Jimmyfosho
Smash Hero
This stage is literally just used as a camping stage like the rest of us have already said because no1 is dumb enough/ confident enough to fight on the transformations.
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I highly disagree. I think this is a great CP and personally my favorite stage. There is no character I won't take here. The only thing that isn't that good for Mario is the higher blast zones. Because of this I really can't think of that many characters you should CP but Zelda comes to mind. MK is also good to take here so he can't scrooge under the stage. I can't think of anyone to ban this against. Maybe Sonic because he is apparently invincible during spin dash on slopes (which is basically the whole stage). Lucario and Olimar also really do well here, but I wouldn't ban it against them because there are different stages you should ban against them.It's not really one of Mario's better choices for a counterpick IMO, but it seems to be good against CG'ers on the slopes and projectile users that are dependent on open spaces. The angle of the ground is really good for the fireballs, Mario can walljump out of the pit, and the Turn Blocks can easily be used for UThrow/UTilt/USmash > jab locks > near-infinite slope jab locks, that is, if you can land it.
I know that the Halberd talk is over, but it's possible to do an upward KO with Super Jump Punch if you do it in the air against light-to-medium characters, I've done it a few times, you'll probably catch them off guard doing that, too.
I didn't say he was bad at it, I'd just rather take them to Port Town, Norfair, PS2, or FD, but it's not really good for him against characters with disjoints, such as Lucario, Olimar, and even Toon Link, which he would fair better against on a more spacious field. I could see it being a good CP against ROB or Fox though.I highly disagree. I think this is a great CP and personally my favorite stage. There is no character I won't take here. The only thing that isn't that good for Mario is the higher blast zones. Because of this I really can't think of that many characters you should CP but Zelda comes to mind. MK is also good to take here so he can't scrooge under the stage. I can't think of anyone to ban this against. Maybe Sonic because he is apparently invincible during spin dash on slopes (which is basically the whole stage). Lucario and Olimar also really do well here, but I wouldn't ban it against them because there are different stages you should ban against them.
Deltacod told me it's not a good stage for yoshi.Mario has to be careful on YI, because he can't rely on fireball (setups) as much; spacing is important here.
Ganon sucks on YI, yeah.
If the Diddy relies on naners most of the time, I might take him to YI, and true, it is harder for Diddy to recover here.
As for Yoshi, I don't think it's too bad for him here, ghost platform can save him, he still has jab/back air/eggs(kinda)/most of his other moves.
If the slope is a ledge I'm pretty sure he'll fall down. That's what he does on Brinstar if you make the platform slanted.YI probably interferes a lot with Yoshi's egg strategies. The platform isn't doing him any favors either in terms of how he maneuvers around it. What I don't yet know enough about is how his Down-B interacts with the sloped terrain.
Halberd is not good vs. Snake. First of all, you should rarely be killing Snake off the top because he's so fat. Much easier to edgeguard or kill off the side. Also giving heavy hitters the powers to kill you at lower percentages is just bad. That being said, I think you should never take a heavy hitter here. I'd ban this vs. Bowser, Ganon, Snake, and Ike. DK and Fox are characters you shouldn't take here, but there are other stages you should ban against them.Halberd is really really good for Mario. Most of the KOs Mario score are generally vertical, and his U-smash is one of the easiest vertical KO moves in the game to land.
Camping under the center of the stage is really effective. SH fireballs aimed at the incline will bounce upwards and create a wall that can be really annoying to approach past. As usual, SH D-air lets you poke at people from below the platform as well.
If Snake bans Brinstar against you, this stage honestly benefits you a lot more than it benefits him. Low ceilings are MUCH more helpful for a KO move like Mario's U-smash than Snake's U-tilt, which not only Mario can set up into juggles better, but the difference of percent needed for a weaker KO move to kill on a low ceiling is significantly greater than the difference of percent needed for a strong KO move like Snake's U-tilt to kill. Snake's U-tilt is only going to kill you like 10 or so % earlier, while your U-smash will kill him like 20 % earlier.
