Ansou
Smash Ace
I've been absent from this discussion for a while now, so I'm just going to reply to a lot of posts now instead.
Having pre-made custom sets probably saves a lot of time, but I do feel 1 or 2 sets being left for personal choices could be a good idea(if unlocking all customs wasn't such a hassle).
I agree and pretty much everyone does. The Custom Moveset Project encourages tournaments to allow 3DS import to slot 9 and 10 and that is what most TOs should follow. EVO was pretty much the only tourney that limited the users to the premade sets and that was only because of logistical concerns (which would probably not even have been a real problem, but EVO is EVO and they are usually concerned about pretty much everything).I do think, however, that the custom movesets being put in 10 slots is a bit flawed. I preferred the original idea of having the last 2 spots empty for people with unusual combinations to load their builds. I know the custom movesets cover the "best builds," although that is according to the players who post here. Not allowing the other moves to be used that don't make the cut - regardless of how unlikely someone is to use that one move - nutters the idea of playing with customizable fighters.
Custom moves are not over-centralizing. Some moves are centralizing to the point where you actually have to practice dealing with them, but so are default moves. They are not over-centralizing as they don't take over the high level meta. As for Average Joe vs. Seagull - perhaps Average Joe didn't have enough experience fighting against Kong Cyclone? The move is overwhelming at first, but once you know how to deal with it, it becomes ridiculously weak. I did watch the match, and it looked like both players were just trolling around. Neither of them seemed to actually the Character as they normally would.My objections to customs in tournaments are that they make the gameplay centralize around a few powerful exploits rather than good fundamental gameplay, they take an unreasonable amount of time to unlock, the make the game less balanced overall and they make setup for tourneys take longer.
Powerful exploits:
Let me start by saying if you played Brawl with anyone lower than a high tier you know how annoying this kind of thing can be. Take Wolf for example, an otherwise viable character who gets screwed by chain grabs. The DDD MU is -3 for Wolf purely because DDD's grab game. Even really good Wolfs like Kain have trouble getting past it; there simply isn't a good way to combat them with certain characters. CGs were often 0-death.
Fortunately in SSB4 the creators learned from Brawl's powerful exploits or "jank" and removed chain grabs and other things like ledge mechanics which allowed planking, etc. Try playing most characters vs a planking Meta Knight in Brawl; it was so bad that special rules reducing the times MK could grab the ledge were made. I think everyone generally agrees SSB4 is the best balanced smash game with most characters being able to potentially win or place top 8 in tournaments. This is largely because SSB4 is less janky than Brawl. Sheik and pre-patch Diddy were nowhere near as bad as Brawl's MK was. Customs brings the jank back.
Look at villager's customs (trip sapling+exploding balloons); the return of planking. This isn't to say it can't be beat but I am saying it will dominate most games because planking puts the opponent at a disadvantage and gives villager an easy reset at every ledge. Going to a ledge, usually a bad tactic because it gives away stage control, becomes an easy reset that can be rinsed and repeated. Many characters will take a lot of damage getting around this and then villager can run to the other ledge or scrooge under the stage and do it again.
With SSB4's mechanics of Dthrow>Uair>upB-esk combos customs can lead to 0-death setups. For example:
https://www.youtube.com/watch?v=NJcIxv_QukE (Hoo-Haw anyone?)
Also you have to consider that customs when used with a competitive mindset are very hard to punish but easy to use. Seagull Joe (not a DK player) basically trolled Average Joe, a good DK player by showing DK's custom upB is better than fundamental gameplay and beat him in dittos at a tournament:
https://www.youtube.com/watch?v=5yynXqx03VY&feature=youtu.be
He proved his point about customs being powerful exploits the game will revolve around.
Top players don't dislike customs because they don't know how to use them. Top player dislike customs because they know customs better than anyone and how the competitive mindset is about exploiting the opponent as much as possible safely. Customs will make fundamentals less prevalent and spamming dominant.
