NeoFalconHavok
Smash Cadet
- Joined
- Apr 14, 2007
- Messages
- 48
Wow people care so much about a technical fault in a game its disgusting.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
A small error, you say?That is a fact, just about every definition states that wavedashing is the aftermath of an error. Simple as that.
.
WDing isn't a glitch b/c it doesn't violate the physics of the game, rather it directly abides by them.Id say manipulation of movement sounds kinda glitchy to me.
If anything they would give you more freedom to alter the properties of a wavedash, there is no fundamental reason why properly incorperating it would 'restrict' the move to a single discrete state. I mean after all, there are plenty of 'official' moves that allow you to significantly alter their properties. Hopefully you will be able to control the time spend in a WD as a function of the change in speed, so the less distance you cover the less time you spend in the WD psudo-state.Well, when it comes to the wavedash, I'm fairly sure they're going to leave it in, my fear/worry is that they'll somehow make it more official, which may impact the use of wavedashing. By official I mean hopefully there's not a recognition system where it reads what you're doing a performs a wavedash for you, to the point where it becomes like a short roll dodge, or something of that nature. The main reason I find wavedashing useful is because it is such a unique movement, you can control how far, how fast, etc. So to make it a set move would be a shame.
...or you could just stop when you airdodge into the ground. But that's not possible to program.They will have to work to take it out, or remove Airdodging completely. It is there because without it, the airdodges physics would take you through the floor of the stage for a death.
Yeah. It has nothing to do with using the games controller it has to do with the games physics.It has nothing to do with the remote, it's an exploitation of the Physics.
Using the hookshot to recover isn't in the manual either... it must of been a mistake! Woah... Pichu isn't in the manual either? ... he must be a glitch! Wait... fast falling isn't in the manual either even though in SSB64 they had a star show up when you did it... but it isn't in the manual... must also be a glitch!Besides if Nintendo was going to make wavedashing on purpose then wouldn't they have put something in about wavedashing in the manual?
I did a good job of pretending to be the average scrub didn't I? I was wondering if the smilies would be enough to show sarcasm.well there are people who say stuff like that on these boards and finish it off with smilies so its hard to tell the difference. I was considering not posting it when I saw that you had posted in regionals before... but I thought... whatevers.
where does the momentum go though if you go at an angle? that would be like seeing a plane stop abruptly as soon as it touches the ground without rolling...or you could just stop when you airdodge into the ground. But that's not possible to program.
*rolls eyes*
So? It can still be done and it is an easy fix for wavedashing... or you know they could just let you slide on the floor and stay in the airdodge animation and then when it ends you actually land.where does the momentum go though if you go at an angle? that would be like seeing a plane stop abruptly as soon as it touches the ground without rolling
The only way to be truly sure its sarcasm here is by using [/sarcasm]I did a good job of pretending to be the average scrub didn't I? I was wondering if the smilies would be enough to show sarcasm.
Yeah, or they could make all wavedashes really short. Let's just hope that Nintendo keeps in for the sake of the competative players as it does not affect the casuals that much.So? It can still be done and it is an easy fix for wavedashing... or you know they could just let you slide on the floor and stay in the airdodge animation and then when it ends you actually land.
I didn't want to use that.The only way to be truly sure its sarcasm here is by using [/sarcasm]
That's how i feel, too. You keep the competative audience while keeping the joe gamer, casual, and new gamer audience. There are very few people who don't like wavedashing. It might be because of ignorance but that doesn't matter.whatever, i'm almost sure it's in. it'd be even more trouble to take it out than to just leave it alone. it's win win because everybody (cept nubs and people who choose not to use it) loves wavedashing anyways
Not quite, pikachu air dodges in the trailer, and also :As for aerial dodging, who knows
You're boring and tedious. The End.Am I the only one that thinks WD topics are really boring and tedious?
Nobody will know till the game is out.
The End.
Furthermore, the controler options would likely allow you to assign it to a single button if you so desire.
Erm.. Nice comeback?You're boring and tedious. The End.
Ya but think about this for a second. If it were just a button there would be almost no way of controlling it as we can now (how far you wavedash depends slightly on the angle at which you airdodge, how much down, how much along...).That's what scares me the most. It's going to be so official, AKA easy to perform, it will no longer be a distinguishing characteristic between the good, and the not so good. The mastery of movement involved with the wavedash will become easily accessible, thus shrinking the skill curve. It would be like making a SHFFL one button, it would just be sad to see.