MAtgSy
Smash Ace
- Joined
- May 12, 2006
- Messages
- 977

As classic as it gets. Debuting in 1978 in an arcade game of the same name, the Space Invaders are amongst the oldest & most iconic characters of all video gaming, predating even Pac-Man by a good solid two years. They are arguably the 1st true mascots in history, the game took Japan by storm with some arcades filled with nothing but Space Invaders machines for a time. & naturally it was just as popular overseas.
The impact Space Invaders has had on the gaming landscape simply can not be emphasized enough. In an interview with Time magazine years ago, Shigeru Miyamoto credited SI as the inspiration for him getting into the games business: https://web.archive.org/web/2007082.../time/magazine/article/0,9171,1645158,00.html
Holy Cow, Batman! If it weren't for SI Miyamoto wouldn't have joined Nintendo. There would never have been Mario, Zelda, SSB, Nintendo probably would never have entered the console market at all & revive said market from the crash of 1983. & the countless thousands of other people in the video game industry who were all inspired by Miyamoto wouldn't be where they all are today. SI effectually created the whole industry as we know it today.What one game has revolutionized the industry?
Space Invaders. Before I saw it, I was never particularly interested in video games and certainly never thought I would make video games.
Many versions of Space Invaders have been released on various Nintendo platforms all through the ages but there are a couple I particularly wanted to highlight for moveset purposes.
SPACE INVADERS EXTREME

Released on DS & other platforms, Extreme lived up to it's name with faster gameplay & more aggressive aliens. It also introduced (to the best of my knowledge) boss fights to the series with giant versions of the common aliens that players had to destroy each individual "pixel" of.
SPACE INVADERS GET EVEN


For the 30th anniversary of the franchise, Taito could've just put out a couple of remakes & left it at that. But no, they decided to go crazy with the occasion & created a Pikmin styled Wii Ware title where this time the players are the Space Invaders! The UFO is the protagonist that players directly control, taking the Olimar role in this game. The swarm of Invaders can either shield the UFO with their numbers or be sent out to attack whatever human buildings & military war machines need destroying.
Get Even is actually a canonical sequel to the original arcade game, with an opening narration that explains the backstory of the 1978 classic. No, seriously. Thanks to Get Even we actually have a name and an origin for the hero of SI, but this thread isn't about that guy so moving on.