Time to unlock.
I see people calling others who complain about unlocking customs lazy and think: have you unlocked every custom move? I have and my solo gameplay time is 101 hours. Playing classic, allstar, target blast, trophy rush, etc with every character (I did beat other challenges too). 101 hours is longer than it took me to beat Final Fantasy 10 the first time. I know you can use a turbo controller on target blast with Ganon but that requires a person buy a turbo controller. And what about 3DS players?
It takes a few hours at most to unlock every stage and character but dozens of hours to unlock every custom. Unlocking time is a legit complaint.
Less balanced:
I know people say "Sheik is already jank" but that's no reason to add more jank. Try using a low tier and chasing down DK's whirling cyclone; it's hard. The added jank only moves a few characters up because they can exploit jank. For every character moved up another must move down. Giving some character, many who are high tiers, exploits makes the characters who have bad MUs vs them in vanilla smash have even worse MUs. After the sorting is settled out the bad characters in customs will be less viable than without them. Sure customs raise characters like Wii Fit Trainer by jank like sweeping sun saturation and jumbo hoops but they make characters without jank customs have a worse time.
Longer setups:
Anytime you add more setup steps it takes longer. In less populated regions where people bring wii Us they might not have every custom unlocked.
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Customs are very fun, don't get me wrong. I enjoy them. But they're not the way to go for tournaments. This is why casual players like them but tournament players don't. Use them in friendlies and smashfests but don't force them in tournaments.
This could be said about characters as well. I don't have a good Diddy Kong player in my region so I have a hard time getting practice against that character. Do I want to ban Diddy Kong just because of that? No. Even when customs are turned off, you need matchup knowledge. It's not like knowing matchups is something new that is only a thing when customs are turned on.I think Custom offs meta focuses more in character development while Custom On meta focuses more in match-up knowledge, I could see tournament goers prefering custom off meta, since the top priority from a player is improving his fundamentals, custom off meta provides less variables because you dont have to worry about things like wind kong or stalliger.
Another thing is that it could be pretty hard for some people is to find let say a good stalliger in his region, in a way it's kind of unfair that you get punished because no one plays that character with that customs, so if a top 10 player drowns in a tournament pool to a mediocre player because of a custom, can we say its healthy for the meta? will go like "lol he should have spent less time improving his character and more in learning customs"
The reason that I continue to argue for customs is because I have still not lost hope for them. Yes, many TOs have decided to ban them, but all logic says that they should be allowed.I find it amazing that you guys are still fighting an almost lost cause. If pro-customs were winning I would have stopped arguing, maybe even started practising with them already or dropped Sm4sh for good.
Even disregarding the existence of "janky" customs, I still can't see them to be that good of a thing anyways. There are 55 characters that get patched and changed regularly, and there will soon be a couple more added to the game. It's not that easy to adapt to all of that. It's not as bad as you make it out to be for people to want simpler things. I know this ain't melee or brawl and that it's different than the rest, but people have always envisioned Smash as that straight up game where you go and kick the opponents *** out of the stage. Its more than normal for people to want it to remain the same. There are million of people playing LoL and Dota so you have to admit that people don't generally hate complexity blindly. They just think it's bad when it's related to Smash, their beloved simple game.
There is also the fact that Customs are heavily associated with equipments which is just enough proof for most people that theyre meant for causal play. It's just too hard to change people's first impressions, since most of the time first impressions are pretty much the last impressions.
Only thing that I think could have changed people's opinions of them is that if all characters had about equally good customs. But you see many characters with utterly useless customs and DLC characters having none and there you have the final nail on the coffin.
To be honest, the reason why I want customs to be legal is neither about balancing nor depth. It's because they are a part of the game. This is the exact same reason why I want DLC characters to be legal. They are not legal just because they add depth or balance to the game. They are legal because they are a part of the game. I don't see why we need a reason other than that to allow custom moves.Thats what I was saying. If its about making low tiers viable than thats going to happen because the patches and because people will discover new tricks and playstyles to make them low tiers viable.
