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I am, though.Why AREN'T we the fastest mashers besides like Ness Lucas players rofl
where do i find?With a general understanding of how many inputs it takes to break out at different percentages
same reason we don't all know the chain grab... lolWhy AREN'T we the fastest mashers besides like Ness Lucas players rofl
I'm sure there's a thread about it somewhere, but, I learned it through experience. I started to realize roughly how long it would normally take for me to break out of a grab at different percents, and I compare someone else's mashing speed to my own based on sound. Granted, it's possible to mash without making a ton of noise, but, listening out for it works well for me.where do i find?
See? I'll pummel this guy a bunch.I'm not so comfortable about mashing because my control stick is starting to wear out.
Man that's some good advice. I never knew why people mashed out so got damn quickly. Hopefully it'll help when I get grabbed at low percentages against IC's.The secret is to already be mashing as you get grabbed. It's easier to mash after you make a mistake that probably will lead to a grab, than visually confirm you got grabbed and THEN go panic mode.
Whether to pummel or not depends on the player and the % they are at. I don't pummel players that mash/get out quick. However, certain players "don't care" or are more focused on DI/other aspects after the throw that they don't mash out. These people you can pummel 1-2 times even at low %.
Unless they get a clean standing grab, it most certainly will.Man that's some good advice. I never knew why people mashed out so got damn quickly. Hopefully it'll help when I get grabbed at low percentages against IC's.
The tire only deals damage to on character once per throw. In other words, when you grab him, he'll get hit with the tire once, then the tire will bounce through him. You should only pummel people once regardless, the tire just makes it seem as if you pummeled once or twice more. What IS handy, is throw down tire in the air, land and grab, D-throw, he gets hit with the tire and gets pushed back towards you, F-smash or Waft. I do this a lot. Kinda makes the kill easier, but it looks SHEXSY!!!!So in other words, with MK gone Wario is a really good secondary for a Dedede main? I like that.
I've also been working on the aerial thing. Also trapping with a tire -> grab, having them take a bunch of damage from the tire when I pummel and then throw seems like it'd be pretty good.
Marth can get you with an up-tilt (after grab release to platform) on every stage except for Smashville, and certain angles on Yoshi's. He can stutter-step f-smash when there's no platform to save you, and it's a tipper to boot.Air release, I don't know everyone, but I know you can Perfect Sheild anything from Yoshi if you land on BF platform just right. I know Ike can hit through those platforms, but not sure about everyone.
So I camp close to him for pressure? Which options are punishable and which options should I not even try?you dont approach him, you force him to commit to options that are punishable
So, try and avoid lasers to make him try something else, then read and punish? And as far as getting close to him, should I Air dodge Double Jump through his lasers and come back ontop of him, empty short hop under his lasers and get close? Also, what should I do if he's sheilding? I get shield grabbed a lot more often against Falcos than other characters.Basically, watch what he does when you get somewhat near him. Is he gonna Phantasm? You can read it and put yourself in a position where he has to make a split decision afterward. Will he continue to shorthop laser to punish your indecision? Tap him with F-Air, Dash Attack, or DACUS (so that only the end portion hits) before he gets to low-laser height. Will he spotdodge? You could N-Air or D-Air to beat it while being able to follow up afterward. You have to feel him out.
If he tries to Jab or F-Tilt from far away, you can space an F-Tilt or F-Smash (sometimes F-Air). You'll often lose that battle, but, when you win, you get a much larger payoff that makes it worth it. If he does it up-close, you should be able to DI up (and maybe behind him) to do an aerial. N-Air is for beating offensive options and just generally being fast and stuff. U-Air pushes him away if he shields and deals the most damage.
I have no idea why that's directed at me.I would expect Falco to just shoot lasers until Wario is at ungodly percents. Falco has a hard time killing Wario so I don't see him throwing out moves like Usmash or FSmash when Wario is around 120%. Plus one Good Wario combo can lead to death for Falco. I expect Falco to just camp the whole match.
You gotta play patient if you've lost the lead you're forced to approach. Too much aggression is a bad thing. Then you must take into account how he's throwing the nades. When you see the patterns in what he's doing with his nades you can approach. Once you attempt to get in close what does he do ? Dacus at ? Utilt(depending on distance)? Ftilt(distance) pivot grab? Or jump away? Does he have any other explosives on the stage? If so where are they at?I have no idea what your supposed to do against a Snake that just sits there and platform camps with Nades. It's annoying to get inside. Do I use more tires or...? I usually use Dedede for this MU but I just want to get a basic idea of what to do in scenarios like this. I was playing a friend of BF and he just ran away the whole time. How do I prevent this when he has the lead?
When is it okay to Bike? I like being able to rush people down from a low angle but Wario's dash is so slow (compared to what I'm used to I guess) and Dacus isn't much to my liking.You can eat the jab on purpose and SDI it someplace. Most people don't react quick enough to spot that and on the fly properly address it. Ideally, SDI it somewhere that "normal" followups fail to get you. Like grab or Snake Ftilt or Falco's whatever. Then if you're still airborne, do an aerial. If you SDI it grounded say behind them, then turn around grab/bite/etc.
Doesn't work on every character or every jab spacing. BUT it's definitely doable and can give you an edge over people using that specifically to space vs you or "first line defense".
I would appreciate if you did not respond with useless one-liners or not respond at all. Not to sound like a **** or anything but if someone asks a legitimate question, it's fairly rude to respond in the way that you did. Not to say you did it to be rude but still.Tires don't counter nades.
Yeah man the MU becomes different. I don't think BF is horrible but you gotta keep in mind when you're behind and when you're ahead. If you playing from ahead then it becomes different. Also you can get a read on everyone I know that the punishment is going to be few and far in between however, when the opportunity for punishing comes up you gotta take it. Also being able to punish things that another player feels is safe goes a long way to help you open people up. Pick & choose your spots than go ham.I would appreciate if you did not respond with useless one-liners or not respond at all. Not to sound like a **** or anything but if someone asks a legitimate question, it's fairly rude to respond in the way that you did. Not to say you did it to be rude but still.
@Almost: I do look into those things however, it seems like good Snakes know how to patch up holes in their defenses/ not have a obvious, finite pattern. I mean vs on BF isn't a scenario I'm going to willingly let happen...ever. But still just wanna know.Those are good things to keep in mind though. Maybe its just a matter of keeping my eyes totally open then.
Rofl.I would appreciate if you did not respond with useless one-liners or not respond at all. Not to sound like a **** or anything but if someone asks a legitimate question, it's fairly rude to respond in the way that you did. Not to say you did it to be rude but still.