Ansou
Smash Ace
Well it's nice to have the statistics to look at. It doesn't hurt to have it there.What is the point of an "undecided" option? If someone is "undecided" then just don't vote
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Well it's nice to have the statistics to look at. It doesn't hurt to have it there.What is the point of an "undecided" option? If someone is "undecided" then just don't vote
Wow. I didn't know it was like that. Could you elaborate more on that please, for the sake of us new-fangled Smash 4 players? :3Last time we gave top players too much say over a ruleset, brawl died.
Hope we try to be a little more objective this time.
If you're trying to win, you use what will give you the best chance. If you're given months of time to practice, theorycraft, and compete, to decide what will give you that chance, then there are two possible results:
1) The top players decided that customs were not good enough to use, and thus were comfortable in their ability to beat this "broken jank" with moves/characters they considered superior, or
2) The top players decided that, rather than use their best options, they would be stubborn and ignore them out of some self-righteous code or principle.You don't know their arguments and reasons for disliking customs. They had better choices to use and so they did use them. This is not an idealistic world where your morals and values have more importance than what gives you $$$. ZSS's lazer is better than her stun gun against Sheik and so Nairo decided to use it.
$$$ > morals and values. How much was the price money on Evo? you think ZeRo would mess on that just because of something he disagrees about? Be serious. No one forces them to compete? If they didn't compete because of customs you'd say they are too close minded to even try to go against them. But there you have it, they competed against customs, some of them even used them, and all of them still think they' re bad, whatever their reasons for that might be.Also, correct me if I'm wrong, but nobody forces anyone to play in any given tournament. If they were so against the ruleset, they could have functionally boycotted it and not competed, and gotten their money elsewhere (or simply later), as they are now doing in the customs-off meta. Clearly despite their objections, they all still competed, not everyone used Sheik, and some people even used customs.
I meant top 15 at the very worst. Sorry.He went from undisputed first to at the very least top fifteen. That is a significant drop in viability. Lancer's claim was that this had not happened, to which Diddy is the counterevidence.
Didn't ZeRo use Diddy a couple of days ago to beat Vinnie? Diddy is still one of the best characters and has more options and tools to deal with situations that are better than at least 90% of the cast. He is more than just viable, he is one of the best.
(Imo hes top 10, something like 7 or 6. I said he's top 15 at worst is because while some people rate him out of the top 10 no one would rate him out of the top 15)
While I will leave it to DunnoBro to elaborate, I believe this has something to do with why Smash4 doesn't have a backroom.Wow. I didn't know it was like that. Could you elaborate more on that please, for the sake of us new-fangled Smash 4 players? :3
I wasn't a brawl player so my recollection isn't the most pristine, but essentially top players (not specifically MK/IC abusers) were very critical of the MK ban to the point it caused such tournaments to lose their support. Then, the other tournaments lost support because no one wanted to watch and no one wanted to play.Wow. I didn't know it was like that. Could you elaborate more on that please, for the sake of us new-fangled Smash 4 players? :3
Actually, Apex 2013 had less overall entrants than 2014 ('13 had 338, '14 had 370), and 2014 was the second largest Brawl tournament in history. Also, you forgot to mention that they actually did try to ban MK in mid 2009, but it didn't reach supermajority.Funniest part of this tale is that, while Apex 2013 was the largest event ever featuring TONS of international players, Apex 2014 had like... Two? Japanese players attending, none of them of high caliber, and a very low Brawl overall participation.
And then there are people like me who main custom-less characters and just want them for the potential depth and for equality.Now, a lot of people are supporting customs just because their character has good customs, and a lot of people are against it because their character has good defaults, not to mention how 3 stock is an unfortunate impossibility just because the 2 stock format is more convenient for TOs. It's horrible, but unfortunately it's human nature.
?I was initially an enthusiastic supporter of customs, but now I'm neutral, if not leaning against it. I kept seeing how the community was torn up by this issue, and I always consoled myself by saying that it was all worth it to make the game better. But then I took a critical look at how customs were effecting the game, and I realized that...they really weren't.
At first I thought that a lot of characters would rise to viability if only there were customs, but then large custom tournaments started happening more and more frequently, and it became clear that the only character who is only viable with customs on is DK (Miis are a separate issue and I'm in full support of them). And when I looked at the OCMP sets for the other viable characters, they were almost always just their default loadout with one or two changed to something slightly better. The only ones (except DK, obviously) that significantly benefit from them are Villager, Sonic, Mario, Pikachu and maybe R.O.B., but even they would barely drop without them, if at all (I know Pikachu and Sonic would still be just as good).
