I'm playing with a new method of doing ground-skimming lasers (Lasers that travel so low, they can hit crouching Snake and Kirby). But the method is hard, so if anyone can help out, it would be great.
Essentially, what you want to do is Phantasm into the ledge of the stage at just the right height so that it does the Ledge Momentum Cancel. If you grab the ledge, you went too low. If you go onto the stage, you went too high.
Once you've cancelled, pause for a nano-second and fire one laser. This much I've done. After the laser fires, double jump away from the stage and Reverse another laser at ground level. Then, Phantasm into the Momentum Cancel to restart.
That's the theory, anyway. I have no idea how well it works. So, the things I need help with are:
1. How do we get the Momentum Cancel to work consistently? It seems in my testing that Falco might have to be a certain distance away from the ledge for it to work. I've even had it happen where Falco causes the glitch, but instead of falling offstage, he just winds up standing. We should know what causes this, since it could be insanely useful for recovery.
2. Is Falco's Double Jump high enough to shoot another ground-skimming laser on the way up, and still have time to Phantasm at the proper height? This is the part I'm having the most trouble checking, since it's so hard to get the LMC to work.
This is all stuff we should be looking into anyway, so any help is appreciated by Falco's bread.