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Ike doesn't win this matchup.Pikachu running rampant?
Pocket Ikes.
This matchup isn't really difficult for ZSS so much as it's annoying, though I do think that she loses by some margin. Pikachu is susceptible to death combos and gets outranged. Getting hit by b-air is devastating. It's probably a 45:55, nothing major.Another thought: In an alternate world where Pikachus would be running rampant, would we be saying that ZSS is a strong character held back by one bad matchup?
Pikachu doesn't need to land with aerials. He relies on autocancels and the other ones he uses significantly far off the ground when he needs to juggle. Rising f-air is great against Ike's 7 frame jumpsquat.Ike definitely wins the MU.
Pikachu can't land with aerials, even with the changes to shield stun Ike still can punish aerial landing. Ike can also put up a super huge aerial that swats QA approaches away. Ike is also one of the characters where Pikachu doesn't get to recover for free. Instead Pikachu takes a skyscraper huge fire explosion to the face and dies at 50.
With ZERO counterplay because QA is too easy to follow.
Did I also mention that Pikachu has to do a really long combo to do 30? Which we get in 2 hits, and kills him with any of our really good kill moves at 85? Yeah. There's that too. Good luck killing Ike at any reasonable percent unless we DI wrong.
Hehe funny you mention thatDK? Unbalanced?
Since when has a dying to a grab combo ever been a problem for anyone?
...
oh wait
Mewtwo does not win against Ganon, his weight is way too crippling in the MU (if he was heavier i would say he beats Ganon though)I'll try my hand at making a Mewtwo matchup chart:
35:65:
40:60 (Have tools/stats that make it difficult for Mewtwo to play his game but can still be overcome):
45:55 (Either outneutrals but has trouble sealing the deal/very vulnerable when they fail or fundamentally even if not for Mewtwo's weight):
50:50:
55:45 (Fundamentally wins but strengths are not to be underestimated):
60:40:
Uncertain due to inexperience or pure theorycraft:
So basically Mewtwo, like most heavies isn't a character that really beats characters so much as he beats players, but unlike them he doesn't lose fundamentally so much, or at least not as bad.
I'm obviously referring to your claim that Pikachu dies at 50. You're only dying at 50 against a charged Eruption. The answer to charged Eruption is stall. You can read/predict the other angles of QA if Pikachu doesn't stall but that might kill at something like 90-100 at which percent Pikachu can die anyway to some Ike aerial.All your assumptions are assuming the Ike has the reaction speed of a slug. Ike can react to Side-B too low and shield Thunder. Thunder takes 16 frames for it to come out, plus side-b recovery of 40+ frames. Yeah. Uh huh.
If you wanna stall all you want, sure. It'll make reading your QA angles that much easier.
No idea what you're talking about, Pika doesn't land with aerials unless it's d-air (or f-air to come out of disadvantage sometimes), out of which you act immediately, or SH airdodge -> b-air to get past a big hitbox. I don't even remember the last time I landed with a non-dair aerial, actually I have crossed up some shields with f-air before lol, so never mind.btw, yes, you DO have to land with aerials because Pikachu's auto cancels are 30+ outside of b-air.
I know Peach and Ike pretty much **** on Kirby, but I REALLY need a proper explanation as to how Mewtwo has such a good matchup against him, because I'm not seeing it at all right now.I'll try my hand at making a Mewtwo matchup chart:
35:65:
40:60 (Have tools/stats that make it difficult for Mewtwo to play his game but can still be overcome):
45:55 (Either outneutrals but has trouble sealing the deal/very vulnerable when they fail or fundamentally even if not for Mewtwo's weight):
50:50:
55:45 (Fundamentally wins but strengths are not to be underestimated):
60:40:
Uncertain due to inexperience or pure theorycraft:
So basically Mewtwo, like most heavies isn't a character that really beats characters so much as he beats players, but unlike them he doesn't lose fundamentally so much, or at least not as bad.
