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That statement makes no sense. They wouldn't replace it, there is nothing to replace, it's not like if they took out jumping, it's a physics exploit not a move.True. But like I said. If they take out wavedashing, what will they put in? Squaredancing, circlepopping, spiraljumping? A bit rediculous, don't you think?
This has all been said b4. And what he said is true. We know its not a move and we know that its in the game. We know that they will take it out or keep it in, not change it. We dont know why it would or wouldnt be in brawl. So lets stop saying we do or would what be best or what can be done to the move, cause its not a move. Its a glitch, accept it. It was or wasnt ment to be, if it was then as nintendo sent in the email (if he even knew what WDing was anyway, still stands that) if nintendo had known about it thet it WOULD have been added in the guid or w/e to tell players about teh game, accept it. All we can do it w8 for the wii and argue what we would like to see happen with what is already true, not making crap up that has already been put down, such as "mario WDs in the trailer" or "they ment it as a secret move" (cause nintendo statd that it would have been noted), and just give ideas that lay upon the PROPERTIES that already be. Please and Thank You.That statement makes no sense. They wouldn't replace it, there is nothing to replace, it's not like if they took out jumping, it's a physics exploit not a move.
That statement makes no sense. They wouldn't replace it, there is nothing to replace, it's not like if they took out jumping, it's a physics exploit not a move.
That's not true, that was specifically programmed into the game, wave dashing is just the biproduct of air dodging.when anyone can just as easily say that the air-item-grab is a physics exploit.
Ha I never thought about that. You are right about that, so why not do it agian haha.Remember the glitch Z-cancelling (some call it l-cancelling) in SSB64?
That glitch removed all the lag from your airial moves.
They decided to keep it in SSBM (in SSBM it is most commonly called l-cancelling), however, it only cancels half of the lag in SSBM.
As they've decided to keep implement a glitch in the gameplay before, they may do it again.
If so, may the world rejoice.
rofl I laugh everytime someone says 'email Nintendo to find out if wavedashing is a glitch'
1. You're getting an automated message.
2. You're not emailing the right person. You know, the people who developed the physics for SSBM = / I'm sure they're doing big things like handling the thousands of emails Nintendo gets everyday from stupid emails asking questions asked a million times.
You air dodge into the ground. The momentum carries over into your character's ground movement. The traction of the character (probably other things) dictate how far this momentum will carry the character.
Traction also affects powershield sliding, and probably a lot of other things.
The only ways they are gonna get rid of wavedashing is if they either make it impossible to cancel your airdodge by landing on the ground or make any momentum from the airdodge not transfer to the landing.
provides more that enough proof that you haven't the slightest idea of how many different variables culminate in exploits like your precious wavedash. Don't throw away half arsed opinions about that which you do not understand.(probably other things)
What else needs to be said!? this makes perfect sense, why continue with theories when this is a almost flawless explanation, couldn't have worded it better myself, well..., I could have but, ya know, I'm too lazy so,.......yepYou air dodge into the ground. The momentum carries over into your character's ground movement. The traction of the character (probably other things) dictate how far this momentum will carry the character.
Traction also affects powershield sliding, and probably a lot of other things.
The only ways they are gonna get rid of wavedashing is if they either make it impossible to cancel your airdodge by landing on the ground or make any momentum from the airdodge not transfer to the landing.
