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And so... what exactly went wrong at EVO?
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Apparantly customs *shrug*And so... what exactly went wrong at EVO?
Dash Counter adds another recovery when your opponent is edgeguarding and helps with projectile spam, Tornado Uppercut adds an slightly better recovery instead of a risky move that was rarely used anyway. The other 3 not mentioned are pretty ****, but 5 usable customs is a lot more than other characters (Jiggs)Obviously the three DLCers don't. Mac's Flaming Lunge is a situationally passable recovery mixup, but given the negligible practicality of Straight Lunge, it's a useful option. Grounding Blow is alright as well, and Guard Breaker's super armor can make a handful of edge guards less effective. I also hear there are some benefits to picking other counters, but I've never really tested them very much.
They were included to indicate that even those of us who use characters who literally can't benefit from customs still support allowing them.
Jigglypuff has ummm... Hyper voice and... Pound blitz. Even sideways pound is okay in some matchups. I'll wakie wakie and spin phony? Ugh, who am I kidding...Dash Counter adds another recovery when your opponent is edgeguarding and helps with projectile spam, Tornado Uppercut adds an slightly better recovery instead of a risky move that was rarely used anyway. The other 3 not mentioned are pretty ****, but 5 usable customs is a lot more than other characters (Jiggs)
evoAnd so... what exactly went wrong at EVO?
Be fair. No wrong would have occurred if customs weren't involved either. And there doesn't have to be something seriously wrong. If the majority of people think of them as no good, whether we are talking compatitive or enjoyment wise, it would be pretty natural for them to want them out.And so... what exactly went wrong at EVO?
I tried to see some use for Tornado Uppercut, but really wasn't convinced it was worth the very slight recovery boost, when...Dash Counter adds another recovery when your opponent is edgeguarding and helps with projectile spam, Tornado Uppercut adds an slightly better recovery instead of a risky move that was rarely used anyway. The other 3 not mentioned are pretty ****, but 5 usable customs is a lot more than other characters (Jiggs)
Essentially this. The default Uppercut is a great move for all but recovering.im sorry, but being a mac main, up b combos with down tilt, jab, up tilt, and down throw. it kills relatively fast, a little higher recovery for almost no damage or knockback is not worth it. the compact counter isn't a good enough combo tool, the only 2 useful tools are the 2 neutral, and the 3 counter
I personally like Pound Blitz (and Sideways probably works well enough against fastfallers), and could maybe see the pass-through Rollout as a situational recovery mixup (more reliably than default, anyway). At least all three of her Up B moves are of comparable [lack of] strength.Jigglypuff has ummm... Hyper voice and... Pound blitz. Even sideways pound is okay in some matchups. I'll wakie wakie and spin phony? Ugh, who am I kidding...
But that majority opinion should only hold weight if it's backed in competitive reasoning. No matter how many people I know that don't use customs, or hate defensive characters/playstyles, or hate traveling stages, or hate Sheik, there has to be a legitimate competitive reason to exclude them. The majority of my Smash circle utterly despises Sheik and neither enjoys playing as nor against her. Ban?Be fair. No wrong would have occurred if customs weren't involved either. And there doesn't have to be something seriously wrong. If the majority of people think of them as no good, whether we are talking compatitive or enjoyment wise, it would be pretty natural for them to want them out.
I don't know about Nairo but Zero showed in many occasions that he hate them. Also he's the guy who went ape **** because in his opinion Lucario is too janky or something, do you think his opinion would be objective about customs?I still think the main reason Customs are not in common use is because of top players having a disdain for them, rather than most player being unfamiliar. The most tactical thing the pro-Customs crowd can do at this point is convince Nairo or Zero that Customs give Smash 4 something that no previous, and perhaps no future Smash game can offer. Not to say it'll ever happen.