Characters I wouldn't take to Halberd...Luigi, ROB, and Metaknight. Luigi unlike Snake is a character who has multiple vertical KO options that are all fairly easy to apply. Getting randomly killed by Luigi's U-air, N-air, U-smash, D-smash, and other stuff isn't fun.
I find ROB particularly tedious to approach on Halberd given the way the platform can protect approach options, and having ROB's stupid N-air (and even his U-throw) kill earlier is pretty unfun given how many ways he can land it.
And Metaknight is Metaknight, and sharking sucks.
Outside of that, Halberd is overall a pretty solid stage to consider.
8/10
Killing with Mario isn't easy. Mario's Dsmash and Usmash basically have to be fresh to kill. If they're fresh yeah they can be pretty good, but to have to not use the move in order to kill with it doesn't make it a good kill move. The lack of range on both moves also makes it not good. Fsmash is a good kill move though. Btw, there's no way it can kill 20% less mathematically. The ceiling raises or decreases the percentage needed to kill by x%. According to your numbers, Mario Usmash will kill about 15% less. Also, you have to think about the MU. It's hard to land those low range Dsmash's and Usmash's because he should be outside of your range able to safely hit you with ftilt or utilt.I think you don't know the Snake matchup at all. Killing Snake vertically is really good, just a lot of Mario's do it wrong.
You can legitimately kill Snake from like 130-140% with uncharged Up-smash on this stage. This is huge, since you no longer have to wait til 155-160 to kill him which is like over a 20% difference, which means 2-3 less hits to kill him (your average damage per attack ranges from like 7-11% depending on playstyle). He kills you at like 100% on most other stages with U-tilt, while he only kills you like at 90% on Halberd. Not a huge difference, since for Snake that's like .5 less hits in order to set up KO percents (given that Snake does like on average 15% per attack).
Most of the heavy hitters are actually the characters you WANT to take to this stage. Most of them have situational but powerful KO moves. Getting killed by them is more about making a mistake, rather than the size of the stage. For Mario however, the size of the stage matters a lot more for him since his kills are easier to set up into.
And Halberd is super overrated for Snake, except there's a bunch of characters who really just don't like that stage. Snake wants maximum survivability since he thrives on his opponent making mistakes, so larger stages benefit him significantly more due to how KO percents share a linear relationship with stage size. Barely killing earlier is not a huge deal for him.
I can agree that Olimar is very annoying to deal with on Halberd since he has quite a few KO moves that appreciate the low ceiling boost (his throws are what I would complain about more than U-smash), but it honestly goes both ways. You both set up kills really easily on each other. KO percent wise though, it's still more beneficial for Mario.
Low ceilings BALANCE KO percents. You need to get this through your head, since this is why low ceilings are amazing for Mario. Killing with Mario is easy. Dealing enough damage is the hard part.
You're acting like he can't properly space Utilt. It's not a hard move at all to land. Especially since it significantly outranges everything Mario has except I think Stutter step Fsmash.Inferno, instead of suggesting that Mario camps Snake easily, which is false, what is a valid point is that as long as you're not committing to anything stupid, Snake is very easy to not get hit by.
You have to basically run into Snake like an idiot for him to land U-tilt. Granted, he has tricky ways of convincing you to run towards him like an idiot, but Snake ONLY KILLS YOU WHEN YOU MAKE A MISTAKE. This just goes for how he kills you in general with all his moves.
Snake doesn't need an opening. He can just bust it out because it has stupid range.He has no real tools for creating openings of his own besides his Jab and grab, which both require you to be really close to him, which is something he can't guarantee safely. It's obvious where and when he will U-tilt. Actually not getting U-tilted by Snake is pretty simple. Don't **** up. If you're playing a really safe bait and spacing game, Snake really shouldn't feasibly be landing U-tilt on you while you poke him into KO damage. It should also be noted that while it's fairly hard for Mario to punish on block, it's not exactly a move he likes whiffing.