Read my response and you WILL understand that this doesn not make perfect sense. That theory is full of holes, it is an exploit, it is a culmination of several different physics properties. To make this a single button move would be the equivilant of making an air dodge one button, in that you don't jump and dodge, you just air dodge. It would be impracticle, it wasn't intentionally programmed. Now, if it was left in is yet to be seen, but don't kid yourself, this wasn't an intentional move.What else needs to be said!? this makes perfect sense, why continue with theories when this is a almost flawless explanation, couldn't have worded it better myself, well..., I could have but, ya know, I'm too lazy so,.......yep![]()
hmmmmmmm.......Well I try to stay neutral in this but he said exactly what my opinion was but, I did read early on about how its an exploit of the physics. So with that said, (even though I know a tid bit bout programmin), I still won't come to an absolute conclusion on the matter, because both sides to this argument are backed by some facts. But I will only say this In my opinion it would be nice for wavedashing to be in Brawl. But for now (again in my opinion) I believe it may be best to quite simply wait it out til the game drops, or someone do a documentary with a whole bunch of proof, examples, scientific explanations of the physics of SSBM, ect... where its 100% irrefuteable then this little debate can end early. I don't know the physics of the game as in-depth as those of you debating this so I will leave this up to you all and I will study each sides argument and form my own "opinion" based on the facts, til Nintendo has given us a complete confirmation on the whole matter.Read my response and you WILL understand that this doesn not make perfect sense. That theory is full of holes, it is an exploit, it is a culmination of several different physics properties. To make this a single button move would be the equivilant of making an air dodge one button, in that you don't jump and dodge, you just air dodge. It would be impracticle, it wasn't intentionally programmed. Now, if it was left in is yet to be seen, but don't kid yourself, this wasn't an intentional move.
I agree with that. It is your opnion and you are completely entitled to it. Sorry if I seemed to jump down your throat about that. We will just have to see what happens when the game releases.hmmmmmmm.......Well I try to stay neutral in this but he said exactly what my opinion was but, I did read early on about how its an exploit of the physics. So with that said, (even though I know a tid bit bout programmin), I still won't come to an absolute conclusion on the matter, because both sides to this argument are backed by some facts. But I will only say this In my opinion it would be nice for wavedashing to be in Brawl. But for now (again in my opinion) I believe it may be best to quite simply wait it out til the game drops, or someone do a documentary with a whole bunch of proof, examples, scientific explanations of the physics of SSBM, ect... where its 100% irrefuteable then this little debate can end early. I don't know the physics of the game as in-depth as those of you debating this so I will leave this up to you all and I will study each sides argument and form my own "opinion" based on the facts, til Nintendo has given us a complete confirmation on the whole matter.
Err, ok... once again. It's programming. You could have the game cancel all momentum at the moment the collision detection kicks in from the impact of your hitbox with the ground. You could cause an automoatic delay in the airdodge and the next button press, be it an direction or an attack. It's all a matter of imagination and programming ability. If they do in fact use a new physics engine then there will be an endless number of ways to remove the wavedash, as a new physics engine normally means more advanced physics....which means all the transfering of momentum would/should be removed....of course this last bit is all a matter of opinion.The only ways they are gonna get rid of wavedashing is if they either make it impossible to cancel your airdodge by landing on the ground or make any momentum from the airdodge not transfer to the landing.
1. Collision detection detect hitbox and cancels momentum? Wow I just totally thought of an even worse exploit that could be done (think about it). Did I not already suggest this by saying a fix for wavedashing could be to prevent momentum transfer from the airdodge? You really just paraphrased this and expanded it so it is inclusive to every time that contact is made with the ground.Err, ok... once again. It's programming. You could have the game cancel all momentum at the moment the collision detection kicks in from the impact of your hitbox with the ground. You could cause an automoatic delay in the airdodge and the next button press, be it an direction or an attack. It's all a matter of imagination and programming ability. If they do in fact use a new physics engine then there will be an endless number of ways to remove the wavedash, as a new physics engine normally means more advanced physics....which means all the transfering of momentum would/should be removed....of course this last bit is all a matter of opinion.