Calling them braindead is a tad stretching it. Maybe its the case with villager and DK to a degree but Kirby and ganon won't be taking your stocks 0 to death by spamming customs.I don't like customs because I feel they unbalance and over-centralize the game. I know, they aren't winning tournaments and they were almost none at top 8 EVO, but that doesn't mean they don't have problems. Kong Cyclone, Trip Sapling, and Heavy Skull Bash are all definitely beatable, but the whole match is centered around fighting and dodging this one move. Characters become one-dimensional and it's bad for the game. Some characters genuinely improve from customs, like Kirby, Ganondorf, and Palutena. But there's still a crapload of customs that are overpowered or just useless.
And here's a personal argument I know I'm gonna get **** thrown at me for, but I understand why and I actually encourage you to give me your opinions:
I feel that the ruleset is unfair for a lot of the characters that don't benefit from customs at all. Characters like DK and Palutena shoot way the hell up when given access to customs, and already strong characters like Diddy and Villager become even stronger. In contrast, notably underwhelming characters like Little Mac, Zelda, or Jigglypuff do not benefit from customs at all, and are actually made even worse because of the stronger tools they have to fight against. It's also unfair to the DLC characters, since they outright have no customs at all.
A majority of the customs in this game are outright useless, making a couple weak characters braindead and stupid powerful and already powerful characters even more stronger.
And neither should any character in this game with customs on. The only reason people can't beat these "overcentralizing, overpowered" customs is because people don't take the time to learn how to deal with them. If you don't educate yourself, how can you expect to perform well against these seemingly strong moves? The same goes for anything in default. Luigi Cyclone, Bouncing Fish, Flip Kick, Lloid Rocket, REGULAR Timber(remember when everybody kept getting hit by it? That doesn't happen anymore.), Spin Dash, and MANY others. We haven't banned the use of any of these moves because we all know that they aren't TOO strong. Similarly, if we just learn more about certain custom moves and learn strategies to deal with them, they will not seem NEARLY as bad as they first were.Calling them braindead is a tad stretching it. Maybe its the case with villager and DK to a degree but Kirby and ganon won't be taking your stocks 0 to death by spamming customs.
All these "exploits" you keep talking about are only exploits because people don't know how to properly deal with them. By your logic, I could call Sonic's use of Spin Dash an exploit because I have an incredibly hard time dealing with it. I mean, how are you supposed to catch up with it when it just zooms right past you? Shielding is useless, and you can't really grab it. What am I supposed to do?My objections to customs in tournaments are that they make the gameplay centralize around a few powerful exploits rather than good fundamental gameplay, they take an unreasonable amount of time to unlock, the make the game less balanced overall and they make setup for tourneys take longer.
Powerful exploits:
Let me start by saying if you played Brawl with anyone lower than a high tier you know how annoying this kind of thing can be. Take Wolf for example, an otherwise viable character who gets screwed by chain grabs. The DDD MU is -3 for Wolf purely because DDD's grab game. Even really good Wolfs like Kain have trouble getting past it; there simply isn't a good way to combat them with certain characters. CGs were often 0-death.
Fortunately in SSB4 the creators learned from Brawl's powerful exploits or "jank" and removed chain grabs and other things like ledge mechanics which allowed planking, etc. Try playing most characters vs a planking Meta Knight in Brawl; it was so bad that special rules reducing the times MK could grab the ledge were made. I think everyone generally agrees SSB4 is the best balanced smash game with most characters being able to potentially win or place top 8 in tournaments. This is largely because SSB4 is less janky than Brawl. Sheik and pre-patch Diddy were nowhere near as bad as Brawl's MK was. Customs brings the jank back.
Look at villager's customs (trip sapling+exploding balloons); the return of planking. This isn't to say it can't be beat but I am saying it will dominate most games because planking puts the opponent at a disadvantage and gives villager an easy reset at every ledge. Going to a ledge, usually a bad tactic because it gives away stage control, becomes an easy reset that can be rinsed and repeated. Many characters will take a lot of damage getting around this and then villager can run to the other ledge or scrooge under the stage and do it again.
With SSB4's mechanics of Dthrow>Uair>upB-esk combos customs can lead to 0-death setups. For example:
https://www.youtube.com/watch?v=NJcIxv_QukE (Hoo-Haw anyone?)
