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We are INVADERS, from SPACE! The Space Invaders Support Thread

Ornl

Smash Ace
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Dec 25, 2018
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541
Location
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Try to reignite the fear early gamers felt when facing the invader armada in a time before Pyramid Head and Freddy Fazbear.
For Ridley and Simon, the scary cutscenes feature victims. Dogs have a sixth sense, so they are often targets of aliens, before the curious civilians and the soldiers. Duck Hunt, Ness, Fox and Snake could then have the role of victims.
 

Wario Wario Wario

Smash Ace
Joined
Sep 3, 2017
Messages
776
For Ridley and Simon, the scary cutscenes feature victims. Dogs have a sixth sense, so they are often targets of aliens, before the curious civilians and the soldiers. Duck Hunt, Ness, Fox and Snake could then have the role of victims.
I'm not too sure about the idea of another death-themed trailer, more just one with a general threat. That being said, Ness; Fox; and Snake would all make great inclusions in an SI trailer.
 

Wario Wario Wario

Smash Ace
Joined
Sep 3, 2017
Messages
776
[Trivia] Pioneer
• In Japan, the Space Invaders creator Tomohiro Nishikado is The Pioneer of Japanese Video Games.*
He was designer the early team sport games Soccer then Davis Cup (1973), the early scrolling racing video game and the first to be exported Speed Race (1974), the early dual-stick on-foot multi-directional shooter Gun Fight (1975), and the first-person combat flight simulator Interceptor (1975). He had also imagined a prototype console intended for households with the originality of being able to download games through a telephone line, but his idea wasn't adopted at the time.*french biography
• Space Invaders was the first game to:
– be fixed shooter and set the template for the shoot 'em up genre.*
– popularize the concept of achieving a high score, save the player's score, end when the player loses (making it the first endless game).*
– sell over a million cartridges ; it's the first official licensing of an arcade game for consoles to become a "killer app" for video game consoles after quadrupling the Atari 2600's sales.*
– use a continuous background soundtrack.*
– with an original creative universe, instead of being a simulation of something that exists.*
• Unless I am mistaken, Space Invaders holds the record for the oldest video game series in the world still active.
Wouldn't Pong be the oldest game series still active?


Though, SI is getting new content more frequently than Pong so I'm not sure.
 

Ornl

Smash Ace
Joined
Dec 25, 2018
Messages
541
Location
France
Wouldn't Pong be the oldest game series still active?
Though, SI is getting new content more frequently than Pong so I'm not sure.
Oh. In the sense of "franchise", Pong did indeed become the record holder. I will have to correct "oldest video game series" to "oldest Japanese video game series".

Extract: Sakurai chilhood*
  • The Invader Boom was in 1978-1979. At the time, I was 8.
  • While my parents shopped, schoolboy Sakurai would go straight to the game corner.
  • Table cabinets were the main feature, but larger arcade cabinets and eventually a laser disc system were also introduced. I think there were many Taito games.
  • When I ran out of money, I went to a hobby shop on another floor, with demos of the newest games. The Famicom is seen as a founder, but many consoles preceded it – TV Vader, Atari, Intellivision, Arkadia, Vectre.
  • Every game and piece of technology glimmered in my eyes. It was blinding. It might be childish to look back on it now, but there were many surprises and I was always having fun. I will never forget these games that touched me when I was just a kid!
 

Ornl

Smash Ace
Joined
Dec 25, 2018
Messages
541
Location
France
groovy invader.png

[OST] Let's groove!
• Menu Song / Invader House (Space Invaders Extreme)
• Shadow (Space Invaders Infinity Gene)
• Invader Disco (Space Invaders Extreme 2)
• Space Invaders 2003 (Groove Coaster 3)
• Space Invaders Infinity Gene Medley (Groove Coaster)
• Arkanoid vs Space Invaders (Groove Coaster 3)
• Sunday Roast (Space Invaders Gigamax)
(Ôô)' • Invader Girl! (Space Invaders Extreme 2)

 
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MAtgSy

Smash Ace
Joined
May 12, 2006
Messages
907
Others important facts
• Space Invaders series sales grossed over $14 billion, making it the 7th highest grossing series of all time, behind Mario, Pokémon, Call of Duty, Dungeon Fighter Online, Wii Series and Pac-Man.*, °
I had no idea Dungeon Fighter Online was that big.
 

Ornl

Smash Ace
Joined
Dec 25, 2018
Messages
541
Location
France
I had no idea Dungeon Fighter Online was that big.
Taito has its invasive alien, but Tencent has its aggressive monsters. Tencent himself is a devouring monster. I was a little disappointed that this year Tencent, instead of a Japanese company, bought 20% of Marvelous.