Okay, but she still isn't realistically going to consistently place in tournaments either way, which is why I didn't mention her. Ganon, Ike, Kirby and a ton of other low tiers also get a huge boost from customs as well, but my point was that they still wouldn't impact the meta at all.I was mainly referring to the "and it became clear that the only character who is only viable with customs on is DK" segment. Most people agree that customs make Palutena jump a bunch of tiers.
This goes back to the contest of subjective goals. If that, to you, means "why bother", it means equally to me "then there's no reason not to bother."Okay, but she still isn't realistically going to consistently place in tournaments either way, which is why I didn't mention her. Ganon, Ike, Kirby and a ton of other low tiers also get a huge boost from customs as well, but my point was that they still wouldn't impact the meta at all.
I can't mash the like button hard enough.So while thinking about the "states" I've been thinking a lot about the "but good characters get better too" argument.
There are very specific reasons why top tiers are top tiers, why good characters are GOOD. And that is the total score their neutral, advantage, and disadvantage states come to.
You give pikachu heavy skull bash/paralyzing jolt, his advantage rate goes up from about 3.5/4 to 4.5. It's still not as good as ZSS/Luigi/Ness. And his neutral drops from 4.5 to 4(para jolt is much laggier with less priority. Can be powershielded and pikachu dash grabbed while in endlag. Some characters like fox and yoshi can usmash. Other characters have moves that no longer clank and just plow through to hit pikachu)
And lower tiers like Rosalina, Diddy, and Sonic certainly don't gain anything that lets them have better scores than sheik/zss/pika.
Meanwhile, scores on characters like ganon, duck hunt, palutena, and kirby SKYROCKET.
To me, the idea on both sides that customs should be used to purely bring balance is absurd. We don't know for sure how balanced it is/isn't, what we DO KNOW is that the options of ganon will only EVER come even close to sheiks in customs.
Ganon doesn't just get a LITTLE better. His disadvantage, neutral, and advantage state just get insane.
Darkfist gives him reactive roll/spotdodge/air dodge punishes. It makes his disadvantage WAYYYY better since you can no longer charge/put out hitboxes while he's landing because he can super armor it and kill you. You can't go super ham on him in a non-true combo because he's so big with a crappy air dodge because he will super armor it, and kill you.
His neutral is also vastly superior due to mobility options. Wizard's dropkick is beautifully designed in that it's pseudo-safe on shield, only truly safe when hitting a shield by the ledge. Now, going off the stage is generally not what I'd call safe, but ganon's ledge coverage with choke and dark fist make it very risky for the opponent to try to capitalize off it. (Also, hit confirming from this position also true combos into things due to ledge cancels so it's kind of hard to imagine it wasn't designed this way)
And these are just the most obvious ones. There's way too little experimentation in customs for ANYONE to claim "X doesn't benefit much from customs."
But again, wanting customs shouldn't ever be about "more balance". Deep down, people don't care that much about balance. (Especially not all the brawl mks and ics that want customs banned.) They care about fun, it may sound and is very subjective. But there's an objective criteria for fun. Losing isn't inherently fun, neither is just playing, even winning. Interacting with your opponent is what we find fun about this game at the core level. And the level of interaction in customs gets just so so much deeper, and there's no refuting this. While there may be situations it becomes simpler, there's just more to be afraid of and account for. More to learn to fight, and way more potential all over.
All that said, there's two factors that make customs not competitively viable.
1: Logistics: If customs were accessible to the point of using them on for glory (or tournament mode) without equipment, the CSS, and having them all or otherwise easily unlocked, the anti-customs could be more easily ignored and forced to deal with them when legal.
But as it is: less familiarity = less willingness to participate = less prize support = less players = dead game
2: Player mentality: This is the bigger one though, and it isn't something I think we'll ever overcome. Even if ZeRo, ESAM, Nairo, Ally, Etc all turned emphatically pro customs, the japanese still refuse to play with them. And nintendo bases their balance patches LARGELY on their results/input, not ours.
These continue to be the only valid arguments against customs. Only until one of these factors change can customs have a truly solid future. Until then...
Matchup practice always has, and will, depend far more on having players in your area who are actually good at the characters in question, than on unlockability, because even with equal access unlocks (which is the case, though some like to think slow means impossible), there's no way I can practice against Olimar against anybody I know, because he is unrepresented. On the flip side, being the main coordinator of Smash sessions amongst my friends, everyone got pretty familiar with a good number of customs, because I had them all and demonstrated their pros and cons.Agreed entirely with @ DunnoBro
While I think some customs are silly (don't we all? I think MARIO'S are the most absurd, personally!) and skew the balance, I'd be okay with them as the main metagame.....but unfortunately, it's not that simple.
