#HBC | ZoZo
Shocodoro Blagshidect
You can jump to avoid dsmash lol
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I would declare that Wario's MU against ZSS is just EVEN, I can't really see one over the other. its hard to kill Wario and vice versa. but that's my input from a ZSS player now picking up Wario.I think the MU played well on both sides couldn't be more than 5 MAYBE 10 points Wario's favor leaning more towards 5. It's a lot closer than I used to think. (ZSS that is)
Pika is the same couldn't be more than 5 points Wario favor imo.
G^W 5 points either character. Wario has an easier time eating damage and trading. G^W is overall scarier at killing. It's a hard MU for Wario in that G^W is a pretty safe character overall vs Wario, but it's made easier due to how telegraphed/unable to extensively wall like Peach Marth MK and how darn light he is.
you cannot play this MU aggroDifference is that ZSS will die much earlier than Wario, and Wario deals more damage with each hit.
Sure, whiffing will cause him eat a string by ZSS, but an aggro wario would have advantage.
I'd say +1 Wario.
^^^you cannot play this MU aggro
if you ever say my name again, I will cut you.TheReflexWonder: +1
Xonar: +1
DrSoussou: +1
Jebu-95: 0
NickRiddle: +1
Sensei Seibrik: +1
xzx: 0
Lord Chair: +1
Croi: +1
Labernash: +1
ViperGold42: 0
kyokoro_pamuyo: +1
(S!C): ...
+1 it is. Let's move on. Lucario's next!
Facade-stepping is boring and dumb lolLucario is boring and dumb. I don't know what to put, number-wise.
good lucario players can be scary. i get a stock lead, they come out guns(or shadow balls) blazing. they have 1 stock 100% you have 1 stock 0%, i find that tough unlike all of wario's other mu's. they will try to avoid getting hit by attacks alot more, and hit you for major damage each hit. i can get lucario down pretty easy, but trying to kill him can be pretty tough
Facade-stepping is boring and dumb lol
its called an aura sphere X/
Yeah, in that one-stock %-deficit situation, the game becomes one of avoiding Wario's premier kill moves and trying to fit in a few safe Dairs or aura spheres. Dair because it can be used once out of a shorthop and then retreated safely and easily. Also because all of Wario's "Up"-moves have standard hitboxes and Lucario's Dair gets significantly increased range and damage from aura bonus (if we're talking about 0% vs 100%).
Honestly don't know how I would classify this matchup, probably due in part to bias. In general, I feel like Lucario's strength lies in his aerial combos and Wario's aerial mobility dulls that edge. Wario also has a slightly better set of KO options and is significantly heavier with a much better recovery. Maybe a solid +1 for Wario.
Most of Lucario's attacks are fairly committal, so it's mostly just waiting to jump in and rack up some damage.Lucario is boring
you're kidding right? waft and waft some more? ummm okay........Get Lucario to 80%ish, then run like a ****** and waft. You miss, wait and waft again. You hit, repeat for two more stocks.
Obviously there's more to this MU than just that. Not always is simply running away an option, but the general point is
Most of Lucario's attacks are fairly committal, so it's mostly just waiting to jump in and rack up some damage.
+1
Yeah do this. The match up in early to mid percents is rather even in my experience. I find that wario has move off a advantage on stages with platforms it seems that he can just chain things together better. The second lucario is hit off the stage though he is put in a very uncomfortable position. If lucario goes for the edge and makes it then he has to worry about all of wario's options to prevent him from getting on.Alternatively, yes, waft and waft some more. It works with every other matchup, and it'll work with Lucario.
All of Lucario's Aura moves get a % increase when he gets damaged/stocks behind. I thought everyone knew that by now...
No one denied that.
You guys expect that we'll just wait around for 90 seconds for you to get another half-Waft charged up? Not likely...
You don't have much of a choice unless you want to commit to unsafe stuff.
Its true a lot of our moves have a lot of commitment, but we completely outrange you horizontally in the air and our FAir is quick.
Every character outranges us with everything. Throwing out advancing aerials loses to a lot of options we have, retreating aerials give up stage control. You can't just wall us without risking getting zoned, you're not Marth.
Spam DAir on us and we will Smash DI above you and hit you with our DAir.
Spam dair on us and we do the same thing lmao. Your logic is flawed, no one is going to spam dair on you and if anyone does they'd be smart enough not to try to hit the full thing.
Wario is obnoxious to us because of his weight and mobility.
This matchup is pretty much who can weave in safely and damage the other. Its been awhile, so I'm not sure what number to attribute this MU.
But our Dair comes out on frame 4, their Clap comes out on frame 8. Plus I think we outrange it by a smidge. So, yeah...
Wario's uair can handle Lucario's dair just fine. Timing is tight but that doesn't mean you don't have to fear it.
You're never supposed to tolerate it, you only have to respect it.Thanks for the explanation. You never really explaned the wario statement though.
On a side note if you hate getting pelted with attacks how do you tolerate falco players?