Also you have to consider that customs when used with a competitive mindset are very hard to punish but easy to use. Seagull Joe (not a DK player) basically trolled Average Joe, a good DK player by showing DK's custom upB is better than fundamental gameplay and beat him in dittos at a tournament:
https://www.youtube.com/watch?v=5yynXqx03VY&feature=youtu.be
He proved his point about customs being powerful exploits the game will revolve around.
Top players don't dislike customs because they don't know how to use them. Top player dislike customs because they know customs better than anyone and how the competitive mindset is about exploiting the opponent as much as possible safely. Customs will make fundamentals less prevalent and spamming dominant.
Time to unlock.
I see people calling others who complain about unlocking customs lazy and think: have you unlocked every custom move? I have and my solo gameplay time is 101 hours. Playing classic, allstar, target blast, trophy rush, etc with every character (I did beat other challenges too). 101 hours is longer than it took me to beat Final Fantasy 10 the first time. I know you can use a turbo controller on target blast with Ganon but that requires a person buy a turbo controller. And what about 3DS players?
It takes a few hours at most to unlock every stage and character but dozens of hours to unlock every custom. Unlocking time is a legit complaint.
Less balanced:
I know people say "Sheik is already jank" but that's no reason to add more jank. Try using a low tier and chasing down DK's whirling cyclone; it's hard. The added jank only moves a few characters up because they can exploit jank. For every character moved up another must move down. Giving some character, many who are high tiers, exploits makes the characters who have bad MUs vs them in vanilla smash have even worse MUs. After the sorting is settled out the bad characters in customs will be less viable than without them. Sure customs raise characters like Wii Fit Trainer by jank like sweeping sun saturation and jumbo hoops but they make characters without jank customs have a worse time.
Longer setups:
Anytime you add more setup steps it takes longer. In less populated regions where people bring wii Us they might not have every custom unlocked.
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Customs are very fun, don't get me wrong. I enjoy them. But they're not the way to go for tournaments. This is why casual players like them but tournament players don't. Use them in friendlies and smashfests but don't force them in tournaments.
It always comes back to this soundbite. "Top players who played at custom tournaments and don't like customs don't know how to deal with them".All these "exploits" you keep talking about are only exploits because people don't know how to properly deal with them.
I think the lack of results at EVO goes strongly against any flat statement of "overpowered."I don't like customs because I feel they unbalance and over-centralize the game. I know, they aren't winning tournaments and they were almost none at top 8 EVO, but that doesn't mean they don't have problems. Kong Cyclone, Trip Sapling, and Heavy Skull Bash are all definitely beatable, but the whole match is centered around fighting and dodging this one move. Characters become one-dimensional and it's bad for the game. Some characters genuinely improve from customs, like Kirby, Ganondorf, and Palutena. But there's still a crapload of customs that are overpowered or just useless.
And here's a personal argument I know I'm gonna get **** thrown at me for, but I understand why and I actually encourage you to give me your opinions:
I feel that the ruleset is unfair for a lot of the characters that don't benefit from customs at all. Characters like DK and Palutena shoot way the hell up when given access to customs, and already strong characters like Diddy and Villager become even stronger. In contrast, notably underwhelming characters like Little Mac, Zelda, or Jigglypuff do not benefit from customs at all, and are actually made even worse because of the stronger tools they have to fight against. It's also unfair to the DLC characters, since they outright have no customs at all.
A majority of the customs in this game are outright useless, making a couple weak characters braindead and stupid powerful and already powerful characters even more stronger.
I thank you for enumerating your feelings on the matter. However, allow me to make a few counterpoints:My objections to customs in tournaments are that they make the gameplay centralize around a few powerful exploits rather than good fundamental gameplay, they take an unreasonable amount of time to unlock, the make the game less balanced overall and they make setup for tourneys take longer.
Powerful exploits:
Let me start by saying if you played Brawl with anyone lower than a high tier you know how annoying this kind of thing can be. Take Wolf for example, an otherwise viable character who gets screwed by chain grabs. The DDD MU is -3 for Wolf purely because DDD's grab game. Even really good Wolfs like Kain have trouble getting past it; there simply isn't a good way to combat them with certain characters. CGs were often 0-death.
