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Smash Master
Personally, I don't think they should be forced to use customs (in part because this would require a rule exception for DLC characters, either by making them illegal or making them exempt from the requirement), but I can see why the question makes sense: It's not like we ever let individuals enter Doubles (though obviously the disadvantage of doing so, unless a stock adjustment is implemented, far outweighs the disadvantage of competing in customs without using them).I don't think it's THAT simple. I don't think TOs will bother making a side event that the same characters and players in the main event are going to be winning. The 100m hurdles and 300m hurdles only LOOK similar. The muscles you have to be training to compete in each are different, so I don't think this compression of yours is all that valid.
Here's a question: do you think players in a customs side event should be required to use customs or not?
Of course, if we ever reached the theoretical "one ideal set per character" situation, then I would feel differently (and thus would support forcing the use of customs). But while we haven't reached that point, I think requiring the use of customs is inconsistent with my own reason for wanting customs (to allow player's choice, style, and knowledge to show forth in further unique selections from a wider pool of possibilities).
And to the Dota/League comparison, I was comparing that more from a taste stance. I view customs-off as a watered down version of customs-on just as I view League as watered down Dota. The settings, and viable strategies, are different in both (as everyone likes to point out, Villager can't plank in customs-off, but fewer characters can effortlessly edgeguard Ganondorf in customs-on), and in turn, that creates new dynamics that appeal to some people and not others (My League friends don't like being chain-stunned to death in Dota, and my Dota friends don't like how someone three inches from you is gone for good unless you take Flash in League). Of course, in such cases where one game is literally a derivative of the other, I suppose it's a bit more like comparing Smash 4 to Smash 64. But even then, gameplay is similar, yet divergent, and I feel the comparison is appropriate.
In case that was too convoluted, adding customs adds to the tactical variety and potential matchup depth, creating a higher mental skill floor which some find appealing, and some don't.
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