Before Terry appeared, the argument of a rapprochement between Nintendo and Tencent (SNK's partner) was discussed. But when Terry appeared, Sakurai used another strong argument: King of Fighter had inspired him. Before that, Sakurai had revealed that the design of Persona 5 had inspired him. It's hard to say what other Sakurai inspirations are (there is Ohajiki, a Japanese flat marbles game, for Smash 64 ^^), but here's where his creations refer to Space Invaders:
• Meteos – Aliens OST*
• Kid Icarus: Uprising – After talking about "invaders from space" in Chapter 15, the Air Battle in Chapter 24: The Three Trials refers to Space Invaders, Pong and Frogger.*
 
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Ornl

Smash Ace
Joined
Dec 25, 2018
Messages
541
Location
France
Consequences since Sephiroth
Does a 3rd Squenix rep greatly reduce the chances of 2B, Geno, Lara Croft or Space Invaders? How to know if it's a door that opens or a door that closes? What's very positive for Nintendo's future is that it has strengthened its partnership with Squenix.

Ultimate traits of third-party characters
Words that are favorable for Space Invaders are in green.
Words that are opposed to him are in red.
He would have the potential to appear with a Single Fighter Ability (yellow).
*
• Snake – ultimate genre influence, friend request to Sakurai.
• Sonic – ultimate mascot, ex rival turned friend, genre influence.
• Mega Man – ultimate mascot, Nintendo's friend, SFA.
• Pac-Man – ultimate retro mascot, genre influence, friend, catch-up.*
• Ryu – ultimate genre influence, friend, SFA.
• Cloud – ultimate favorite games/series rep, SFA.
• Bayonetta – freshness, SFA.
• Simon – ultimate genre influence, friend.
• Joker – ultimate freshness, favorite games/series rep, SFA.
• Hero – ultimate genre influence, friend, favorite games/series rep, SFA.
• Banjo – ultimate retro friend, catch-up.
• Terry – ultimate influencer, SFA.
• Steve – ultimate genre influence, freshness, favorite game rep, SFA.
• Sephiroth – ultimate favorite games/series villain, ex rival turned friend.

• 2B – ultimate freshness, favorite games/series rep.
• Geno – ultimate catch-up, retro friend.
• Lara Croft – ultimate mascot, genre influence.
• Bub & Bob – ultimate retro mascot, genre influence, friend.
• Space Invaders – ultimate retro mascot, genre influence, influencer for Nintendo, friend.
 

Ornl

Smash Ace
Joined
Dec 25, 2018
Messages
541
Location
France
Well done for the 200 votes for Space Invaders in Global Smash Roster, and for the 100 votes for his friend Bub&Bob !

257.png
201.png
108.png
 

Starlight Liger

Smash Journeyman
Joined
Nov 3, 2020
Messages
211
I don't think Sephiroth changes the chances for Space Invaders only because Taito as a brand operates seperately from Square Enix.
 

Ornl

Smash Ace
Joined
Dec 25, 2018
Messages
541
Location
France
I don't think Sephiroth changes the chances for Space Invaders only because Taito as a brand operates seperately from Square Enix.
I agree and I think people distinguish Squenix and Taito. In this Famitsu poll (2017), the magazine asked which companies readers prefer ; Atlus is distinctly separate from Sega. In web images searches for "Square Enix", Space Invaders and Taito don't appear at all.
 

Ornl

Smash Ace
Joined
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Messages
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Iwatani Nishikaku Sakurai r.png


[Trivia] CEDEC 2015*
The CEDEC Awards are an annual event in Tokyo. In CEDEC 2015, two Special Award were distributed with a same consideration to honor the first generation of video games: the first was to Toru Iwatani, for having created Pac-Man, the second was to Tomohiro Nishikaku, for having created Space Invaders. Masahiro Sakurai was here.

CEDEC Awards*
• Special AwardHironobu Sakaguchi (Final Fantasy), Ken Kutaragi (Sony), Koichi Hamamura (Famitsu), Koichi Sugiyama & Yuji Horii (Dragon Quest), Masahiro Sakurai (Nintendo), Masaya Nakamura (Namco), Satoshi Tajiri & Tsunekazu Ishihara (Pokémon), Shigeru Miyamoto (Nintendo), Tomohiro Nishikado (Space Invaders), Toru Iwatani (Pac-Man), Yōichi Erikawa (Koei), Yu Suzuki (Sega arcade).
• Other AwardsAkihiro Hino (Level-5), Masayoshi Sutoh (Atlus).
• Other series that won AwardsGuilty Gear (Arc System Works), Ico & Shadow of the Colossus (Team Ico), Journey (Jenova Chen), Kantai Collection (Kadokawa Games), Monster Hunter & Street Fighter (Capcom), Neko Atsume (Hit-Point), NieR & Ōkami (developed by PlatinumGames), Puzzle & Dragons (GungHo Online), Rhythm Heaven & Splatoon (Nintendo), Souls (FromSoftware).
 