Fortunately in SSB4 the creators learned from Brawl's powerful exploits or "jank" and removed chain grabs and other things like ledge mechanics which allowed planking, etc. Try playing most characters vs a planking Meta Knight in Brawl; it was so bad that special rules reducing the times MK could grab the ledge were made. I think everyone generally agrees SSB4 is the best balanced smash game with most characters being able to potentially win or place top 8 in tournaments. This is largely because SSB4 is less janky than Brawl. Sheik and pre-patch Diddy were nowhere near as bad as Brawl's MK was. Customs brings the jank back.
Look at villager's customs (trip sapling+exploding balloons); the return of planking. This isn't to say it can't be beat but I am saying it will dominate most games because planking puts the opponent at a disadvantage and gives villager an easy reset at every ledge. Going to a ledge, usually a bad tactic because it gives away stage control, becomes an easy reset that can be rinsed and repeated. Many characters will take a lot of damage getting around this and then villager can run to the other ledge or scrooge under the stage and do it again.
With SSB4's mechanics of Dthrow>Uair>upB-esk combos customs can lead to 0-death setups. For example:
https://www.youtube.com/watch?v=NJcIxv_QukE (Hoo-Haw anyone?)
Also you have to consider that customs when used with a competitive mindset are very hard to punish but easy to use. Seagull Joe (not a DK player) basically trolled Average Joe, a good DK player by showing DK's custom upB is better than fundamental gameplay and beat him in dittos at a tournament:
https://www.youtube.com/watch?v=5yynXqx03VY&feature=youtu.be
He proved his point about customs being powerful exploits the game will revolve around.
Top players don't dislike customs because they don't know how to use them. Top player dislike customs because they know customs better than anyone and how the competitive mindset is about exploiting the opponent as much as possible safely. Customs will make fundamentals less prevalent and spamming dominant.
Time to unlock.
I see people calling others who complain about unlocking customs lazy and think: have you unlocked every custom move? I have and my solo gameplay time is 101 hours. Playing classic, allstar, target blast, trophy rush, etc with every character (I did beat other challenges too). 101 hours is longer than it took me to beat Final Fantasy 10 the first time. I know you can use a turbo controller on target blast with Ganon but that requires a person buy a turbo controller. And what about 3DS players?
It takes a few hours at most to unlock every stage and character but dozens of hours to unlock every custom. Unlocking time is a legit complaint.
Less balanced:
I know people say "Sheik is already jank" but that's no reason to add more jank. Try using a low tier and chasing down DK's whirling cyclone; it's hard. The added jank only moves a few characters up because they can exploit jank. For every character moved up another must move down. Giving some character, many who are high tiers, exploits makes the characters who have bad MUs vs them in vanilla smash have even worse MUs. After the sorting is settled out the bad characters in customs will be less viable than without them. Sure customs raise characters like Wii Fit Trainer by jank like sweeping sun saturation and jumbo hoops but they make characters without jank customs have a worse time.
Longer setups:
Anytime you add more setup steps it takes longer. In less populated regions where people bring wii Us they might not have every custom unlocked.
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Customs are very fun, don't get me wrong. I enjoy them. But they're not the way to go for tournaments. This is why casual players like them but tournament players don't. Use them in friendlies and smashfests but don't force them in tournaments.
I dont know. Do you think the metagames are different enough to warrnet for such a thing?What happened to the "why not both" idea that was floating around here? This way the anti-customs can be whiny and lazy and the pro-custom people can be spammy and cheap. If both were represented at tournaments then we get bigger events, more to do, I'd pay to do both.
I don't want to force anyone to use customs... This way we have our cake and eat it too!...
I will jump in and answer a question that wasn't directed at me.I dont know. Do you think the metagames are different enough to warrnet for such a thing?
Haha according to you and the other anti-tiers they are wildly different than standard play. If they were similar you guys wouldn't be complaining in the first place...I dont know. Do you think the metagames are different enough to warrnet for such a thing?