The largest reasons for me seem to correlate. It's not easy to access all custom moves and practice vs. them, it's really hard to garner MU experience vs. every optimal custom (especially if they're like Mario where those change depending on the MU quite frequently.) and while it's not HARD to UNLOCK them all, to understand how they work in depth all individually is very, very hard. We spend a lot of time figuring out the default moves alone, now add a varying amount of other viable choices and it can get muddy, especially when it's not the main event.
The other big issue is as stated before, the game's patches aren't being balanced specifically around them. I think chars like Marth and Ike exemplify this the most, mostly Marth. Marth has gotten a lot of really stellar buffs, and now Crescent Slash Marth is legitimately CRAZY because of it, whereas before it was described as "one of the only ways to use the character" by a few. Stuff like this kind of makes it clear that Customs were always meant to be a side feature (for side events, espec.)
Also I'm going to bring up the DLC characters because I know we're getting at least one or two more of them, who also will not likely have custom moves. It wasn't so bad when it was just Mewtwo and Lucas not getting them (just 2 chars), but that number has doubled into 4, and may go into 5 or 6, or perhaps larger portions of the roster, who knows? But it kind of excludes them feature-wise, maybe not so much Ryu, but Lucas, Roy, and ESPECIALLY Mewtwo don't get much aid from them at all (Roy loses his early % grab game because Marth can do that now, and I shouldn't even have to explain Mewtwo vs. a lot of crazier kill setups, especially on chars like Mario who already bopped him hard.)
It's not even logistics that make me think they should not be the MAIN focus of the metagame, it's just how the game balance is being handled and how many DLC chars there are probably going to be in the future, plus the accessibility of the meta for new players and the ease of practice against chars in this meta. I think Customs as a side-event is the alternative that people should explore.
It's not inability TO practice, it's said practice being unintuitive to acquire based on the region you're in, who you play against, whether your friends or fellow players even RUN customs, etc.Matchup practice always has, and will, depend far more on having players in your area who are actually good at the characters in question, than on unlockability, because even with equal access unlocks (which is the case, though some like to think slow means impossible), there's no way I can practice against Olimar against anybody I know, because he is unrepresented. On the flip side, being the main coordinator of Smash sessions amongst my friends, everyone got pretty familiar with a good number of customs, because I had them all and demonstrated their pros and cons.
It's not an unreasonable point, but it's not a unique point. Inability to practice a matchup is not a reason to ban that character/moveset.
I still dream of the DLC characters getting customs some day, but until then, as a DLC main, I'd still rather other characters be able to use customs. Every character should have access to their best moves, it's simply unfortunate that afterthought characters have fewer to pick from.
Abadango still placed 4th and used custom Wario with excellent proficiency. Playing against customs is the parallel, playing with customs is a non-issue.It's not inability TO practice, it's said practice being unintuitive to acquire based on the region you're in, who you play against, whether your friends or fellow players even RUN customs, etc.
Looking at the big picture, when you have large areas that are ANTI CUSTOMS where people can just....NOT access easy practice against stuff, should it really be the standard? Especially when it comes to holding worldwide events, because Japan doesn't even use customs ANYWHERE in its top level/notable events, which severely, SEVERELY disadvantages Japanese players coming into an event like EVO, or maybe a large event like Apex. I can't ignore that it's an issue.
It's not banning it because people don't WANT to deal with them, it's because some people, namely players, can NOT feasibly or reliably practice against them.
This can be said about literally every high tier lol@ DunnoBro HSB and paralyzing jolt are very potent punish moves, if your character can't deal with them well enjoy your B tier.
I'm not necessarily disagreeing with you. Like I said, I'm neutral. My position is more "this isn't as big of a deal as people are making it out to be."This goes back to the contest of subjective goals. If that, to you, means "why bother", it means equally to me "then there's no reason not to bother."
Basically, there is absolutely nothing stopping you or anyone else from practicing with customs, but practicing against them is definitely inhibited by not allowing them at tournaments. Because of that, I'm really not buying the excuse that lower tier characters that get boosted by customs only look unviable because the meta is too new. If anything, they should be at a heavy advantage, because no one knows how to fight them yet (see: Captain Awesum's Enragement Child set at EVO).Abadango still placed 4th and used custom Wario with excellent proficiency. Playing against customs is the parallel, playing with customs is a non-issue.
Trust me. I live in a state that has essentially collectively decided that customs and Miis are done for good. I still use 'em all the time (when not playing Roy obviously) because I at least have a decent online connection to people who don't oppose them even while they don't use them.
In short, you can always practice with customs (especially if you only use a character or two, getting so few customs is cake). Practicing against them is no different from lacking character representation in a region.
