how much shield damage does grenade do? What can someone shielding a grenade so to react?
I'm not asking for more shieldstun but it doesn't seem like the grenade would guarantee any followups unless you can get a grab as the blast is active. And if it doesnt do significant shield damage then it's probably not worth deploying on shield.
I suppose this answers that, thanks!
Too bad his entire kit is laggy as all hell.
Grenade combos at 0% from point blank range (the worst followup potential possible). You always have time to follow up.
Landing lag of tiny gunner:
nair: 14
fair: 9
bair: 14
uair: 18
dair: 22
Charge shot has 6 frames less ending lag than Samus' charge shot.
Missiles have much less lag and can even be used point blank on shields just about.
14% frame 8 dtilt
5 frame utilt, combos into itself for tiny miis and can kill at high %.
Jab is a little slow at 5 frames, but it has good range.
All Miis have good grabs. Tiny gunner can combo dthrow to nair (lol) at low % and dthrow to uair around the middle high %.
Aerials are overall a bit sluggish with a 10 frame fair, 8 frame nair, and 9 frame bair. Usable considering their range, but a good projectiles character shouldn't have awesome frame data everywhere. Only dair is really bad.
I feel that you have too little knowledge to really form any opinions on him.
Problem with Tiny miis is that smashes are not very reliable. 1/4 height miis have much more reliable smashes. However, buffs to uair, cannon uppercut, and specials make tiny gunner a lot more usable. When the smashes do land, they're quite powerful. Cannon uppercut can kill reliably now, too. Problem is that the players don't go for the slightly more risky option a lot of the times.