Man I wish I lived in Texas instead of NC (not really, I like getting snow from time to time).Haha according to you and the other anti-tiers they are wildly different than standard play. If they were similar you guys wouldn't be complaining in the first place...
I just don't see why we can't do both. My local scene does both and we have a blast.
That's unfortunate. It must really suck not to have any kind of custom scene there. We here in Texas tend to be opinionated and play however we want.Man I wish I lived in Texas instead of NC (not really, I like getting snow from time to time).
Last time I tried debating customs with NC's players, I got so fed up with them I rage quit our discussion group. Scared to bring it back up (not like it really matters since I'm a solid hour or more from all major population centers in the state).
Damn I didn't know customs were this widely ignored elsewhere... You guys should try and set somthing upYeah it's looking pretty grim for SC as well. I'm pretty sure we haven't even run a single custom tournament, and we're already completely dismissing custom moves.
While I know we have no right to talk when compared to Texas, NCers (at least, maybe SCers too) aren't that fond of long drives to events. I know most of NC's events are in Greensboro, Charlotte, and Raleigh. And even knowing that, I saw a post recently saying "With Raleigh running low on events"... so even if there were enough interest to justify the venue and advertising, our players just aren't that interested. Someone in our own scene spent a good while ranting about how our scene is so casual and hardly anyone travels to compete. He was right, in some ways. If only online tournaments "counted."Damn I didn't know customs were this widely ignored elsewhere... You guys should try and set somthing up
Is that TO one of the poeple trying to sell the BS "miis aren't real characters"?New Mexico is looking like it's gonna follow in Texas's footsteps ( ~1/2 of the top 25 players use customs here. Lots of custom Rosalinas/ Sheiks, but we've got some dedicated pro-custom Palutinas, Ikes, Yoshi, Mega Men, DK, and the like). Different game styles in different months might just be the way to go.
One of our TOs is pushing for Paragon's rule set, but it's honestly an insane rule set. 2 stock, 7 stages, no customs, no Miis*, no gentlemaning, no wireless controllers, ugh...
There should be a "Customs Project" thread in the Yoshi Boards with this information. Try looking there.what customs do the yoshis run?
I would complain regardless because I don't want counterpicking with customs to be a thing. And my question was legit. I wasn't trying to be sarcastic or anything.Haha according to you and the other anti-tiers they are wildly different than standard play. If they were similar you guys wouldn't be complaining in the first place...
I just don't see why we can't do both. My local scene does both and we have a blast.
You make excellent points, but they don't matter. There could be a competition for who can throw blind folded ducks the furthest and if people want it, it will happen, it doesnt have to make sense. Customs will come or go dependent on how people feel, not by whether they are logical or not.I would complain regardless because I don't want counterpicking with customs to be a thing. And my question was legit. I wasn't trying to be sarcastic or anything.
Its just that if a major had both someone like ZeRo would just compete and take the money for that anyway without using customs. I know he does the same with doubles but doubles require an additional set of skills to be able to compete in. Of course customs do require that you know them and get used to them but thats negligible in my opinion compared to doubles.
Yeah, my main point is that customs aren't different enough to warrant for something like that, even the top ten in customs are the same in default.
I don't think it's THAT simple. I don't think TOs will bother making a side event that the same characters and players in the main event are going to be winning. The 100m hurdles and 300m hurdles only LOOK similar. The muscles you have to be training to compete in each are different, so I don't think this compression of yours is all that valid.You make excellent points, but they don't matter. There could be a competition for who can throw blind folded ducks the furthest and if people want it, it will happen, it doesnt have to make sense. Customs will come or go dependent on how people feel, not by whether they are logical or not.
You could say the same thing about the different distance events in track: "the 100m hurdles and the 300m hurdles are too similar." It's all about public opinion and a lot of people think customs are fun. My scene does tournaments and they use customs because they want to.
At EVO the TO's wanted customs so low and behold they had customs.
Bottom line: as long there are people who conduct custom tournaments and advertise it, there will always be two metas (however small the customs meta may become).