how much they don't like it? Customs have proven to be a harmless threat and in some characters cases enriched their metagame. Also, any players that tried spamming Kong Cyclone or Villager's customs were quickly dealt with in pools by players with good fundamentals.
At this point, I'm much less concerned about jankiness and much more about centralization. What I really don't like seeing is matches where the neutral is reduced to basically one or two moves (regardless of whether there's anything strange about those moves), and a lot of Customs matches have a tendency to go this way.if pro-customs players become broken records about that, it's because very vocal anti-customs players are broken records that they ARE jank. If we say anything BUT "No, they aren't jank, and EVO proved it," then anti-customs players will keep spouting "ban cyclone too janky" and "ban counter timber too janky," even though both of these strategies flopped. The point is to prove that those claims are incorrect, and no amount of other valid points have seemed to get it through some people's thick skulls that Kong Cyclone is, at best, weird, and not actually good.
There was honestly quite a lot of spam of that Speedy Bike in the Wario match. While it was nice to see Wario and WFT, I can't say I enjoyed watching their gameplay as much as I would have if it was customs off.As for where's the "Customs made X match much more interesting", I saw excellent Custom Wario from Abadango, some actually-interesting Sheik use of a Gravity grenade for a stagespike, Wii Fit Trainer and Palutena both made top 32, and quite frankly, watching a Sheik not just faceroll the controller to beat Villager was entertaining enough for me to not care that 2/3 of the set's matches went to time.
IMO it's a much more nuanced camp though. Watch Manny's matches before and after he switches to customs. He mixes it up much more with the default set and actually goes in for attacks more often, whereas once he turns on Hammer Spindash it's just that one move ad nauseum.Spammy runaway players will spam and runaway. Sonic and Villager are literally designed and played that way regardless of customs.
Honestly, I feel like this is the best approach, but it will never work. Who gets to be the authority to say "Pikachu and Rosalina only get these customs but Luigi gets all of his" for example? Selectively banning moves is just never going to find acceptance.Not only that, but I think we need to start reevaluating custom sets from the lens of overall balance and quality of play instead of optimization. For instance, Pikachu, Rosalina and Sheik don't need optimal sets.
Honestly, I'm in favor of it, but like the person who posted just after you implied, it will be very difficult to develop a consensus around what characters don't get access to direct upgrades, nevermind which characters merit a direct downgrade.What're your thoughts on using customs to directly nerf, say, Sheik, for instance by requiring her to use Paralyzing Needles?
I cannot fathom this argument. Top players are continuing to win. Results did not change in top 8 due to customs being on and screwing them over or something. It's not like every top player is against customs due to this selfish desire to remain at the top or something...Top plagers want to win. With customs on they have to learn a lot more stuff in order to not win. Of course they are going to oppose them. this is why people oppose customs in general too. Until you learn them they are jank, and few have bothered to learn them since they are hanging loose. Thus they continue to be jank. Since there was never a time when it seemed definite enough that customs where going to be the thing they've never been given a fair chance by top players and most other people opposing them. They keep hoping they end up banned rather than master them.