Yes. The only reason anybody loses to a Snake is because they're bad and make tons of mistakes. Not because Snake is a good character.The probability that Snake benefits at all from Halberd's ceiling in short is extremely low. When Snake kills you with U-tilt, unless you play outstandingly horrible against him, he's probably killing you at the same percents he usually does, since getting killed by Snake is not a question of percent, but a question of how many times you screw up as a player.
Or Snake can just hit you. I don't know why you think Snake is some low tier garbage character. And his killing is reliable. If he wasn't reliable at killing, his opponents would be easily living to 150+ each stock. Doesn't Mario's opponents live to that percentage.Killing Snake on the other hand with a character like Mario is very much a question of percent. Landing the KO move on Snake is easy, because you have virtually safe confirmable setups into it. Dealing the damage to him is a chore, because depending on what happens, you're inevitably going to make mistakes in the process of dealing that damage, so the less damage you need to deal to Snake, the better off you are.
Snake kills early and he punishes effectively. This does not mean he kills reliably. In order to play against Snake well, you simply need to take advantage of the fact that he's limited and relies on you making fundamentally avoidable mistakes, and he especially relies on capitalizing on mistakes to score kills. Being allowed to kill him earlier is one way of indirectly limiting the number of times you put yourself in bad positions.
It really wouldn't be. Snake can space on Mario and then hits on shield are safe. Also you don't make sense. If Mario can just play safe and win, then Mario should beat Snake.Snake sucks. =P
It just sucks even more to make small mistakes against him. You're not winning against Snake period if you play poorly against him due to his obnoxiously imbalanced risk reward setup.
Stages like Halberd that have small ceilings simply even the playing field, making your hits matter more. If every tournament match of Mario vs Snake was played in Super Sudden Death, the matchup would probably be slight advantage Mario. It's just a statement as to how limited Snake is and how much he depends on player mistakes to do anything. Anything that makes moves KO earlier doesn't really help Snake very much. For a character like Mario where the difficulty of battle is in dealing enough damage to set up KOs, getting a boost to KO power is a HUGE deal.
Inferno, instead of suggesting that Snake camps Mario easily, which is false, what is a valid point is that as long as you're not committing to anything stupid, Mario is very easy to not get hit by.
You have to basically run into Mario like an idiot for him to land Up-smash. Granted, he has tricky ways of convincing you to run towards him like an idiot, but Mario ONLY KILLS YOU WHEN YOU MAKE A MISTAKE. This just goes for how he kills you in general with all his moves.
Mario has no real tools for creating openings of his own besides his Jab and grab, which both require you to be really close to him, which is something Mario can't guarantee safely. It's obvious where and when he will Up-smash. Actually not getting Up-smashed by Mario is pretty simple. Don't **** up. If you're playing a really safe bait and spacing game, Mario really shouldn't feasibly be landing Up-Smash on you while you poke him into KO damage. It should also be noted that while it's fairly hard for Snake to punish on block, it's not exactly a move he likes whiffing.
The probability that Mario benefits at all from Halberd's ceiling in short is extremely low. When Mario kills you with Up-smash, unless you play outstandingly horrible against him, he's probably killing you at the same percents he usually does, since getting killed by Mario is not a question of percent, but a question of how many times you screw up as a player.
Killing Mario on the other hand with a character like Snake is very much a question of percent. Landing the KO move on Mario is easy, because you have virtually safe confirmable setups into it. Dealing the damage to him is a chore, because depending on what happens, you're inevitably going to make mistakes in the process of dealing that damage, so the less damage you need to deal to Snake, the better off you are.
This.This is a CHARACTER match up discussion, not a PLAYER match up discussion. "You lose because you did not massively outplay him." is not a good argument, and will not help players improve.