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Ornl

Smash Ace
Joined
Dec 25, 2018
Messages
541
Location
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[Game content] The Rule of Three*
Today the Spirit Board event focused on trios of spirits ends. Chorus Kids are one of the spirits. A Rhythm Heaven character was supposed to be in Sm4sh according to leftover data found, and it is unknown why they were cut from the game. They then became part of the Grinch Leak. However, they won't become a fighter and
trio.png
would be the best trio in Smash.


[Trivia] Taito & Touhou
In turn, the alien crab headed for rhythm games, as the Groove Coaster logo. There, he meet Lanota, Undertale, Vocaloid, and Touhou Project. Space Invaders and Touhou Project have in common that they are partly Shoot 'em up, but other things bring them together. ZUN, the Touhou author, worked as a programmer at Taito from 1998-2007, and he refers to Space Invaders two years later in Touhou SeirensenStar Lotus Ship ~ Undefined Fantastic Object.*
Given this proximity, I could quite imagine that the two come in the same pack, one as a Costume.


[Interview] Miyamoto about enemies we kill in video gamesThe New Yorker, 12.20.20*
How do you feel about the fact that the medium has come to be dominated by guns and shooting?
I think humans are wired to experience joy when we throw a ball and hit a target, for example. That’s human nature. But, when it comes to video games, I have some resistance to focussing on this single source of pleasure. As human beings, we have many ways to experience fun. Ideally, game designers would explore those other ways. I don’t think it’s necessarily bad that there are studios that really home in on that simple mechanic, but it’s not ideal to have everybody doing it just because that kind of game sells well. It would be great if developers found new ways to elicit joy in their players.

Beyond that, I also resist the idea that it’s O.K. to simply kill all monsters. Even monsters have a motive, and a reason for why they are the way they are. This is something I have thought about a lot. Say you have a scene in which a battleship sinks. When you look at it from the outside, it might be a symbol of victory in battle. But a filmmaker or writer might shift perspective to the people on the ship, to enable the viewer to see, close up, the human impact of the action. It would be great if video-game makers took more steps to shift the perspective, instead of always viewing a scene from the most obvious angle.


Reaction: Originally, the Space Invaders are the enemies that die for the player to get a good score. In Smash, the Aliens would become the fun fighters to play, instead of being the "victims", like R.O.B from the Subspace Army in Brawl, Hunted Duck and Piranha Plant. Space Invaders would be the best choice in this category.
 

Ornl

Smash Ace
Joined
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Messages
541
Location
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[Analysis] Is Taito content an asset or an obstacle?
Does it form an open or a closed door for come in the last 3 DLC?

Intro – Distinguish the origins of companies
I'm doing it here because ssbwiki and Famitsu are doing it. In this Famitsu poll, readers vote for their favorite publishers:
Sega 20% (probably because Hatsune Miku Project DIVA, Sakura Wars, Shenmue and Yakuza) - Square Enix 17% - Konami 12% - Nintendo 11% - Atlus 7% - Spike Chunsoft 5% (probably because Danganronpa) - Bandai Namco 4% - Capcom 4% - Sony Interactive Entertainment 3% - Koei Tecmo 2%

Some new destinct companies represented by a new fighter were initially represented by other content. Here, these contents formed open doors.
Obscure reps
• Capcom (Mega Man) was teased by TLoZ: The Minish Cap as stickers (Brawl).
• Square (Cloud) was teased by Mario Hoops 3-on-3 as a sticker (Brawl).
• PlatinumGames (Bayonetta) was teased by the Wonderful 101 as musics (Sm4sh).
• Chunsoft (Hero) was teased by Fossil Fighters: Frontier and the Mii game Warrior's Way as trophies, then the Chocobo hat design (Sm4sh).
Explicit reps
• Namco (Pac-Man) was teased by Donkey Konga series, Mario Superstar Baseball and Star Fox: Assault rating (Brawl).
• Rare (Banjo) was teased by content since Smash64.
Other Fighters without teasing
Snake - Sonic - Joker - Terry - Steve
Other Fighters from same destinct companies
Ryu - Simon - Sephiroth

The red color represents the newcomers from FP2. No new third-party destinct company from FP2 has been teased by previous content. Taito and other companies were teased, so their case would be different. If Space Invaders should appear, its case would therefore be comparable to Mega Man, Cloud, Bayonetta and Hero.