That's a fair point, but people aren't exactly familiar with default duck hunt either.I'm not necessarily disagreeing with you. Like I said, I'm neutral. My position is more "this isn't as big of a deal as people are making it out to be."
@ DunnoBro Raijinken said it better than I can:
Basically, there is absolutely nothing stopping you or anyone else from practicing with customs, but practicing against them is definitely inhibited by not allowing them at tournaments. Because of that, I'm really not buying the excuse that lower tier characters that get boosted by customs only look unviable because the meta is too new. If anything, they should be at a heavy advantage, because no one knows how to fight them yet (see: Captain Awesum's Enragement Child set at EVO).
I mean yea, HSB essentially has no downside. Just like default moves have no downside because they actually have a use in comparison to some meh customs.@ DunnoBro
Have come accross any custom moves that you felt have no downsides? You are a well respected player just wanted your input. Also what do you think the future of smash 4 will look like?
Rain's example doesn't really mean anything. He lost because he couldn't practice against a good custom Villager. That doesn't mean we should ban customs. I don't know a Rosalina I can practice with, but I don't think anyone would consider banning her.Abadango placed really well but we can always look at other fringe examples that totally messed with the placings of other really good players.
I believe Rain (it was a really good Japanese sheik, I REALLY can't recall the name 100% but I'm p. sure it was Rain) lost to Capt Awesum's Villager strat at some point. I'm not going to discredit Awesum, he won, that's that, but it makes me wonder how would Rain (or whoever it was) go about preparing for that coming out of Japan? Abadango used Speeding Bike, a pretty self-explanatory good Custom move. But when you go from Japan to USA and see the kind of stuff they literally could NOT have prepared for, you realize it's really, really, REALLY skewed as a standard method of play and practice.
I love playing with Customs, they're a lot of fun, but I can in no way see them as healthy for the main metagame at large.
Is Rosalina entirely banned in your country and like, actually virtually impossible to play against in tournament like, period? Because Japan does not use Customs at all, of course he can't find a good Customs Villager that plays in tournament there!Rain's example doesn't really mean anything. He lost because he couldn't practice against a good custom Villager. That doesn't mean we should ban customs. I don't know a Rosalina I can practice with, but I don't think anyone would consider banning her.
They've always had notably conservative rulesets in each game.Just curious, have Japanese players given any reason why they play without customs?
I have a similar situation. My brother refuses to use customs (as does another friend of mine), but they don't mind that I do. Unfortunately I haven't quite managed to find one that gives them the hype factor that it'd take to get them to use 'em, but it's better than nothing.I quickly learned today what my sparring buddy's views on customs are, and honestly how the entirety of the customs debate might be shaped. I decided to play some DK, and I started out with default because of how jank Kong Cyclone is. After the first match, he says something along the lines of "you can use that move, I don't mind" because (and I'm paraphrasing) "It may be jank but it's part of the game, and I'll find a way to play against it." After all the time I spent putting custom characters into my setup from the Project, that made me really, really happy. I also used custom villager, but I'm more inclined toward offensive play and he used puff so even that wasn't so bad.
Yeah, Kong Cyclone's windboxes and EBT can be stupid and janky and weird. But when we laughed at it (and we did, a lot) it was less "customs are strange" and more "Smash 4 is strange." I know the "it's part of the game so we should use it" argument isn't a be all, end all for customs, But it's also kind of refreshing seeing Windkong and Killager and HSBChu etc treated with the same attitude as Boost Kick ZSS and sheik with needles and Diddy Kong. And I'm hopeful that as we allow the custom meta to develop and we learn how to handle them, that attitude toward these moves will become more commonplace.
The next step, of course, is to get him to experiment with customs during our play sessions
Part of it is that he hasnt played Smash 4 all summer so he needs to relearn stuff. Hopefully as he becomes more familiar with the game he'll start using more customsI have a similar situation. My brother refuses to use customs (as does another friend of mine), but they don't mind that I do. Unfortunately I haven't quite managed to find one that gives them the hype factor that it'd take to get them to use 'em, but it's better than nothing.
I don't think there are any in Japan. I only picked out that point because it was right in front of me. I also disagree with everything else, though. Not that your statements are incorrect, just that they don't mean anything against customs.Is Rosalina entirely banned in your country and like, actually virtually impossible to play against in tournament like, period? Because Japan does not use Customs at all, of course he can't find a good Customs Villager that plays in tournament there!
It's not the only reason we should (I've listed plenty above) but it's one of them because it is inherently disadvantageous, whether I like it or not.
(If there are any Customs tournaments in Japan I'd love to know, haven't seen any!)