Inferno3044
Smash Master
Mario Stage Discussion
The stage you play on and how you control it is a very important factor in brawl. In some cases, in can make or break the match or the entire set. This thread will dedicated to helping Mario players see which stage options they have for the stage and which stages are good or bad against which character.
What to Discuss
- Pros and Cons of each stage
- What Mario can abuse on the stage and things to look out for
- Rate the stage on a scale from 1-10, 10 being the best stage for Mario to go to
- Who to CP this stage against
- Who to ban this stage against
- Who not to CP this stage against (not a good stage to CP against but not bad enough to ban)
To make it simple, I will list the stages and we will discuss them in order if nobody speaks up. If you want to discuss a stage before it's time, please speak up.
List of Stages
BattlefieldFinal DestinationSmashvilleYoshi's IslandLylat CruisePokemon Stadium- Delfino Plaza
- Frigate Orpheon
- Castle Siege
Battleship Halberd- Brinstar
- Rainbow Cruise
- Pictochat
- Pokemon Stadium 2
Level 1-1: Battelfield
Pro:
Good platform game
Able to efficiently platform camp people
Dair provides good platform pressure
Supports air game
Can UpB to platforms for less chance of punishment
Cape glide shenanigans
Tip of Utilt hits enemies on platforms
Con:
Platforms make it harder to edgeguard
Other characters can benefit more on platforms
Gets wrecked by characters that have much better air games than him
CP: ROB, Dedede, Lucario, C. Falcon, ICs and Diddy if you want.
Don't CP: Snake, Bowser, Kirby
Ban: Peach, Marth
Overall rating: 9/10
Level 1-2: Final Destination
Pro:
Lot of space for camping
Stops other players from air campy games
Large blast zones help Mario keep alive
Good against linear characters not named D3 or ICs
Limits other character's air camp options
Con:
Stage is very ground oriented, which can be bad for Mario
No platforms to work with
Lip can mess up recoveries
Can easily get outcamped and gets wrecked by characters with stronger camp games
Large blast zones make it harder to land kills
Limits ledge options
Ban: Diddy, Falco, ICs, Dedede, TL, Fox, Wolf, Link, Pit, ROB, Yoshi
CP: MK, Marth, Wario, Snake, Peach, Ganon, Bowser, Ike
Don't CP: ground oriented, campy characters
Overall rating: 5/10
Level 1-3: Pokemon Stadium
Pro:
Good for a slow pace game
Able to time out
Traps on stage you can use
Con:
Ledge can mess you up
Other characters do a better job at timing people out
Other characters can abuse the traps in this stage better
Ban: Nobody
CP: Nobody in particular
Other notes: This stage is more dependent on how a character can use the stage mechanics. Doesn't favor/hinder most characters overall.
Overall Rating: 5/10
Level 1-4: Yoshi's Island
Pro:
Slopes can mess up CGer's
Slopes can mess up other characters projectile games, but not Mario's
Can wall jump to help recovery
Turn Blocks can be used for UThrow/UTilt/USmash > jab locks > near-infinite slope jab locks if you can land it
Con:
Not good against characters with disjoints
Ghost can mess up edgeguarding/gimp attempts
Ban: Lucario, Sonic, Donkey Kong
CP: Zelda, Ganon, ROB, Fox, Falco, Wolf, Diddy Kong, Yoshi
Don't CP: Olimar, Toon Link
Overall Rating: 7/10
Level 2-1: Battleship Halberd
Pro:
Low ceiling makes Usmash more useful
Have moves that can kill at higher percents on this stage
Camping under the center of the stage is very effective
Can SH dair to shield pressure the opponent on the platform
Con:
Low ceiling makes you die at lower percents
Can be sharked
Ban: Luigi, Olimar, Snake, Ike
CP: Jiggs, PT (Watch out for Charizard), Samus, Sonic, Kirby, Peach, DK, Bowser
Don't CP: D3, ROB, MK (sharking)
Other notes:
Make sure you SDI the laser if it hits you.
The claw is gay. Try to avoid it.
Overall Rating: 8/10
Level 2-2: Smashville
8/10 sounds way too high. Especially if you're using the statement "For the most part there's better places to CP when the time comes down to it." To me, SV is used as the normal game 1 stage. I have heard many people say "you wanna just go to smashville?" SV is also basically a substitute FD. Most characters people take here is because FD is banned. Mario does benefit from the platform to some extent and that it's smaller but not much.
6/10. I would only go to this stage if I want the flat terrain and my opponent banned FD.
Level 2-3: Lylat Cruise
Pro:
Can utilize platforms efficiently for air camping
Slant can make edgeguarding easier
Slanted terrain helps us/gives diversity to fireballs
Can UpB onto platforms
Con:
High ceiling makes it hard for Usmash kills
Can easily be poked through platforms
Slant can gimp us
Battlefield's layout is better for most MUs
CP: Fox, Falco, Wolf, ICs, Sonic, Link, Ganon, DeDeDe
Ban: Nobody really. Most characters have better stages
Don't CP: Snake, DK, G&W, Bowser, Ike
Overall Rating: 7/10
Level 2-4: Frigate Orpheon