Brawl​
Sm4sh​
Sm4sh DLC​
Ultimate​
FP1​
FP2​
Obscure teasing
(4/14)
:ultmegaman::ultcloud::ultbayonetta::ulthero:👾
Explicit teasing
(2/14)
:ultpacman::ultbanjokazooie:
Without teasing
(5/14)
:ultsnake::ultsonic::ultjoker::ult_terry::ultsteve:
From same companies
(3/14)
:ultryu::ultsimon::ultsephiroth:

logo.png
representation
Obscure reps:
remixes by Zuntata band (Sm4sh then Ultimate) and Orville from Takt of Magic as a spirit (Ultimate). Musics including Staff Credits - Kirby's Dream Land, a remix of the first Sakurai's project. Orville is the protagonist of Takt of Magic, a Wii game released in 2009 (Japan only). Taito isn't credited on the cover of the game box.

🚷 Having any content doesn't mean announcing a new Fighter. Here, these contents seem to be closed doors.
Obscure reps
• Grasshopper Manufacture: credited for a music (Brawl).
Then Travis Touchdown appeared as an Mii Costume (Ultimate).
Explicit reps
If any of these companies should appear, their case would only be comparable to Pac-Man and Banjo.
• Arc System Works: River City as spirits (Ultimate).
Will we have Sol Badguy? I think the representations of SNK, Street Fighter, Tekken, Virtua Fighter, then Min-Min now form a closed door to other rep from fighting series. So I think there won't be any fighter from Arc System Works.
• Arika: AR Games as a music (Sm4sh), then Tetriminos as spirits (Ultimate).
• Bethesda: The Vault Boy as a Mii Costume (Ultimate).
An interview disconfirmed Doomguy, so the Vault Boy formed a closed door to Doomguy.
• Hudson Soft: Ballyhoo & Big Top as a trophy and Mario Party series content (Sm4sh).
Then Bomberman appeared as a Assist Trophy, a Mii Costume and a Spirit (Ultimate).
• Koei Tecmo: Mayu as a trophy (Sm4sh 3DS), Mio & Mayu Amakura as a trophy (Sm4sh Wii U). Yuri Kozukata as an Assist Trophy and a spirit (Ultimate). The spirit artworks of the Moon (TLoZ: MM), Impa, Master Kohga, and the Diminutive Guardian (HW: AoC) are credited KT (Utlimate).
Will we have Hayabusa? I think the Hyrule Warrior ninjas now form a closed door to other ninjas and warriors; I can't imagine Hayabusa being teased by Impa and Master Kohga. Moreover, an interview disconfirmed Ryza, so I seriously think there won't be any fighter from Koei Tecmo. It doesn't seem so strange to think since characters as important as Bomberman have been refused.
• Marvelous: Daemon X Machina as spirits (Utimate).
Will we have Farmer from Story of Seasons? I think that no series could better than SoS to represent Marvelous. But, what does a little farmer weigh next to a great miner? I think Steve forms a closed door to Farmer.
• Ubisoft: Rayman as trophies (Sm4sh). The Rabbids as spirits and Mii hat, Altaïr as a Mii Costume (Utlimate).
Then? The door seems firmly closed.

Other destinct companies without Fighters
Activision - Blizzard - Core Design (Tomb Raider) - Epic Games - FromSoftware - GenDesign (new Team Ico) - Level-5 (except Eight Hero as a very obsure rep) - Nihon Falcom - Nippon Ichi Software...
Activision, Blizzard and FromSoftware have Amiibos.

Conclusion
I think Taito would be the most likely (and the only possible) pick among the minor third-party companies already represented in Ultimate. Orville isn't representative enough of Taito, he's the opposite of an icon, so I think Space Invaders can't be bothered by him. It's especially the participation of Zuntata (Taito music team) in Ultimate (including Staff Credits - Kirby's Dream Land, a remix of the first Sakurai's project) which is a favorable element, a potential teaser.
 

Schonberg

Smash Apprentice
Joined
Sep 12, 2020
Messages
198
Popping in to say this is a great idea for a retro rep, given their absurd impact on the gaming industry rivaled by few if any. Absolutely supporting.

Part of me wonders if a way to keep the charm of the original sprites while also allowing for fluid movement would be to do what Smash did with Pac-Man - make the main character a full 3D model based on the original artwork, and then include tons of classic sprites in their moveset.