Actually Spike, I am currently working on a Computer Science degree with a concentration in RTIS. So I am required to minor in either mathematics or physics, coincidentally I chose the latter of the two. First and foremost, I want to state that you bringing up real world physics was pointless (as I stated on the previous page) because the laws of the universe CLEARLY do not apply here, as we can move through the air with no additional energy, and there is little to no transfer of energy acted out in anything but character to character, and or, character to prop contact. That being said, I give you my rebbutal.Zombie Cola... Do you have any background at all in Physics? It doesn't seem like it, you're a bit misinformed. There are concrete laws that state, energy is conserved. Energy cannot be destroyed... This includes momentum... Conservation of momentum... You can't just cancel out momentum from an equation. Fact of the matter, the only thing that cancels momentum, or another force, would be a conflicting force, pushing in the opposite direction... In the case of wavedashing, friction is the conflicting force.... Now go ahead, do some research, the friction that is implemented through the force of gravity and the coefficient of friction of the material en route of the airdodge, would not be enough to cancel all momentum immediately. If it were so that the friction of the surface was too great to allow sliding, it would become a tumble. Either way, the momentum must be conserved... So tell me, what's the deal with your opinion that wavedashing "would/should" be removed? Disprove me and I'll stop laughing. =P
And thank you MetaKnight for restating what I proved already earlier in this thread. =) You're my hero. =D
Ah well, just to clear a few things up, for some reason I can't edit posts on this particular computer, so I'll get to that later. To answer that, the high school I'm in is basically an AP school, we take courses past the required level in NYS as far as I know. With the Physics classes I've taken, I've done a little research off to the side by myself. Einstein's theory of relativity and the like. Without getting off topic, earlier in the thread, you stated that hardly anyone in this thread seemed to have any programming experiance except yourself and someone else. You failed to mention me there, as I posted the extent of my experiance in programming. =P Not that it's great or anything, but I do have some. The capabilities of the CPU may not be able to handle the implementing of all the laws of physics into every situation of the game yes, but there are some things they can fix. One of those is the carrying of momentum from the air dodge to the ground. Seeing as someone tryed to discredit one of my posts earlier by saying that using modes of cheating can not be used as concrete evidence... Debug Mode isn't cheating. U_U It's what the developers used to "debug" the game... The fact that it shows wavedashing or wavelanding as a special landing should be enough proof that it was intended, and as I have said numerous times, intended to fix a problem, not to be used and implemented by players as it is today.
They take out L-Cancelling and I will kill someone, seriously.They can take out L-Cancelling though.
Maaaaaaaaaaaaaaaaan. Come on, please. Read the debate by Spike and I. How would it "ruin" the game physics? We had a logical debate on world physics v.s. physics engines that was backed by logical fact and formal training abd you come in here claiming stuff like that. All I'm saying is that if you care going to claim something, especially after what Spike and I said, you need to provide evidence. I Hereby decree that any and all claims of what wavedashing is, exploit, or pre-programmed move. Claims of knowledge on physics, be it real world or simulated. And claims of Nintnedo or Sakurai saying this, that, or the other must be backed with concrete evidence.@First Post: They can't possibly take it out. It would ruin the game physics. They can take out L-Cancelling though. And since they claimed that the speed of playing in Brawl would be slower in contrast with that in Melee, that would be quite possible...
Are you arguing with me? I never said it was a glitch, it's an exploit. Anyone that thinks it's a glitch is sadly mistaken..... if I did at some point say "glitch" then I apologize as I have always said this is a m4d spl0it......I'm still of the opinion that wavedashing is not a glitch. Perhaps a real-time engine cannot apply these calculutions to a rigid body, but it's certainly something that can be applied to projectiles.
Character behaviour when being sent flying is much like a projectile. There is an acceleration at the beginning, a velocity, distance, time, and a deceleration that ends up happening (with Sandbag no deceleration happens, with characters you can exert a force by pushing control stick or the initial force deteriorates). Yes, there are many things that are different from real physics, but the BASICS are there.
An airdodge can send you off like a projectile, and all the basics of what dictates projectile is still there. Yes, you can exert a random force or you can pull a double jump or whatever, but the basics that govern how a projectile would move is still there.
Honestly, if someone can grab the measurements necessary (velocity, acceleration), you could probably predict displacement of the wavedash.
And no, I don't have an AP Physics or amazing Programming course under my belt, yet it seems odd to pass it off as a glitch when the mechanics can be explained by something you learn in the second unit of my 12 Physics = /
god **** it is never that serious on typing that muchanyways yeah wavedashing should be in brawls since he makers of ssbm but wding in the game to c wat people can do with it. wd changes the whole game play and the movement of any character. like bower without wding he would be slow and usless but wding makes him alot more quicker and moblie around the stage.