Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
He does better at chasing us in the air than like 90% of the cast. Not strictly because he'll end up ****** us all the time but because he doesn't have to commit to anything too odd if he wants to apply bits of pressure and attempts at doing so will net him some sort of an advantage.and we can avoid literally everything he has in the air
In order for his gimping abilities to matter, G&W has to get Ness offstage, and G&W is awful at approaching most characters. I don't see how G&W would have the advantage on-stage, either, which is most important, especially considering the number of ways Ness can KO.@TRW: Well, G&W can suck up the PKT1 with his bucket. He can also up-air Ness during the recovery, meaning that Ness will fly up high with the PKT1 still in the same position. I think his nair and bair eliminate his PKT1, as well as other aerials. Also, Ness is so light that he dies from a smash attack around 70-80% I think? Well, I don't know, but for me it feels like G&W is worse for Ness than what Wario is. G&W has dat range too. Marth is definetily worse for Ness than what Wario is.
Anyway, should we move on to Pokémon Trainer? I think we should include inputs and ratios to all the three Pokémon too. But in the OP I will only list Pokémon Trainer since all three Pokémon can't be separated individually (without hacks). For example: Squirtle +1, Ivysaur +2, Charizard +2 ---> Pokémon Trainer +2. What I mean is that even if (for example) Wario has +1 against all three Pokémon, the Pokémon Trainer MU could still be considered as +2 for Wario.
No, it can't punish any of those things. The opponent has one-third of a second to react to it. Ivysaur goes into a very obvious animation during the start-up, so it's not like it can be mixed up with something like F-Air in those positions.Vine whip can be used :
- If you predict a double jump
- To punish a landing on a platform like Smashville's
- To condition the Wario to be afraid of being at this specific range and airdodge (which can be punished with an U-Smash).
Wario hasn't got 5 double jumps. He's forced to land sooner or later.
I agree that Ivysaur hates characters that are very mobile in the air, but I don't see how she can't do anything. If I had to chose between Ivysaur and Charizard against Wario, I'd chose Ivysaur without a doubt.
My playstyle is based on reading habits and punishing them so I don't know maybe that helps me against Wario. But I really doubt it.
Also the PT should start as Squirtle and since Squirtle is so good at racking up damage after he gets a kill, Ivysaur will most likely kill before he's fatigued. Or, if you already lost your stock before killing Wario, he should be at high %. So I have to disagree about Ivysaur always being fatigued.
But since you're the best PT of the world and one of the best Wario (I seriously can't decide between you, Gluto and Abadango. ) and I have played no Wario that knows the MU well (just a friend of my level who seconds Wario but since we always play together it's special) I'll have to trust you. I wish I could play with you though, but you'll probably never get the chance to show me how bad this matchup is.
she is only a girl by the same logic that ash is a girl. people just say that because its a female voice actor.so, am i the only one here who didnt know ivy was a girl? O_o
also, this iss another mu where i dont have alot of exp with, so yea, cant say much...
Yeah, I understand, and you're right. I'll admit that I don't have much experience in this MU (like the other Waros I think) so therefore you have right in what you're saying. I can understand why you think this MU is +3 for Wario, but for me it kinda gets screwed over when, according to the MUs, DeeKay/Wolf should be "harder" for Wario. I mean, the chaingrabs wreck those characters. Therefore I have a little trouble to think that PT is easier... But I know that one in the first place can't compare MUs like that. But don't take me wrong - I understand why you think this MU is -3 to PT, and to be honest I could think that this MU is -3 to PT as well, but just that I feel that it is a little "extreme". I do feel that this MU is between +2 and +3 ("+2,5"), but yeah, this MU rating system fails IMO. I would rather see a +5_0_-5 system. Then this MU would easily be +3 (out of +5) in Wario's favour. Too bad it isn't that way... I feel though that more should have said that this MU is +3 (not meaning that I have "entirely right" when I say this MU is +2).Right, but I'm telling you from lots and lots of experience that it isn't about perfect play--It's about Ivysaur's Up-B being incredibly slow, PT's moves only lasting a small number of frames, and a lot of other things. PT is just very limited in ways that Wario is especially good at capitalizing on.
There is no theory behind the stuff I've said so far. Talking about tagging Wario with Ivysaur Up-B is not something that happens among players who know the matchup. You may -think- that there's a large disparity between theory and experience in this matchup, but how much matchup experience do you have to feel confident in saying that in the first place?
I mean, everyone has a right to think what they want. It's just in poor taste to be adamant about a rating if you don't actually have much experience in it and can't adequately argue against a person who does.Yeah, I understand, and you're right. I'll admit that I don't have much experience in this MU (like the other Waros I think) so therefore you have right in what you're saying. I can understand why you think this MU is +3 for Wario, but for me it kinda gets screwed over when, according to the MUs, DeeKay/Wolf should be "harder" for Wario. I mean, the chaingrabs wreck those characters. Therefore I have a little trouble to think that PT is easier... But I know that one in the first place can't compare MUs like that. But don't take me wrong - I understand why you think this MU is -3 to PT, and to be honest I could think that this MU is -3 to PT as well, but just that I feel that it is a little "extreme". I do feel that this MU is between +2 and +3 ("+2,5"), but yeah, this MU rating system fails IMO. I would rather see a +5_0_-5 system. Then this MU would easily be +3 (out of +5) in Wario's favour. Too bad it isn't that way... I feel though that more should have said that this MU is +3 (not meaning that I have "entirely right" when I say this MU is +2).