Vipermoon
King Marth's most trusted advisor.
Same unless it's customs on I'll glad be apart of a DK scene. Michigan uses too many good charactersWhere is your scene because I'd like to move there XD
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Same unless it's customs on I'll glad be apart of a DK scene. Michigan uses too many good charactersWhere is your scene because I'd like to move there XD
Yeah we got Rayquaza's Rosalina, Nom plays Olimar and Ryuuga plays Ike. It's a pretty diverse scene here.Same unless it's customs on I'll glad be apart of a DK scene. Michigan uses too many good characters
A typical trait of members of the smash community is theyre generally tone deaf when it comes to approaching/aggression unless youre a melee player talking about melee. To most of the former Brawl community the answer is always camp more/play more defensive and if your character can't do that then your character sucks.A couple of things on the subject of Villager:
1.) Nobody plays the character correctly except Ranai. He's the only one who uses Villager's great aerials as pressure tools, everybody else just thinks you can camp all day every day. That's not how Villager works. His projectiles, his mid- and long range options don't deal enough damage to make such strategies work. The only characters that Villager can legitimately outcamp are characters that rely on projectiles somewhere in their game plan - Duck Hunt, Pac-Man, Mega Man, you name it. Against everybody else you need to actually know how to play this character and make use of all the options he offers. The Villager metagame is far, far away from that point. Do you think it's coincidence that the most successdul Villager player uses his character that much differently from everybody else? There's clearly something he understands about the character that nobody else seems to realize yet.
Given his all-star trophy description from Melee it seems they've always wanted DK to have a notable grab game.DK's pretty stupid now.
Cargo up-throw > up-b is like 40% and true combos.
Cargo up-throw > uair kills everyone at mid %s. (and the % range is pretty decent since he can either do it while fullhopping at slightly lower %s or from the ground at slightly higher %s)
Works better on fast fallers obviously but there's still tiny ranges that it works on floaties.
Idk why they gave him this much grab reward lmao, 3 grabs = a stock
Not really saying he's viable, just that he's a really polarizing character now.I mean, DK still needs to get grabs, and his mobility doesn't give him a ton of options for that (though he has large grabs in Smash 4). Yeah, he's noticeably better, but he was not a good character to begin with.
I had Olimar in mind when I was talking about counterpick characters too. Villager, Olimar, maybe Little Mac and Duck Hunt seem like great characters held back by a few really poor MUs, but they do better in other MUs than most of the cast. The latter two probably aren't as good overall, but you get the idea.On the subject of counterpick characters, is it fair to say Olimar is of a similar nature?
I remember a very good Olimar player in my scene telling me that you never pick Olimar first, as a difficult matchup (e.g. Captain Falcon, Sheik) can demolish him, yet he's a very solid counterpick for matchups where he's even / advantageous, especially if you play up to the "wait, what?!" factor of Olimar.
I have mixed opinions on the character. I feel that, on this side of the equation, he's a solid character and I'm very glad that he isn't being slept on as much anymore; on the other side, I reckon at least part of his viability is due to relatively little knowledge of the character in the current meta. He's a fairly rare pick and I feel that very few competitive players really know how to tackle him. I think it's fair to say that, when folks start to figure out the character, his initial "shock and awe" factor will dissipate.
Of course, that would be reliant on him making more waves at official events, so it's rather a vicious cycle as it is...
EDIT: I live in Ireland, where customs don't exist. ;3
I've just been playing with my friend and SH Double Shuriken really does a number on Marth's Fair spacing. You need good timing to actually hit the peak of his short hop and get the second shuriken out before you land, but yeah.Going back to the Marth discussion earlier, I can't see the MU vs Greninja being in Marth's favor really. I think it's even at worst for us.
That said though I don't even know the last time I got to play a good Marth even back at 1.0.9 so I have no experience with the super buffed Marth yet to really make a call on it.
Maybe it's just me, but I find it hard to fear anything. I mean, I'm not walking into projectiles and stuff, but I tend to not crack under pressure of powerful moves so long as they have weaknesses.@ Man Li Gi , thanks for the feedback! I guess my real issue with DK is that the Kongs I face are very good at working the Ganon Tactics, i.e. getting the hard read that puts you in a position for a followup read, then just go to town on you to seal the stock. Even when I force the approach, I know that if DK gets the read, he just needs a couple of clean hits to finish me off. Even more so now that DK's just a good grab away from victory.
I can definitely appreciate that Pit has the advantage in theory, but in practice, the knowledge that you're never more than a couple of hard reads away from certain death tends to eat at you. To reiterate what I said earlier, it's why I'm a tiny bit afraid of Marth: his imperative on good fundamentals rivals ours, with the added advantage that he just needs a solid setup to finish the stock. As a character that has to rack up damage with good footsies and careful micromanagement of intrinsic resources before even dreaming of getting the kill, that is quite scary!
I've actually lost a tourney match that way. I got the read with zss' up b and got killed for it. Was rather stupid as i ended up in an instant disadvantage. I do hope its a glitch.Is it actually cancelling hitstun or is it just one of those frame 1 invincibles? If it's the former it needs to be removed.
Yeah I mean, I'm certain he has an advantage, but I may have put him too high simply because I have yet to play the MU in this patch. The buffed Shuriken might make it that bad, but I'm not sure at the same time.I'm pretty sure Greninja doesn't beat Robin that badly. He possibly has an advantage (hard to tell now with the buffs) but it's not to that extent.
Maybe to get away from stuff as a "burst" movement option? Idk, it still seems pretty tough to utilize.Will DK's improved dash attack be a factor at all in any matchups?
You could've left him to think its +2 y'know. <.<"I think the Meta Knight Matchup against sonic is a -1 rather than a -2 ever since sonic got his Back throw nerfed.
It is easier to fight him during customs off. You dont have to worry about him crossing up on shield and all that crap that comes a long with that custom.I'm probably the only high level Ike that think Sonic is even, but I only ever play against custom Sonic, so maybe it's a lot easier in customs off.
To be honest I can see him at -2 with the new shurikens. Robin does not like other fast projectiles in my experience. Shurikens outrange Thunder and the fully charged one goes through Arcfire. -1 is fine for now though, that's probably what it was prepatch.Yeah I mean, I'm certain he has an advantage, but I may have put him too high simply because I have yet to play the MU in this patch. The buffed Shuriken might make it that bad, but I'm not sure at the same time.
Edit: Bumped him down to -1. Probably more appropriate.