2A11122A-EC9D-4C2D-9AE9-BF58522DFB66.jpeg


It’s the form that also just got a Figma release!

FF59AAAB-24D7-4D81-9E5B-418447440715.jpeg
Imagine zoning from above by releasing a swarm of invader sprites like a high projectile to descend on foes or fire beams downward, or grabbing onto a UFO invader to fly up for its recovery. Maybe since Pac-Man even weaponizes the Ghosts, you could even release the player’s tank to scroll along the ground and fire upwards, a great space controlling tool at the cost of it also being able to hurt you (after all, you’re the alien it’s fighting!)

Just spitballing some ideas, but it’s a possibility!
 

Ornl

Smash Ace
Joined
Dec 25, 2018
Messages
541
Location
France
Just spitballing some ideas, but it’s a possibility!
This reminds me that Space Invaders has enough potential not to have to resort to a "Taito roulette". I'm also relieved that Pac-Man's Galaxian
galaxian.png
has a different move than SI.
Personally, I would prefer that the humanoid shadow to be just a low-key concept, because it originated is a visual promotion but wasn't part of the first game. Most of the other proposals are similar, so I guess all the supporters would get something they wanted to see.

special1.png
special2.png
special3.png
special4.png

Special moves by masshi_bros.
 
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Ornl

Smash Ace
Joined
Dec 25, 2018
Messages
541
Location
France
[Concept] 3d model
crab fighter.gif


[Trivia] Taito games released on Switch
• Bubble Bobble – 4 Friends (2019).
• Touhou Project – Spell Bubble (2020).
• Darius – Cozmic Collection/Revelation (2019-21).
• Densha de Go ! – Hashirou Yamanote Line (2020).
• Groove Coaster – Wai Wai Party !!!! (2019).
• Pocky & Rocky – (coming in 2021).
• Space Invaders – Invincible Collection (2020).
• The Ninja Warriors – The Ninja Saviors: Return of the Warriors (2019)
• Other games in Arcade Archives (2019-20) – Alpine Ski - Ben Bero Beh - Elevator Action - The Fairyland Story - Front Line - Kuri Kinton - Liquid Kids - The Legend of Kage - Time Tunnel - The Tin Star - Water Ski - Wild Western.
(Software) • KORG Gadget v3 (2019).
 

Ornl

Smash Ace
Joined
Dec 25, 2018
Messages
541
Location
France
[Uptate] Referencing trivia
https://smashboards.com/threads/we-are-invaders-from-space-the-space-invaders-support-thread.455172/#post-24144494

(Pioneer) Cleanup.
(History of Nintendo) Addition of the creator of Pokémon to Nintendo personalities influenced by SI. Display of three powerful quotes as a triptych.
(Proximity with Nintendo) Addition of Sheriff, DK3 ans the SI clones by Nintendo R&D1 and HAL Laboratory. Addition of the list of Taito games released on Switch.
(Pop culture) Addition of this short part.
(Masahiro Sakurai's focuses) Addition of two important mentions to SI. Addition of two references to SI in his games.
I don't know if my English is still good :/
 

Ornl

Smash Ace
Joined
Dec 25, 2018
Messages
541
Location
France
[Look at the existing] Pixel sprites in Smash Bros

mario.png

DK/Mario

– Nintendo gave importance to Pirahana Plant to accustom the players to generic retro ennemis; it's marketting ^^

Mother 2.png

Mother
– Nothink about Mother. However, Nintendo refused Sans to put SI instead, because paying homage to the oldest shooter was more important to the company. But SI meets Undertale in Groove Coaster.

fighters.png
other.png

Other Nintendo sprites
– Infantry and Tanks didn't return as an Assist Trophy because the soldiers were too serious compared to SI.
– Nintendo gave importance to Duck Hunt to accustom the players to generic retro victim; it's marketting.
– Nintendo gave importance to Sheriff to accustom the players to pixelated monochromes; it's marketting.

namco 2.png

Namco

– Pac-Maze didn't return as a stage because it just was a test to optimize the SI's stage.
– Nintendo gave importance to Galaxian series and King & Balloon to accustom the players to their father; it's marketting.

River City.png

River City
– Nintendo brings up new companies mainly represented by pixelated content to accustom the players to old companies that specialized in arcade games; it's marketting.
 
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Ornl

Smash Ace
Joined
Dec 25, 2018
Messages
541
Location
France
[Fanart] SI Shot The Sheriff
space invaders vs sheriff.gif

Inspirations – Space Invaders Part II
· Majestic Twelve · Invader's Revenge
Trivia – Space Invaders and Sheriff
use one sprite in common:
sprite si sheriff.png
 
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