I don't really plan on changing BAM and i'm willing to try it and even have my viewpoint changed, the reason i'm mainly so opposed is we're beginning to play around with certain characters which is a bit of a slippery slope and I honestly don't know where our middle ground would be in that case (you get the idea, judging what affects certain characters some way and bringing more salt into the wound than there already is). Afaik the idea of the unity ruleset was to try and even it out for the vast majority of players and characters and for me at least, I found it not that uncommon to watch some really nice upsets with a bunch of characters. Coming from a low tier perspective, at first glance this would appear to make the game more volatile which allows for anything to happen but I don't know if I like that in the end, as I like to be able to learn what my opponent is doing and having that happen over several one stock matches generally feels more disruptive to my mindset than the one match where i'm down a stock.
But the thing for me is, what this change most seems to indicate to me is an extremifying of MU values. Even MUs are still relatively simple because our MU system for most characters is done on a stock by stock basis - but the more skewed the MU, the more ridiculous that advantage is allowed to push itself (or disadvantage if you're the character underfoot) - case in point coming from a PK kid main, the chain grab infinite from characters such as Marth and DK. What I really fear is that the greater ability to CP won't mitigate the potential pit many LT mains are being thrown into here because even on stages like PS1 and Delfino, if that character gets the grab early enough on, that's a game i've just lost. Even if they don't, even if they get it halfway through, that's 50% gone that I have to make up. This means that players severely less skilled than their opponents can win by abusing particular traits whilst the other hasn't enough time or room for mistakes to respond or adapt.
To note on the MK deal, the reason those rules were placed were specifically to deal with him. These rules would inadvertedly affect the game in a way I feel is negative in an effort to save time. Put simply, if MK weren't as god tier as he is, I would hate the idea of the rules that bind him being in place. The rest of the cast doesn't really have that issue though, so with the exception of wanting characters buffed rather than nerfed (a tactic they're employing in smash 4), I prefer the rest of the cast the way they are.
Shaya brings up a good point and yes I will be willing to trial it. If it ends up working out the way I predict then I think we should re-evaluate it. The most notable shove in that direction, I believe, would be discussing the legality of CGs and infinites under such a ruleset... but maybe you're right and we won't need to have that discussion.
EDIT: @
Attila_
: Once upon a time, I tried to step up in the NSW community and asked what people would think if I ran a tournament. Iirc the answer I got was "Nobody would come.... for various reasons."
No-one can say I didn't try.
But although I worded it badly, I do agree with Splice in that while joining the FGC community would be nice, if it clashes with how we do things then I don't think it's worth it. The same mentality that Dekar used for melee could be applied to Brawl (even if Brawl does die
).
EDIT2: If crews are happening on the Friday night with little else happening, I think we could easily afford to make it a bit bigger than just 4v4. I mean... well, uhm... you know... i'd kinda like to be in the OoS again this year ahahah