See, the thing is you can say that about most of the heavies but there's something that Ganondorf lacks compared to DK, Charizard or even Bowser; namely, movement speed that allows him to keep pressuring Mewtwo once he gets in. And of course it makes it hard for him to get a solid hit on Mewtwo in the first place.Mewtwo does not win against Ganon, his weight is way too crippling in the MU (if he was heavier i would say he beats Ganon though)
I dunno, Kirby's just that guy that seems to struggle even harder to get in than most heavies do. I remember fighting and finding it pretty sad how Kirby pretty much has no real answer to Mewtwo's dsmash. He can't move fast enough to wait it out or punish it by shielding and is too slow in the air to hop over it.Is everyone going to say their character has an advantageous matchup against Kirby? I know Peach and Ike pretty much **** on him, but I REALLY need a proper explanation with Mewtwo, because I'm not seeing it at all right now.
Oops. Well that kinda proves he would have gone in the "not sure" category.meleebrawler I guess Greninja's so sneaky he's snuck right off your MU chart.
(fwiw I think it's even, it slightly favours Greninja but not enough for a 45:55)
It's really not that hard hitting Mewtwo considering how ****ing huge he is, and Ganondorf punishes harder than both Bowser & Charizard.See, the thing is you can say that about most of the heavies but there's something that Ganondorf lacks compared to DK, Charizard or even Bowser; namely, movement speed that allows him to keep pressuring Mewtwo once he gets in. And of course it makes it hard for him to get a solid hit on Mewtwo in the first place.
I dunno, Kirby's just that guy that seems to struggle even harder to get in than most heavies do. I remember fighting and finding it pretty sad how Kirby pretty much has no real answer to Mewtwo's dsmash. He can't move fast enough to wait it out or punish it by shielding and is too slow in the air to hop over it.
And sure, it's true that Kirby can duck to avoid things like Mewtwo's grab, but it's too bad for him that Mewtwo's main spacing tools are the long combo starting dtilt and, again, the dsmash of doom. It's only useful if he manages to get in in the first place.
Still, he does have his superior close quarter combat and quick smashes when he does. And after seeing how a well-played Kirby can stay in I MIGHT be inclined to move him up to 55-45. But I've yet to see that happen to my Mewtwo against Kirby.
Pikachu can Fair pressure shields safely thanks to the patch's work on electric attacks and autocancel on the ground. You can do almost nothing against it.Get back to me when you don't need to land with aerials.
I'll be waiting a hell of a long time.
The only aerial that Ike CAN'T down tilt punish is F-Air. Which we can resolve by just jabbing. You also talk about rising F-Air like we WANT to be in the air. No.
We don't
We want to be on the ground, using our amazing shield dash and our OoS punishes to swat you away while we comfortably relax on the ground.
All your assumptions are assuming the Ike has the reaction speed of a slug. Ike can react to Side-B too low and shield Thunder. Thunder takes 16 frames for it to come out, plus side-b recovery of 40+ frames. Yeah. Uh huh.
If you wanna stall all you want, sure. It'll make reading your QA angles that much easier. Pikachu is a MU where Ike gets juggled...for almost no damage. Compare that to ZSS where instead we take up airs into up-b for almost death, or MK.
This MU is cake.
btw, yes, you DO have to land with aerials because Pikachu's auto cancels are 30+ outside of b-air.
Confusion is fast and occupies Greninja's favourite CQC range (outside shieldgrab but inside Fair, Ftilt and Fsmash) while beating shield, which makes fighting up close tough. Fighting at a distance is tough because Confusion reflects shurikens and you risk giving Mewtwo full SB charge if he's good at reflecting, charging and shielding. Running around like a moron- I mean, utilizing Greninja's mobility, is also difficult because Shadow Ball slows him down and you risk getting butt blasted by the fully charged one should Mewtwo get it.Oops. Well that kinda proves he would have gone in the "not sure" category.
It's just weird. You'd THINK Greninja would be the kind of character Mewtwo would have some fairly significant issues with but in practice Greninja just doesn't win neutral against him the way said characters tend to do.
You mentioned to pick up Rosalina if you play Peach to cover bad matchups and just... no.I mean if we're posting MU charts I'll join in with my awful one
-2:
-1:
0:
+1: /
+2:
This is so hilariously true.Either way, you don't really need a secondary to deal with Pikachu, just pick Mario. Everyone should be able to play a decent Mario, he plays familiarly/flows pretty well regardless of your character choice. Well, maybe not if you're a Rosalina main and used to walling people out.