If its about depth, than I see no depth that can be achieved using them, and in reverse we get to deal with campy villager, HSB Pika and windkong. I don't see how the trade off is worth it.
We gave them a chance, found out that they are perfectly fine and then stopped using them after EVO was over without specifying a good reason for it.I am not interested in scouring Twitter for a couple hours to find quotes, but /at least/ ZeRo, Dabuz, ESAM, Nakat, Ally, and all of the top Japanese players are against customs. Off the top of my head.
Except we already did this? We were running customs tournaments for months in preparation for EVO. We gave them a chance, decided that we didn't like them, and stopped using customs.
I would say that we try custom moves and stop using them if and only if they actually cause real problems for the competitive scene (which is yet to be seen). Now people just banned them even though they didn't cause any real problems.if i may ask, do you have quotes of these pro players against customs? or perhaps where it was from and when? not saying i don't believe you, but arguments becomes much stronger with evidence to back it up. and ill give you that, customs should not be allowed/disallowed based on entitlement, but on what it can do for the competitive scene. But, in my opinion, before we can judge what customs will do in a competitive scene, they have to be ALLOWED in a competitive scene first. my thoughts on it are as follows
1. give customs a whirl at competitive scene.
2. after a good amount of time passes (3 months is a good amount i think) reevaluate customs, based on tournament standings, popular customs builds, and any changes in the tier list.
3. Look at the results, and make our decision from there.
again, i could care less if the meta was anti or pro customs, but i don't want to condemn something before we have given it a fair try.
You're not banning playing with the default movesets just because customs are on. You're not even banning "default play". If both players are using default movesets (which happens pretty often in customs tourneys at this point of the meta), then that is default play. If default play can happen in a tourney, that must mean that it isn't banned.Because equipment is randomly created... I have 100+ Godly Sacred Treasures between both games, all with different stats. You can only hold 3000 pieces per game, and that's much less then the near infinite number of possible equipment. There wasn't a "get 30 X" challenge in regards to equipment, although there are notifications to getting X amount of different bonus effects.
And that was pretty half-***ed. Zard didn't need a nerf, and Dragon Rush is still the better move.
Miis, nobody outside of Nintendo/Namco knows what to do. I think we can all agree it's a different argument.
And nothing else significant has changed, unless you count Fox's completely unnecessary custom blaster buffs.
Literally the only things patched so far were infinites, another way to ruin doubles, glitches of all kinds, and largely unnecessary buffs to "match" the default getting a buff.
Luma only KOs at 0 in extreme situations.... Plenty of other single hit moves would KO at 0% between max rage and the knockback multiplier for hitting people charging a Smash. That's not special at all.
Care to explain how less relevant options is better?
You're effectively banning default play by keeping customs on just as hard as you're banning Palutena by keeping customs off. There's a big difference between a ban and a in-game option.
The streams I know of that uses customs are Shieldbreakers (Stockholm) and NextLevelStreaming (Kansas). Shieldbreakers have them legal at pretty much any event that is not titled Dragon Smash. Here are Shieldbreakers' Youtube and NextLevelStreaming's Youtube.Where are you guys going to watch csotm matches these days? Any streams still using them? east coast and west coast (far as I can tell) have abandoned them. As any cusotm player knows knowledge is the key, anyone know a stream where i can watch some custom tournaments happen?
And wow this thread was entertaining to read.
Note that this only applies in top level play. Also note how old Melee was when he switched to Fox.I'd like to cite Armada as reference to how this isn't true. He prefered to play peach for years until he realised people finally started to learn the matchup. He then had to switch to fox(mainly for Leffen) because he knows that in order to keep competing at a top level he must play the better matchup. It may be preference at first but top players will eventually play the best set for the matchup if a clear best set exist.
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