You used Nado twice in your first match, that's why you lost plain and simple.
I really disagree that that's why he lost.
He just missed a lot of punishes that Coney handed to him on a silver platter, and let Coney control the stage and pace of the match lol.
Alright, so a few things. Work on your gimp game! It's soooooo useful vs D3. Like I saw you do some dumb stuff while gimping him.
Might as well give an in depth critique on some of the things I noticed.
Alright so the match starts off and you... jump off stage? Don't let D3 advance on you so easily. I mean, when you do that, you're basically giving the opponent the ENTIRE stage to work with, and they get to sit wherever they want, and pressure you however they feel. I mean, think about it.
If you have the middle of the stage, he is near a ledge. Being off stage is the worst position for him, so he's already closer to being off stage. If you tornado his shield, you have much more room for retreating if you have the entire stage behind you. And it's the opposite for him. I mean, how much does D3 lose when he can't move backwards at all? One thing that he loses for sure is the fact that you KNOW he can't move backwards, so you don't even have to worry about that option.
Strong stage control is pretty important to every matchup, but it makes a pretty big difference with the D3 matchup.
Anyways, then you glide attacked him. I personally wouldn't glide attack him much, but if you're gonna do it, tilt your glide up, and kinda try and space it as perfectly as possible. Otherwise you'll get grabbed.
You could always just end your glide outside of his grab range, and stand there watching him shield, and make him feel like an idiot
A good option there might've been to cancel your glide in front of him and dash grab, but that's a bit risky (you seemed to have tried it a bit later, and still got grabbed lol). Or to cancel it, then buffer Froll to land behind him. Or maybe cancel it, and buffer spotdodge. If you do it fast enough, that could beat his grab.
Or just... you know... not glide lol. Dair his shield a bit, since he's facing you and can't do a lot to stop it. Maybe air dodge behind him, and hope he doesn't read it and shield drop > grab
idk it's a sucky position lol. You don't have a lot of options when D3 has such control of the stage like you allowed him to. It's really tough to safely land in front of him when ALL of your area to land is in range of D3's grab >_>
A few moments later he punished you with a Bthrow, which seemed like a bad move on his part. Sure you took more damage, but then you got a huuuuge positional advantage, and got an absolutely free landing, along with him being by the ledge.
You dashed in a bit (you did it a looooot lol), which I wouldn't do much against D3. Try walking, you retain more options, and it's muuuuch easier to space yourself out of his Ftilt range. Then he tripped, and you dashed towards him, which was good, and you read him pretty hard. Proooobably not the safest, and most effecient option, but if that WAS a read, and not you randomly guessing right, then you picked the best punish, I think (it's hard to tell whether you just completely read his ***, or whether you kinda just decided to cover a random option lol. 'cause his rolling into you, and his getup attack would've both beaten that option that you picked).
Then you got the grab, which was good. I saw you crouching, waiting to Dtilt him when he would misspace a jump, and it was really good of you to realize that he noticed that, and you grabbed the ledge. Although I don't know why you didn't nair him or dair him immediately afterwards... Mistake?
If it was a mistake, then make sure you have the input down correctly, if not, be aware that in that scenario, a ledge drop > second jump > nair/dair would've ****ed him over. If he didn't air dodge, 18%, and HORRRRRRRRRRRRRRRRIBLE position. If he did, no damage, but an even worse position, where you could grab the ledge and cover mostly all of his recovery options.
Ugh you glided again, and like... didn't even accomplish anything with it lol. You just unsafely hit the platform, and then rolled back :/
Were you trying to do that gimmick where you hit something in the middle of your glide, then slide off and get a free aerial?
Anyways, it didn't do much of anything lol
Uhm you got a second grab, and missed your gimp again :/
Don't forget that falling dair IS an option. When you dair, you don't ALWAYS have to do a rising dair. He was below you, and if you'd fast falled and dair'd, he would've had like no options except air dodge (which would've put him in a really bad spot) if you spaced it right and timed it well.
You started to still gimp him pretty well, and you SL'd him and he was forced to up B, but then you kinda just sat on the ledge while he landed on the platform. idk I think you should have ledge dropped and then used your multiple jumps to stay below the moving platform. So that you wouldn't have been hit if he decided to not cancel it, and he landed on the platform with a hitbox, and you would've been RIGHT THERE to punish him with a 2 hit nair or a slightly more safe uair (in case you have trouble timing the nair), or to be closer to on the stage and get a really easy tornado (or glide attack, or landing on the stage and dash grabbing... lots of options haha) if he canceled it and tried to land on the stage.
I think that would have been your best option in that scenario. Sitting on the ledge didn't really accomplish much, or cover very many options.
And then you glided a lot and got punished a bunch lol. Gliding doesn't seem to be working very well against Coney haha
Ahh then he tripped again, and he learned his lesson from the last time. This time he rolled behind you when you dashed at him, and you shielded. Which is a good option, assuming that you KNOW he's going to getup attack.But it really only covers getup attack and normal getup :/ Imo the most consistent way to punish a trip would be to either tornado him, or to walk up and stand right out of range of his get up attack. If he gets up, instant dash attack or grab would work (you're probably a bit out of Ftilt range), if he rolls behind you do... well anything you want lol. If he rolls away he's on the ledge with his back to you... Terrible position, and you can get him offstage REALLY easily from there ('cause he can't really shield grab stuff because he'll be knocked off the stage if his shield gets hit).
At 1:05 ish, you were offstage, and he threw out a Dtilt. Imo you should've atleast tried to hit his foot with a uair. Would've been safe, and might've granted you free passage onto the stage.
Uair when you're right below the ledge is really good when you space it so that you can't get hit by anything that doesn't have a really low hitbox (like GSL or something), or by someone jumping off stage (which a D3 isn't gonna do against MK in that scenario lol. That option can be covered on reaction).
When you landed on the ledge, I don't really know why you ledge attacked. He's pressuring the ledge well, he's not gonna get in range for that **** lol. And you're above 100% so it's realllllly slow. You kinda just let him hit you on reaction lol
A normal getup would've been faster and you may have been able to shield in time atleast.
You're MK, you have sooo many options on the ledge lol. Although it is a bad position, it's best to just NOT go there (assuming there's an LGL anyways) haha.
You did some good stuff for a little while there, nothing in particular stood out at me, but he was going for inhales and stuff. Be aware, if he's in front of you, tornado ***** inhale. Atleast afaik
I'm preeeetty sure that when you shield his >100% getup attack, you get a free Dsmash, but I could be wrong. He was at a high percent and may have died from it. Would've prevented that Inhale suicide haha
Don't fall for such gimmicks like getting inhale suicided lol, but I imagine you already know that and are working on that
So you lose your second stock, he loses his first, and then you like dash over to the right, and then go on the platform. That's an alright way to do it, although there's a pretty good option that I learned from RichBrown. Think about it like this. If you're in the middle, and have a faster running speed, it's a lot harder for him to punish you. Because as he drops down, you not only have a bunch of places you can go, you're faster than him and can get there before him. idk it's a good way to outlast opponent's invincibility, imo. Makes it a bit more difficult on your opponent to guess what you're gonna do.
So of all the times you decide to nado at a neutral position you pick... that one? You kinda hesitated with it and doubted yourself a bit. If you'd just gone straight to the other side of the stage, you may have not gotten punished. Or gone back to the platform. But going straight at him like that when you had so little time left on your nado wasn't a very safe or good option :/
You got a grab, which was good, but Bthrow would've been your most consistent option, probably. Bthrow when your back to the ledge is REAAAAAALLY good. Sets up gimps well.
Although you still managed to get a second grab, it seems kinda unnecessarily risky when you could've just thrown him offstage, then ledge pressured him.
When he was on the ledge, you like dashed up RIGHT to the ledge, which wasn't a good idea because it doesn't cover nearly as many options (nor without as strong of punishes) as just spacing yourself out of his getup attack range. When you shielded like that, it seemed like a perfect opportunity to do a back roll, since it couldn't have been punished, and because of D3's low mobility, he would've been in a bad spot no matter what. You definitely wouldn't have gotten punished like you did, and it would've covered more options, including the option he picked; because you could've spaced your uair correctly to beat out that dair, or just tornado'd.
And then you were on the ledge again and you... get up attacked again? Just gotta ask, were you just ****in' with his head with all those getup attacks and making him think you'd mix it up (like one night I was playing Bizkit after MLG, and I'd getup attack after Dthrow EVERY SINGLE TIME, and we played allllll night, so lots of games and Dthrows, and it'd hit a lot because he knew I wasn't too stupid to mix it up lol (like maybe throwing out a roll away from him every... 5 Dthrows, just to keep him on his toes
)), or were you on autopilot? It could be either, I assume, but there's a veeeeeery distinctive difference in intention, which is important in the long run.
Don't have time to comment on more, but I hope this helps. You just do a lot of unsafe stuff, and you miss a loooot of punishes, and kinda let him get on the stage and control it really easily...
idk I don't want to offend you or anything, but there's definitely some consistency stuff that you need to work on lol. Something that I think would help your game a lot:
Try walking a looooot more. Maybe get into the habit of walking by walking all the time. It's so much easier to stay at the optimal position when you're walking, and you have waaaaaaaaay more options.
Anyways, some of my advice might be wrong on specific situations, but the thing I noticed most is that you dash too much, throw out too much really unsafe stuff, and that you miss a lot of punishes, and maybe don't bait and cover enough options at one time. Hope this can help