Keep in mind:
A) It is theoretically impossible to drag anyone down beyond a certain point as players may only challenge those above them.
B_ If the 'top player' is really the better player they should welcome the chance to prove it rather than shy away from it. The point of the implementation is to improve everyone...not to boohoo about who played X-well on Y day. Singular events along the lines of Rambo do this and reward it heavily. If it's rankings we want this is a better way.
C) As with the Random Stage selection the key to a good system is starting loosely and refining from there. If we set everything in stone immediately then all is for naught.
Okay now as for working up not dragging down.
This would be unfair, as if Challenger A at position 18 beats Defender X at position 3, those between 18 and 3 unfairly discredited if Challenger A gains points. This system will not work.
No single elimination at all, ever. Single Elim give a too large margin for luck and is therefor fail.
X says there should be a doubles Ranking system, how hard would it be, really?
Ideally both of these things would be great to go by...but really time is our greatest enemy...and starting at 2:30pm doesn't exactly leave much room for error even as things are. Depending on how we go for time (which depends on everyone) we will see how things go. Keep in mind however that the scene is ever expanding and so time will be of greater concern as things progress.
As for luck, it is a factor for sure, but preparation for things that may been 'unfortunate' for you the player will ultimately lead to your having less to possibly knock you out come the majors.
Challenge matches would be held at the end of the singles and doubles events. Consider them a reward for everything running smoothly.
like if 10th challenges first and wins, 10th gets 5 pts, but if 1st wins, 1st gets 1 point
OR, in addition to only being able to make 1 challenge per monthly, if somebody who is challenged wins by like 3 stock, they are safe from further challenges, or something along these lines
It would be unfair on positions 9 through 2 to further award first for beating someone vastly beneath them.
As for the immunity to further challenges...this once again will be unfiar on those upcoming players who wish to challenge the same person. For example, if last position got ***** by first...which is pretty likely, all between that will not be able to stand a chance to move up in the rankings. For example 2nd may be able to elevate themselves to equal 1st if they remove one point from top player....if however this top player is immune, this will never happen, and 2nd position will be unable to make a challenge. Furthermore this snowballs until very few can challenge at all.
last vs 1st. immunity.
2nd last vs 2nd. immunity.
etc. until many players have noone above them who is viable for challenge.
As for this:
challenge thing is dumb to implement midway through the season, just beat everyone in the tourney if you want to challenge the best, or place inside top 10 if you want some points
Were someone to join the scene now or recently....as many have done and are doing, even if they were to place first for the remainder of the year, and Cobalt were to be forced down to second...the great advantage in point margin he has will see him win against this newcomer at the conclusion of the year regardless.
This is a very important factor!
I know people aren't welcoming the idea greatly...but believe me I have not arrived at such a decision lightly.
The idea here is that the newcomers will feel as if despite their late start they too are in the running, and can also feel as if there is purpose to attending from this point on.
Growth is key here, not discouraging newcomers because they feel they have no hope for progression.
Like I stated in an earlier post, to avoid someone being picked on there is a likely needed future implementation of a rule to stop anyone challenging above 6 places over their current standing.
This means that you have to master the game and that's just wasting someone's time. It's a game but by having to learn all its tactics and strategies you're ruining it. Who's going to go play each stage and each character just to learn every single one of their weaknesses?
This is of course your decision. I wont be forcing anyone to do anything with their spare time, which character/s to play or use (other than Dedede rule application) or stages to play on. All I will do is remove a point (or three) from someones total score if they lose to a player beneath them under challenge circumstances. Stages are random, and you still have the opportunity to pick whichever character you like for the match. Blinds are also welcome, so you will be absolutely free to take the challenge in any way you see fit within those boundaries.
Now is the best time to play around with new rules as it will mean we can iron out any faults before the onset of next year - and enjoy a smooth and fair rule set for everyone without discrepancies.
IN CONCLUSION
-SINGLE ELIMINATION isn't confirmed just yet. In the event we do switch to single elim. I leave it to you guys to show we can finish it with enough time to manage a comfortable double elim. I myself dislike single elimination as much as the next guy, but I have to do what the rest of you have the luxury of avoiding...look at this from an organisers point of view.
-KO covered meal-time question. If you wish to leave during tourney do it at your own risk of disqualification. It's not impossible, just needs a little timing on your part
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
-I have confidence in the challenge system. If changes need to be made...which in all likelihood they will - they will be done once further information is considered and we get some data.
-Point deduction is the only way to achieve a fair result. Addition of points is unfair on players who will be affected but have no input on the outcome.
-Anyone who would like to see the 6 position rule implemented immediately please make a post to say so and I will by popular demand do so now rather than later, with an option of expanding on this rather than shaving it down.