I dunno, it's hard imagining how Mewtwo's D-Smash takes such a toll on him. It's lagless, but it still has 20+ frames of start-up to which Kirby has enough speed to punish. I can see D-Tilt also giving him a rough time, but he does have some tools to answer it like his quick tilts. It kind of seems to me that Mewtwo's tools manageable enough for Kirby to handle that the match-up is closer to even. (I can also imagine Kirby's punishes being better due to size difference. XD)See, the thing is you can say that about most of the heavies but there's something that Ganondorf lacks compared to DK, Charizard or even Bowser; namely, movement speed that allows him to keep pressuring Mewtwo once he gets in. And of course it makes it hard for him to get a solid hit on Mewtwo in the first place.
I dunno, Kirby's just that guy that seems to struggle even harder to get in than most heavies do. I remember fighting and finding it pretty sad how Kirby pretty much has no real answer to Mewtwo's dsmash. He can't move fast enough to wait it out or punish it by shielding and is too slow in the air to hop over it.
And sure, it's true that Kirby can duck to avoid things like Mewtwo's grab, but it's too bad for him that Mewtwo's main spacing tools are the long combo starting dtilt and, again, the dsmash of doom. It's only useful if he manages to get in in the first place.
Still, he does have his superior close quarter combat and quick smashes when he does. And after seeing how a well-played Kirby can stay in I MIGHT be inclined to move him up to 55-45. But I've yet to see that happen to my Mewtwo against Kirby.
Does he, really? In the sense of having an easier time killing with relatively quick moves, I guess. But because of how slow he is Mewtwo has little trouble escaping pressure from him. In fact, with shadow balls and Mewtwo running circles around Ganon he has little trouble performing the strategy that Ganon hates: forcing him to make the first move. Try doing that against Charizard or DK, though, and they'll catch up and steal control of the stage pretty quickly.It's really not that hard hitting Mewtwo considering how ****ing huge he is, and Ganondorf punishes harder than both Bowser & Charizard.
Mewtwo's kind of similar to Greninja in that his out-of-shield is also kind of useless because of his short grab and traction, so it sort of cuts both ways here. Gonna be a lot of jumping around and maneuvering to dodge and get the advantage. Kinda seems like a pretty fun fight when put that way. 'Course this is still all theorycraft so take it with a grain of salt.Confusion is fast and occupies Greninja's favourite CQC range (outside shieldgrab but inside Fair, Ftilt and Fsmash) while beating shield, which makes fighting up close tough. Fighting at a distance is tough because Confusion reflects shurikens and you risk giving Mewtwo full SB charge if he's good at reflecting, charging and shielding. Running around like a moron- I mean, utilizing Greninja's mobility, is also difficult because Shadow Ball slows him down and you risk getting butt blasted by the fully charged one should Mewtwo get it.
I don't think Mewtwo wins, Greninja's still tricky for him to deal with, but everything he does is perfectly counterable so the whole thing ends up pretty even. In fairness the shield nerf hasn't helped Mewtwo at all in this MU (Greninja's shield sucked before and guess what, it still sucks) while Greninja has gained safe Fair and Ftilt on shield, plus a way more spammable Nair. I still think it's roughly even though.
Yes, exactly that. It's a nickname I give to gimps that involve a Gravitational Pull or any similar move like PSI Magnet, Bucket and Pocket.That's not really true. If Wario jumps off the (non-custom Burying) Bike before approaching the opponent, it's a high jump, and the Bike itself deals 3% after Wario jumps off, so it's trivial for the opponent powershield or airdodge through. It's good for stalling for a couple seconds (and tapping Luma), but not really good for approaching in the way you describe it.
I don't know what that is. Are you referring to eating PK Thunder with Rosalina Down-B? While it's at no risk to her, it takes significantly more work to get Ness offstage in a way where he needs PKT2 to recover than to get a grab with ZSS or to land Waft with Wario, I think.
