Juggleguy
Smash Grimer
One step closer to toppling Sakurai's horrid game.
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wait, so Zairs go through air dodges???I just tried it; it totally works. However, I think it needs some improvements; the movement portion of the air dodge seems annoyingly short, and so you wind up just floating, at a standstill, for slmost a second, and after that second you're totally helpless and land with the worst landing lag possible. In short, using the "air dodge" to dodge an attack in midair is just a bad idea; you'll get punished EVERY time.
I answered my own questions about item throwing and Zairs:
Interrupting the air dodge aborts the motion; throwing items out of this isn't as badass as it could have been.
Interrupting the air dodge with a Zair is absurd. First you get to move in any direction due to the airdodge, then you stay invincible until you decide to actually attack. There is a HUGE window of opprotunity for when you can make that decision; you can even decide to ZAIR AFTER YOU START FALLING AFTER THE AIRDODGE, before the code sends you to the Up-B state. Once you do Zair, you start falling and probably immediately hit the ground and have 0 lag. For instance, Zair-jab-jab is a VERY easy combo for Samus.
Also, MK's wavedash-Ftilt is stupid good.
So a recap:
This "air dodge" needs to have the Up-B post dodge animation portion of the code removed. I'm certain that it is the cause of the Rob crashes (since he has no such animation to speak of) and it makes the non-Zair characers no longer able to dodge attacks in the air effectively.
I think gravity needs to be restored sooner than it is. Not only will this prevent the above suggestion from breaking the game with floaty characters, but it will feel much more natural and less hacked.
No, he's saying you can Zair at any point in the air dodge close to the ground, and then land with an attack lag-free with a bunch of invincibility beforehand. Think triangle jumping on crack.wait, so Zairs go through air dodges???
shut up, will you? man you're an annoying pest on this board.Take That Sakurai!!!
I agree.... I kept wondering why Luigi goes splat (shows my Brawl knowledge I guessThe recovery animation DEFINITELY needs to go though. Totally imbalances the game since some characters crash hard when they land from a recovery while others land relatively gracefully.
Good point lol.I guess at high enough percentages you couldn't react fast enough to airdodge. Lol.
Exactly what I was thinking.Opschieten Sjeele, we willen die video's hebben en wel nu O: