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As far as knockback goes, yes.So the hitbox that deals more damage neutralizes the stronger but less damaging hitbox?
You have that backward, first hit is 17% and side hit is 13%.First (killing) hit deals 12%, second (not-as-good-a-KO-move) hit deals 18%. It's how we survive grab-release -> U-Smash.
Lmaooo at the last line.i always lose to "Light" (yes thats his gamertag)
he is the best sheik in germany :/
i really dont know how to play against that fast manwoman
Indeed. Let's make it happen.Reflex and I have played this MU quite a bit when I see him and its typically back and forth. I think it's even. Reflex, can we play this weekend for MU sake?
Relatively even matchup, IMO. 0 is fine. Might be a little better if we maximize camping potential, but, Sheik is pretty good at dealing with that. Hmm...We're actually talking about it on the Wario subforum!
It's like Dedede in that Sheik has so many useful (but comparatively weak) options to stop a Wario approach, and she has a grab-release (which doesn't kill until about 135%, due to SDI into the second hit [but it does a LOT of damage, so, eh]), but, that's about as far as it goes. Sheik's moves aren't tailor-made to trade with Wario's, and once Wario gets in, he does massive damage via juggling, which are really big game changers. Wario can actually land a Waft (and it's relatively easy, and rising F-Air actually beats a lot of Sheik's walling (though it doesn't do much damage, it adds up and tends to make the opponent use different moves). Wario's damage output is crazy and simple in this matchup, but Sheik is quite good at walling him (slowly but surely). I think it evens out.
It is pretty much impossible in that case, yeah.I think it's worth noting that this is likely impossible if you get usmashed from under a Battlefield platform.
Wouldn't you in that case be able to SDI+tech it?I think it's worth noting that this is likely impossible if you get usmashed from under a Battlefield platform.