Assuming that you're capable of playing Sheik and you want to win, is there any reason not to? And I really mean any reason at all.So everyone should play Sheik to cover your bad match-ups because Sheik wins every match-up, ok
On the topic of Pit MUs: Translation of Earth's CommentsThe only relevant matchups that I think Pit really struggles with are ZSS and Pikachu. Even then, I don't think it's anything more than +2 at the absolute maximum for either of them. Pikachu is probably +1, I'm just paranoid about the yellow devil.
He gets beaten by Sheik (obvs), but I don't think it's a big disadvantage, definitely not one of his most difficult matchups.
He may get beaten by Fox, Luigi, Ness, Sonic and Rosalina, but none of them are anything beyond +1.
On the flip side, he doesn't beat anybody more than +1 or +2. I don't know what his best matchup is. Knowing Pit, it's probably himself or Dark Pit.
Mario, Greninja, R.O.B., Peach, Yoshi and Captain Falcon are probably matchups with a very slight advantage / disadvantage for Pit, 0.5 or something trivial either way. It's closer to even with these.
I don't know where Diddy, Wario, Ike, Ryu, Meta Knight, Villager and the other relevant characters go.
This is just my opinion. Pit's matchup spread isn't really relevant, even we the Pits don't know what goes where, but this is what I think it is.
EDIT: Forgot Mario and Sonic~
EDIT2: Full spread. Please critique at your discretion.
-2
-1
0
+1
+2
...?
The same could be said for Samus, Lucario, etc, we shouldn't be firing fully charged shurikens at them when they have their charge stored. But we really don't lose much by not charging the shuriken, it works well as an edgeguarding tool but for on-stage purposes it's very easy to react to it.Mewtwo vs. Greninja:
I think one important thing to consider is that Mewtwo shuts down charged Water Shuriken usage pretty easily. Putting aside Confusion being a thing, if Mewtwo has a Shadow Ball charged it basically means that Greninja is forbidden from charging Neutral B because that trade will almost never be in his favor.
Yeah I definitely agree. An important thing to note is that DK has that Frame 3 Up B as a combo breaker. Bowser, Dedede, and Ganon all lack something like that, putting his disadvantage state above theirs.Also I don't think there's much contest that DK is the best superheavy, and by a fair margin, just because of his cargo kill setup. Even without it, he's about matched with Bowser, Dedede, Charizard and Ganondorf. Best overall mobility by far, bair is a safe aerial to land with, and he's Ganon-like at edgeguarding. DK's grab frame data is also really good and he has decent range on all variations, and his tilts are Bowser/Ganondorf level except a bit weaker and safer, while down b is a unique tech chase tool most characters would like to have. Possibly the best survivability out of any of them as well, if not then he's just behind Dedede in my opinion.
All DK really lacks are multiple jumps (which Bowser and Ganondorf also lack), and good OoS options (which Ganondorf and Dedede also lack), although DK's jab, grab and dtilt I think are enough to make his CQC better than all the others except Charizard's.
I think MK definitely wins, not sure quite how hard though. MK's matchups are significantly affected by how easy it is to pull off Uair combos, and Mewtwo is huge which makes it difficult to drop. He is also obviously very light so he dies to Shuttle Loop early from a variety of setups.Uncertain due to inexperience or pure theorycraft:
I'm guessing you lack the experience to talk about as well?Guess I'll take a crack at it.
Clear disadvantage:
Noticeable disadvantage:
Even:
Noticable Advantage:
Clear Advantage:
I lack the experience necessary (read: have played at most 5 matches against them) to form solid opinions on , the Miis, and
That was actually harder than I thought it would be, lol
Assuming that you're capable of playing Sheik and you want to win, is there any reason not to? And I really mean any reason at all.
Pac-Man is such an oddball. I've played him so many times and walked out of games with feelings of "that should not have happened" for a majority of them.I'm guessing you lack the experience to talk about as well?
As a Robin player who has a strong Link player at home, I agree that is an absolute pain to play against.Guess I'll take a crack at it.
Clear disadvantage:
Noticeable disadvantage:
Even:
Noticable Advantage:
Clear Advantage:
I lack the experience necessary (read: have played at most 5 matches against them) to form solid opinions on , the Miis, and
That was actually harder than I thought it would be, lol