Pwneroni
Smash Lord
- Joined
- Sep 26, 2008
- Messages
- 1,065
LOL Lord Chair you are hilarious haha. Omg xD
Hmmmm Marthy Moo.... honestly I like playing a bit campier in this matchup, since Marth can really shut down a lot of Wario's approaches. He cannot really punish a fullhop bike ride, so it is quite a safe way to get your bike out on the stage. His down B can make things a bit tricky if you get predictable with your bike, and his sword also easily slices through tires from really far away. Uthrown tires are probably your best bet, since they will be further away from Marth and less in danger of being sliced and diced, and help with relative stage control.
It's also really annoying how Nair1 doesn't combo into Nair2, Marth can Fair you or UpB in between the hits. His UpB in general makes it less safe to be aggressive, since it is so fast and has invincibility on it's startup frames. Obviously if you can predict an UpB it will be beneficial, you can even listen for their mashing of the controller to tell when they are trying to UpB xD
I would say that the matchup is -1 for Wario. Marth has a really painful grab release to reverse tipper Fsmash..... OWCH. DAMN. It really hurts, but Wario can avoid getting grabbed reasonably well. Oh and Marth's side B is a really **** punish, very quick and does decent damage, as well as refreshing his stronger moves.
One serious advantage Wario has on Marth is against Marth's recovery. Uthrowing a bike or tire on the edge of the stage, and then precisely grabbing the ledge can rack up some serious damage. Marth can be forced to UpB into a bouncing bike for serious damage, or a bouncing tire for a combo into Uair/Fart. For lols you can side B to try and hit Marth in midair with the bike, you can possibly make it a lot harder for him to recover and worst case scenario you eat a Fair to the Face.
Hmmmm Marthy Moo.... honestly I like playing a bit campier in this matchup, since Marth can really shut down a lot of Wario's approaches. He cannot really punish a fullhop bike ride, so it is quite a safe way to get your bike out on the stage. His down B can make things a bit tricky if you get predictable with your bike, and his sword also easily slices through tires from really far away. Uthrown tires are probably your best bet, since they will be further away from Marth and less in danger of being sliced and diced, and help with relative stage control.
It's also really annoying how Nair1 doesn't combo into Nair2, Marth can Fair you or UpB in between the hits. His UpB in general makes it less safe to be aggressive, since it is so fast and has invincibility on it's startup frames. Obviously if you can predict an UpB it will be beneficial, you can even listen for their mashing of the controller to tell when they are trying to UpB xD
I would say that the matchup is -1 for Wario. Marth has a really painful grab release to reverse tipper Fsmash..... OWCH. DAMN. It really hurts, but Wario can avoid getting grabbed reasonably well. Oh and Marth's side B is a really **** punish, very quick and does decent damage, as well as refreshing his stronger moves.
One serious advantage Wario has on Marth is against Marth's recovery. Uthrowing a bike or tire on the edge of the stage, and then precisely grabbing the ledge can rack up some serious damage. Marth can be forced to UpB into a bouncing bike for serious damage, or a bouncing tire for a combo into Uair/Fart. For lols you can side B to try and hit Marth in midair with the bike, you can possibly make it a lot harder for him to recover and worst case scenario you eat a Fair to the Face.