EricTheGamerman
You can voice your opinion and be disappointed when things don't go your way, but if you aren't part of the development team, you don't get to make the choices. There are millions of people with their own wants and desires, so if their wants and desires are met, whereas yours aren't, then you come off as entitled when you expect or even demand that the product be made as you want. As for making a product "worth buying", that's purely subjective. Competitve gamers didn't enjoy Brawl as much as casual gamers, for example.
Again, I'm not the one demanding Sakurai do anything specific for me. I just wanted to highlight that the dynamic like most things isn't so black and white, and that to some degree, the fan base should be able to make demands of the product producer. That's how you generally end up with the ideal product, by engaging with the fan communities and seeing what can be improved and what is desired. While Sakurai and team is putting in passion and their own artistic vision to various elements of the project, they are also not allowed the freedom of typical artist because their goal is to make a game that will sell.
You obviously can't listen to the fans entirely, you're never going to please everyone. I'm not personally demanding anything of anyone either as I'm generally satisfied if mildly disappointed with the end of the hype cycle and unsure about modes in the game. Additionally, I mentioned most people use the dynamic more childishly as a means of expressing anger and disappointment and genuinely being entitled about it.
Where I think the demand argument begins to expand is with fan bases. When you have large, vocal fan bases not getting attention or having their concerns addressed, then the position starts to develop to "Demand" attention be paid to them. Again, I'm not saying those demands need to be, or should be met, but I think that perhaps those communities begin to develop more authority than just merely asking at a certain point. I don't know exact numbers on fan bases, and it would be impossible to figure those out. But when you see such highly requested characters ignored or relegated to assists in the era of DLC, I do think you're coming off a bit tone death to your consumers. At least discussing those characters with the fan base and stating why you made the decisions you did regarding those characters is deserved to some extent. I think you're allowed to demand that much once you've become a big enough part of the community, to ask for a little more transparency in the process.
Again, this is all in the ideal realm of game development that can be constantly updated and issues addressed. No, you're not entitled to anything as the consumer except for a functioning thing of what you pay for. But game developers aren't entitled to our undying support, love, and purchase either. To make that relationship work best, you work with one another to determine what's best for the parties involved.
Don't misunderstand. I'm not saying that Sakurai messed up or owes us anything. I think he could stand to be more transparent with those fan requested characters and choose to be more conscious of revealing things early so as to manage hype for such highly requested characters, but he doesn't HAVE to do anything. I think the game should generally have enough content to justify a purchase from most Smash fans, but I also see how people are disappointed with the game. I also agree most people act out of entitlement issues, yes. But that doesn't necessarily mean the action of attempting to engage in dialogue with a game for fans about what to include is bad in of itself.
I'm more just arguing consumer philosophy at this point, just because I think there is a lot more depth to it than people are giving in this thread. I don't think you should "Demand" something be in the game, but I believe you can demand "attention" to some extent just by way of fostering a large supportive community for bigger options. That's how characters get in the game after all from fan requests. And again, an active dialogue between fans and creators is the most optimal way towards a more satisfying product.
Smash is a fan service game after all, and forgetting that is to forget the identity of Smash in a lot of ways. I'm personally satisfied with the product and think Sakurai did a ton of fan service in his decision making for this game, but I understand the potential for disappointment and as a fan-service game it's going to be held to a higher standard than most games from those same fans.